Cognitive Psych Pt 2 Flashcards

1
Q

False Memory

A

Retrieval of an event that never occurred

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2
Q

Misinformation effect

A

Decreased accuracy of episodic memories because of information provided after the event

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3
Q

Imagination inflation

A

Confidence boost from imagining misleading information

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4
Q

Effect of repeated interrogations

A

Can lead to someone questioning their innocence

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5
Q

Source memory

A

Ability to recall the context in which we aquired a memory

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6
Q

Source amnesia

A

Forgetting the source of our memories, but knowing the event

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7
Q

Source monitoring

A

Not knowing if the source of our facts is an article or a newsfeed

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8
Q

Reality monitoring

A

Forgetting if an event was real or imaginary

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9
Q

Verbatim memory

A

The specific details of a memory

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10
Q

Deese-Roediger-McDermott false memory paradigm

A
  • induce false memories in the lab
  • read a list of words out, have participants say as many as they remember, they usually say ones that weren’t on the list in the first place
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11
Q

Judgements

A

Conclusions drawn from evidence at hand

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12
Q

Decisions

A

Choices that affect our behaviour

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13
Q

Rational Decision

A

Decision based on logic and reason

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14
Q

Bounded rationality

A

Rational decision making is limited by cognitive ability, available info, and time

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15
Q

Dual-processing theory

A

There are two types of thinking for making decisions, the controlled system and the automatic system

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16
Q

Controlled system

A

System of making decisions that involves slower, more thoughtful and rational outcomes

17
Q

Automatic system

A

System of making decisions that is used for fast, decent outcomes
- Often used when tired/overwhelmed

18
Q

Heuristics

A

Part of the automatic system, mental shortcuts

19
Q

Representativeness heuristic

A

Shortcut to judge the liklihood of things in terms of how well they seem to represent a category

20
Q

Availability heuristic

A

Shortcut to decide how probably something is based on how easily it comes to mind

21
Q

Affective reaction

A

Simple reaction to an event (either good or bad)

22
Q

Affect heuristic

A

Tendency to use the positive or negative affect we associate with objects and events in the world to make judgements and decisions

23
Q

Damage to ventromedial frontal cortex

A

Unable to associate “good” or “bad” with actions’ consequences

24
Q

Elliot

A

Made many poor decisions, had brain damage, could not learn from his mistakes, and had difficulty making simple decisions

25
Q

Moral judgement

A

Judgement about the “rightness” or “wrongness” of a behaviour
- Same part of the brain reacts as that reacts to disgusting situations