Chapter 8 - Psychology of Athletic Preparation and Perfromance Flashcards

1
Q

The Ideal Performance State:

A
  • Absence of fear - no fear of failure.
  • No thinking about or analysis of performance (related to the motor stage of automaticity).
  • A narrow focus of attention concentrated on the activity itself.
  • A sense of effortlessness - an involuntary experience
  • A sense of personal control
  • A distortion of time and space, in which time seems to slow.
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2
Q

The individual’s negative perception of a situation.

A

Cognitive Anxiety

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3
Q

Evidenced through physical symtoms such as tense muscles, tachycardia, and upset stomach.

A

Somatic Anxiety

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4
Q

An actual experience of apprehension and uncontrolled arousal.

A

State Anxiety

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5
Q

A personality characteristic, which represents a latent disposition to perceieve situations as threatening.

A

Trait Anxiety

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6
Q
  • Proposes that an individual’s arousal or state anxiety increases, so does performance.
    • Most would argue that more arousal is not always better, as performers can clearly be “too pumped” to perform well.
  • The more skill an athlete has developed, the better he or she can perform during states of less-than or greater-than-optimal arousal.
  • The optimal arousal point is lower for less skilled athletes than for more advanced players.
  • Simple or well-learned skills are less affected by a high degree of arousal because they have frew task-relevant cues to monitor.
  • Skills involving a lot of decision making require low levels of arousal.
A

Drive Theory

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7
Q

Arousal faciilitates performance up to an optimal level, beyond which further increases in arousal are associated with reduced performance.

A

Inverted U-Theory

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8
Q

Different people, in different types of performances, peform best with very different levels of arousal.

  • Ideal performance does not seem to always have to occur at the midpoint of the arousal continuum.
  • Rather than there being a single defined arousal point at whcich optimal perforamnce occurs, this best peformance can occur within a small range, or bandwidth, of arousal level.
  • Any specific emotion can be positively perceived by one athlete but negatvely perceieved by another.
A

Individual Zones of Optimal Functioning Theory

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9
Q
  • Somatic arousal has a curvilinear, inverted U-relationship to athletic performance, whereas cognitive anxiety shows a steady negative relationship to performance.
  • When increases increases in physiological arousal occur in the presence of cognitive anxiety, a sudeen drop, rather than a gradaul decline in performance occurs.
A

Catastrophe Theory

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10
Q
  • The way in which arousal and anxiety affect performance depends on the individuals’ interpretations of that arousal.
  • This idea implies that athletes have within their power the ability to reverse their interpretation of their own arousal.
  • It emphasizes that one’s interpreation of arousal, and not just its amount, is significant.
A

Reversal Theory

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11
Q

An act of increasing the probability of occurence of a given behaior by following it with a postive action.

A

Postive Reinforcement

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12
Q

Increases the probability of occurence of a given operant, but it is accomplished through the removal of an act.

A

Negative Reinforcement

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13
Q

Presentation of an act, object, or event following a behavior that could decrease the behavior’s occurence.

A

Positive Punishment

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14
Q

The removal of something valued, could take the form of revoking privileges or playing time, as in benching.

A

Negative Punishment

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15
Q

Attention Style - An introspective versus an externally oriented perspective.

A

Internal-External

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16
Q

Attention Style - An integrative (expansive) versus a highly selective orientation.

A

Broad-Narrow

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17
Q

Focusing thought on breathing clears the mind and therefore increases attentional capacity.

A

Diaphragmatic Breathing

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18
Q

By going through a series of alternate muscular tensing and relaxing phases, the athlete learns to become aware of somatic tension and thereby to control it.

A

Progressive Muscular Relaxation (PMR)

19
Q

The PMR cycle for each muscle group is replaced with an attentional state that focuses on the sense of warmth and heaviness for a particular limb or muscle group.

A

Autogenic Training

20
Q

Allows an athlete to replace a fear response to various cues with a relaxation response.

A

Systematic Desensitization

21
Q

A cognitive skill in which the athlete uses all the senses to create a mental experience of an athletic performance.

A

Imagery

22
Q

When performing a new skill or one that is complex, or wehn peforming in high-pressure situations, an athlete should employ arousal ________ techniques.

A

Reduction

23
Q

When executing simple skills, ones that are well learned, or in situations of minimal pressure, athletes should employ arousal ______ techniques.

A

Enhancement

24
Q

Sources of self-efficacy:

A
  1. Performance accomplishments - Past experiences of success or failure
  2. Vicarious experiences - Watching others (modeling)
  3. Verbal persuaasion - Encouragement from self or others
  4. Imaginal experience - Using imagery to see oneself perform
  5. Physiological states - Perception of arousal as facilitative or debilitative
  6. Emotional states - Affect or mood
25
Q

Goals over whose achievement the athlete has control

A

Process Goals

26
Q

Goals over which the athlete has little control, such as winning

A

Outcome goals

27
Q

Increase the likelihood of success because they are relatively close to the athlete’s present ability level.

A

Short-term Goals

28
Q

Overarch the series of linked short-term goals. The attainment of those short-term goals shouldlead to the accomplishment of the related ________.

A

Long-Term Goals

29
Q

Addresses the skill in its entirety.

A

Whole Practice

30
Q

Seperates the skill into a series of subcomponents that have clear breaks between them.

A

Segmentation

31
Q

Breaks the task into subcomponents that occur simultaneously.

A

Fractionalization.

32
Q

Adjust the difficulty of the tasks by changing task characteristics such as execution speed or the equipment used.

A

Simplification

33
Q

Has the athlete practice each subcomponent of the skill multiple times independently.

A

Pure-Part Training

34
Q

Has the athlete practice the firs two parts in isolation before practicing these parts together.

A

Progressive-Part Training

35
Q

Has the athlete practice only the first part in isolation, then each subsequent part is added until the whole task is reintegrated.

A

Repetitive Part Training

36
Q

Multiple skills are practiced in a random order during a given practice session.

A

Random Practice

37
Q

Includes variations of the same skill within a single practice session as opposed to specific practice in which a specfic skill.

A

Variable Practice

38
Q

Uses prerecorded videos or live demonstrations.

A

Observational Learning

39
Q

Include the prescriptive information that gives the athlete the “rules” for effective executing the given task.

A

Explicit Instructions

40
Q

Provides the athlete with instructions about the overall movement goal and important prompts for task accomplishment without explicitly telling the athlete how to accomplish the task.

A

Guided Discovery

41
Q

Instruct the athlete on the overarching goal of the task and the athlete receives little to no direction.

A

Discovery

42
Q

Feedback that is provided to the athlete by thr athlete from the senses

A

Intrinsic Feedback

43
Q

Feedback provided to the athlete by either an observer, such as a coach, or technology, usch as video or laboratroy equipment.

A

Augmented Feedback

44
Q
A