DEVOIR EXAMEN JUIN 2016 Flashcards
Exercise 1 (10 points) Make two-word expressions by matching each of the words in the left-hand column (Table1) with the appropriate one in the right-hand column (Table2). The expressions are all in connection with the chapter called “BURNOUT”. Merci de répondre dans l’ordre de A à I. Proposez votre traduction de l’expression en français. Table 1 A. Acute B. Post-traumatic C. Emotion D. Task E. Health F. Appraisal G. Reduced personal H. Self I. Outburst of J. Withdrawals Table 2 1. crying 2. esteem 3. complexity 4. stress 5. symptoms 6. stress-disorder 7. impairment 8. accomplishment 9. exhaustion 10. support
A. Acute 4. stress
Traduction de l’expression en français : Stress aigu
B. Post-traumatic 6. stress-disorder
Traduction de l’expression en français : Trouble (ou désordre) ou syndrome (éventuellement état) de Stress Post- traumatique
C. Emotional 9. exhaustion
Traduction de l’expression en français : Epuisement émotionnel
D. Task 3. complexity
Traduction de l’expression en français : Complexité des tâches
E. Health 7. impairment ou éventuellement 5) symptoms
Traduction de l’expression en français : Deterioration, dégradation de la santé
F. Appraisal 10. support
Traduction de l’expression en français : Soutien évaluatif
G. Reduced personal 8. accomplishment
Traduction de l’expression en français : Accomplissement personnel diminué (ou réduit)
H. Self 2. esteem ou éventuellement 8) accomplishment
Traduction de l’expression en français : Estime de soi
I. Outburst of 1. crying
Traduction de l’expression en français : Crise de larmes (et ses équivalents si proches…)
J. Withdrawals 5. symptoms
Traduction de l’expression en français : Symptomes de retrait/ de repli
Exercice No 2 (10 points). Complete the following text with terms from the list below : - motorskills - trauma - maturation - areas - purposes - adulthood - platforms - research - acuity - sensorimotor tasks
Existing ___?___ on video gaming tends to focus on two main ___?___: the negative effects of playing video games, and whether video games can be used for pedagogical ___?___. It is clear that video games have some positive effects: they can improve ___?___, visual ___?___, and attention, as well as aid in the recovery of ___?___ after physical ___?___. Thus video games should be considered as ___?___ for learning. They also contribute to children’s development, and their ___?___ to ___?___
EXERCISE 2: 10 POINTS
Existing (1) ___?___RESEARCH on video gaming tends to focus on two main (2) ___?___AREAS : the negative effects of playing video games, and whether video games can be used for pedagogical (3) ___?___PURPOSES. It is clear that video games have some positive effects: they can improve (4) ___?___SENSORIMOTOR TASKS, visual (5) ___?___ACUITY, and attention, as well as aid in the recovery of (6) ___?___MOTOR SKILLS after physical (7) ___?___TRAUMA. Thus video games should be considered as (8) ___?___PLATFORMS for learning. They also contribute to children’s development, and their (9) ___?___MATURATION to (10) ___?___ ADULTHOOD.
QCM 1/2 point Q1. People's beliefs about how women and men behave are : A. gender roles. B. gender stereotypes. C. gender norms. D. gender expectations.
B. gender stereotypes.
QCM
1/2 point
Q2. All of these are steps in the self-fulfilling prophecy process except :
A. supervisor forms expectations about employee.
B. supervisor communicates expectations to employee.
C. expectations affect supervisor’s behavior toward employee.
D. supervisor’s behavior affects employee’s abilities and self-efficacy.
E. employee’s behavior becomes consistent with supervisor’s expectations.
B. supervisor communicates expectations to employee.
QCM 1/2 point Q3. Regis is from New York City-born and raised-and this is an important part of his social identity. By viewing himself as a New Yorker, Regis removes his individuality and instead sees himself as a prototypical representative of the group called New Yorkers. This represents which activity in the process of forming and maintaining social identity ? A. Homogenization B. Differentiation C. Categorization D. Socialization E. Social perception
C. Categorization
QCM
1/2 point
Q4. Which of the following statements about the in-group bias is true ?
A. The in-group bias has only been found in groups in the laboratory
B. Extremely trivial ways of forming groups (e.g. on the basis of heads or tails) do not lead to in-group bias
C. In-group bias only occurs when there is competition between the in-group and another group
D. Even people who are divided into groups on a random basis are inclined to treat their own group more positively than other groups
D. Even people who are divided into groups on a random basis are inclined to treat their own group more positively than other groups.
QCM 1/2 point Q5. Ingroup biasing may occur because we want to maintain a positive view of self by finding ways to make our ingroup do well, according to \_\_\_\_?\_\_\_\_ theory. A. ingroup-outgroup B. ingroup C. realistic group conflict D. social identity
D. social identity
QCM
1/2 point
Q6. Considering the negative self-perception of peers in minority groups, what were the results of Goldberg’s study when he asked female students to evaluate essays hypothetically written by a male or female ?
A. White women were more prejudiced against men
B. Black women were more prejudiced against men
C. women were more prejudiced against women
D. men were more prejudiced against women
C. women were more prejudiced against women.
QCM
1/2 point
Q7. Gaertner and colleagues’ recategorization :
A. refers to a technique for collapsing the boundaries between antagonistic groups by having them pursue common goals
B. is a way to have groups switch identities
C. has been basically shown to be invalid by a number of studies
D. amounts to having prejudiced persons reclassify themselves as unprejudiced
A. refers to a technique for collapsing the boundaries between antagonistic groups by having them pursue common goals.
QCM
1/2 point
Q8. Social dominance theory suggests that :
A. the desire to dominate another group does not affect prejudice
B. disadvantaged groups generally accept the dominance of the majority group
C. groups minimize personal discrimination in their lives
D. people develop less egalitarian beliefs toward outgroups as the social status of their own group increases relative to their outgroup
B. disadvantaged groups generally accept the dominance of the majority group
OR
D. people develop less egalitarian beliefs toward outgroups as the social status of their own group increases relative to their outgroup
QCM
1/2 point
Q9. System justification theory contends that members of disadvantaged groups :
A. often endorse the group status hierarchy in society as being legitimate and fair
B. often act in discriminatory ways toward members of their own groups
C. hold views of outgroups that are less stereotypical than are those of members of advantaged groups
D. work very hard to overcome the lower status of their group
E. All of the above
A. often endorse the group status hierarchy in society as being legitimate and fair
QCM 1/2 point Q10. Which of the following techniques does NOT measure stereotypes and prejudice on an implicit level ? A. Self-reports B. Linguistic intergroup bias (LIB) C. Priming D. Implicit Association Test (IAT)
A. Self-reports
QCM 1/2 point Q11. One one hand, customers tend to choose products or services in which one attribute epitomizes their identity, such as a respected brand name. Yet, on the other hand, they also may choose products or services that are unusual on another attribute, such as color (Chan et al., 2012). What theory would better explain this result ? A. subjective uncertainty reduction theory B. social identity theory C. system justification theory D. terror management theory E. Distinctiveness theory
E. Distinctiveness theory
QCM
1/2 point
Q12. Regarding the “glass ceiling;”
A. male executives consciously erect it
B. it is a myth disproven by research
C. male executives unconsciously promote it
D. it was a problem, but has been solved by affirmative action
C. male executives unconsciously promote it
QCM
1/2 point
Q13. Why does Internet Gaming Disorder appear in the DSM-5 as “a condition that is not yet classified as a formal disorder, but warrants additional clinical research and study” ?
A. Because research shows that the brains of gamers who are deeply engrossed with their favorite game show very different patterns to those of drug addicts
B. Because research shows that some core components of addiction were found in Internet gaming but not all of it.
C. Because research shows that online computer games do not trigger a neurological responses.
D. All of the Above
E. None of the above
B. Because research shows that some core components of addiction were found in Internet gaming but not all of it.