Difede and Hoffman (abnormal, cog) Flashcards

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1
Q

Aim

A

To explore whether immersive VR could be used to facilitate the patient’s emotional engagement and improve the efficacy of exposure therapy for acute PTSD.

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2
Q

Procedure

A
  • Patient diagnosed with PTSD and major depression after Sept 11 attacks (no history of disorders before event) who was emotionless in her recall and unable to recall many details
  • Patient read distress during session while revisiting scene of WTC towers, right before plane hit and then through a series of scenes (each scene was viewed separately), each escalating in stress (11 scenes in the sequence)
  • Each scene was repeated until the patient’s self-reported distress level decreased by at leat 50% (decreasing fear, increasing habituation)
  • Next sequence was not started until verbal consent was given by patient
  • Sessions were approx one hour (6 sessions in total over 14 weeks)
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3
Q

Findings

A
  • During VR exposure therapy, patient could remember details previously forgotten or unable to recall
  • Decrease in self-reported level of distress over time for each VR event
  • After completion of VR treatment, patient no longer met criteria for PTSD, major depression or any other disorder (examination completed by an independent assessor)
  • VR exposure therapy could allow patients who are unable to recall events to encounter and habituate their trauma
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4
Q

Strengths

A
  • Case study allowed the researchers to create a very realistic scenario and individualized treatment (would not be possible for a study with thousands of participants)
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5
Q

Limitations

A
  • Difficult to generalize results
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6
Q

Ethical Considerations

A
  • Protection from harm
    - Researchers had to determine whether the benefits outweigh the risk
    - Virtual reality exposure therapy is not currently recommended as a treatment for PTSD by the APA
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7
Q

Research Method

A

Case Study

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