Combinatorics - Chapter 2 - Ideas of Proofs Flashcards
idea of proof for proposition 2.4. winning for breaker => drawing for strong
- Since S is a winning strategy for breaker it ensures maker will not claim all the elements of any winning set regardless of makers strategy.
- It follows that if player 2 follows S in the strong game (X,F) then player 1 will never claim all the elements of any winning set A∈F.
- Thus the strong game will end in a draw or player 2 will win thus S is a drawing strategy for player 2 in the strong game (X,F)
idea of proof for theorem 2.6. no winning strategy for player 2 in strong game. (strategy stealing)
- suppose the contrary: player 2 has a winning strategy S in the strong game (X,F).
- Using S we will define a new strategy S’ for player 1:
- in player 1s first move, they must claim an arbitrary element
- in any other round player 1 follows player 2s strategy S pretending to be player 2, pretending x is still available
- Whenever S informs player 1 to claim x (or any other already claimed element) player 1 claims another arbitrary unclaimed board element and then pretends this element is unclaimed - It remains to show this is a winning strategy for player 2. At some point player 1 will claim all the elements of some winning set before player 2.
idea of proof for proposition 2.9. monochromatic A for all colourings => winning strategy for player 1 [strong game]
- suppose the contrary (player 1 does not have a winning strategy)
- By the corollary both players have drawing strategies
- colour X such that all elements claimed by player 1 are red and all elements claimed by player 2 are blue.
- since the game is a draw X cannot contain a monochromatic A∈F, contradicting our assumption.
idea of proof for proposition 2.9. monochromatic A for all colourings => winning strategy for player 1 [maker-breaker game]
If breaker has a winning strategy in the maker-breaker game then we know player 2 has a drawing strategy in the strong game (X,F) a contradiction.
Idea of proof for The unrestricted n-in-a-row maker-breaker game is breakers win for n≥40.
- divide board into 40x40 disjoint squares. Breaker will play each game in parallel.
- show maker can’t win the 40x40 14-in-a-row game (breaker has a winning strategy, erdos selfridge)
- check breaker can always claim an element in Sₓ,ᵧ if maker claims first (|Sₓ,ᵧ| is even).
- By the pigeonhole principle notice that a win for maker in the unrestricted game corresponds to a 14-in-a-row in Sₓ,ᵧ which is impossible by point 2 => breakers win
idea of proof for theorem 2.19. makers win => 2 spanning trees
Let S be a winning strategy for maker in the connectivity game on G.
By prop 2.7 maker also has a winning strategy S’ is they are player 1.
Now lets play the game where maker follows S and breaker follows S’.
Since S’ is a winning strategy for player 2 and S is a winning strategy for player 1 they both claim winning sets. Hence, they have both claimed separate trees.
These two trees are clearly edge disjoint.
first step in proof of winning strategy for breaker => drawing strategy for player two
Since S is a winning strategy for breaker it ensures maker will not claim all the elements of any winning set regardless of makers strategy.
first step in proof of no winning strategy for player 2 in the strong game
Assume for a contradiction player 2 has a winning strategy S.
What type of proof is the proof of no winning strategy for player 2 in the strong game
Strategy Stealing Proof
first step in proof of monochromatic A for all colourings => winning strategy for player 1
Assume for a contradiction that player 1 doesn’t have a winning strategy.
Set up for Idea of proof for The unrestricted n-in-a-row maker-breaker game is breakers win for n≥40.
It suffices to show that the statement holds for n=40.
We split ℤ² into 40x40 disjoint squares. That is, ℤ²= union over (x,y)∈ℤ² of Sₓ,ᵧ. Where for every (x,y)∈ℤ² we have Sₓ,ᵧ = {(40x+i,40y+i): i,j∈[40]}.
Breaker will play the 40x40 14-in-a-row maker breaker game on Sₓ,ᵧ for each (x,y)∈ℤ² in parallel.
How do we know the 40x40 14-in-a-row maker breaker game is breakers win
we can apply erdos selfride
40 consecutive elements in ℤ² will intersect with how many Sₓ,ᵧ
- at most 2 Sₓ,ᵧ is the 40 in a row is horizontal/vertical.
- at most 3 Sₓ,ᵧ if the 40 in a row is diagonal.
What game are we trying to show is makers win in proof of the unrestricted n-in-a-row maker-breaker game is breakers win for n≥40.
the unrestricted maker breaker game where a winning set in 40 consecutive grid elements in a row/column/diagonal.