Difede and Hoffman (abnormal, cog) Flashcards
1
Q
Aim
A
To explore whether immersive VR could be used to facilitate the patient’s emotional engagement and improve the efficacy of exposure therapy for acute PTSD.
2
Q
Procedure
A
- Patient diagnosed with PTSD and major depression after Sept 11 attacks (no history of disorders before event) who was emotionless in her recall and unable to recall many details
- Patient read distress during session while revisiting scene of WTC towers, right before plane hit and then through a series of scenes (each scene was viewed separately), each escalating in stress (11 scenes in the sequence)
- Each scene was repeated until the patient’s self-reported distress level decreased by at leat 50% (decreasing fear, increasing habituation)
- Next sequence was not started until verbal consent was given by patient
- Sessions were approx one hour (6 sessions in total over 14 weeks)
3
Q
Findings
A
- During VR exposure therapy, patient could remember details previously forgotten or unable to recall
- Decrease in self-reported level of distress over time for each VR event
- After completion of VR treatment, patient no longer met criteria for PTSD, major depression or any other disorder (examination completed by an independent assessor)
- VR exposure therapy could allow patients who are unable to recall events to encounter and habituate their trauma
4
Q
Strengths
A
- Case study allowed the researchers to create a very realistic scenario and individualized treatment (would not be possible for a study with thousands of participants)
5
Q
Limitations
A
- Difficult to generalize results
6
Q
Ethical Considerations
A
- Protection from harm
- Researchers had to determine whether the benefits outweigh the risk
- Virtual reality exposure therapy is not currently recommended as a treatment for PTSD by the APA
7
Q
Research Method
A
Case Study