Combinatorics - Chapter 2 - Ideas of Proofs Flashcards

1
Q

idea of proof for proposition 2.4. winning for breaker => drawing for strong

A
  • Since S is a winning strategy for breaker it ensures maker will not claim all the elements of any winning set regardless of makers strategy.
  • It follows that if player 2 follows S in the strong game (X,F) then player 1 will never claim all the elements of any winning set A∈F.
  • Thus the strong game will end in a draw or player 2 will win thus S is a drawing strategy for player 2 in the strong game (X,F)
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2
Q

idea of proof for theorem 2.6. no winning strategy for player 2 in strong game. (strategy stealing)

A
  1. suppose the contrary: player 2 has a winning strategy S in the strong game (X,F).
  2. Using S we will define a new strategy S’ for player 1:
    - in player 1s first move, they must claim an arbitrary element
    - in any other round player 1 follows player 2s strategy S pretending to be player 2, pretending x is still available
    - Whenever S informs player 1 to claim x (or any other already claimed element) player 1 claims another arbitrary unclaimed board element and then pretends this element is unclaimed
  3. It remains to show this is a winning strategy for player 2. At some point player 1 will claim all the elements of some winning set before player 2.
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3
Q

idea of proof for proposition 2.9. monochromatic A for all colourings => winning strategy for player 1 [strong game]

A
  • suppose the contrary (player 1 does not have a winning strategy)
  • By the corollary both players have drawing strategies
  • colour X such that all elements claimed by player 1 are red and all elements claimed by player 2 are blue.
  • since the game is a draw X cannot contain a monochromatic A∈F, contradicting our assumption.
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4
Q

idea of proof for proposition 2.9. monochromatic A for all colourings => winning strategy for player 1 [maker-breaker game]

A

If breaker has a winning strategy in the maker-breaker game then we know player 2 has a drawing strategy in the strong game (X,F) a contradiction.

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5
Q

Idea of proof for The unrestricted n-in-a-row maker-breaker game is breakers win for n≥40.

A
  1. divide board into 40x40 disjoint squares. Breaker will play each game in parallel.
  2. show maker can’t win the 40x40 14-in-a-row game (breaker has a winning strategy, erdos selfridge)
  3. check breaker can always claim an element in Sₓ,ᵧ if maker claims first (|Sₓ,ᵧ| is even).
  4. By the pigeonhole principle notice that a win for maker in the unrestricted game corresponds to a 14-in-a-row in Sₓ,ᵧ which is impossible by point 2 => breakers win
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6
Q

idea of proof for theorem 2.19. makers win => 2 spanning trees

A

Let S be a winning strategy for maker in the connectivity game on G.
By prop 2.7 maker also has a winning strategy S’ is they are player 1.
Now lets play the game where maker follows S and breaker follows S’.
Since S’ is a winning strategy for player 2 and S is a winning strategy for player 1 they both claim winning sets. Hence, they have both claimed separate trees.
These two trees are clearly edge disjoint.

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7
Q

first step in proof of winning strategy for breaker => drawing strategy for player two

A

Since S is a winning strategy for breaker it ensures maker will not claim all the elements of any winning set regardless of makers strategy.

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8
Q

first step in proof of no winning strategy for player 2 in the strong game

A

Assume for a contradiction player 2 has a winning strategy S.

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9
Q

What type of proof is the proof of no winning strategy for player 2 in the strong game

A

Strategy Stealing Proof

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10
Q

first step in proof of monochromatic A for all colourings => winning strategy for player 1

A

Assume for a contradiction that player 1 doesn’t have a winning strategy.

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11
Q

Set up for Idea of proof for The unrestricted n-in-a-row maker-breaker game is breakers win for n≥40.

A

It suffices to show that the statement holds for n=40.
We split ℤ² into 40x40 disjoint squares. That is, ℤ²= union over (x,y)∈ℤ² of Sₓ,ᵧ. Where for every (x,y)∈ℤ² we have Sₓ,ᵧ = {(40x+i,40y+i): i,j∈[40]}.
Breaker will play the 40x40 14-in-a-row maker breaker game on Sₓ,ᵧ for each (x,y)∈ℤ² in parallel.

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12
Q

How do we know the 40x40 14-in-a-row maker breaker game is breakers win

A

we can apply erdos selfride

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13
Q

40 consecutive elements in ℤ² will intersect with how many Sₓ,ᵧ

A
  • at most 2 Sₓ,ᵧ is the 40 in a row is horizontal/vertical.

- at most 3 Sₓ,ᵧ if the 40 in a row is diagonal.

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14
Q

What game are we trying to show is makers win in proof of the unrestricted n-in-a-row maker-breaker game is breakers win for n≥40.

A

the unrestricted maker breaker game where a winning set in 40 consecutive grid elements in a row/column/diagonal.

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