Chapter 6- Learning Flashcards

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1
Q

Acquisition

A

Period of initial learning in classical conditioning in which a human or animal begins to connect a neutral stimulus and an unconditioned stimulus so that the neutral stimulus will begin to elicit the conditioned response

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2
Q

Associative Learning

A

Form of learning that involved connecting certain stimuli or events that occur together in the environment (classical or operant conditioning)

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3
Q

Classical Conditioning

A

Learning in which the stimulus or experience occurs before the behavior and then gets paired or associated with the behavior

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4
Q

Cognitive Map

A

Mental picture of the layout of the environment

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5
Q

Conditioned Response (CR)

A

Response caused by the conditioned stimulus

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6
Q

Conditioned Stimulus (CS)

A

Stimulus that elicits a response due to its being paired with an unconditioned stimulus

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7
Q

Continuous Reinforcement

A

Rewarding a behavior every time it occurs

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8
Q

Extinction

A

Decrease in the conditioned response when the unconditioned stimulus is no longer paired with the conditioned stimulus

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9
Q

Fixed Interval Reinforcement Schedule

A

Behavior is rewarded after a set amount of time

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10
Q

Fixed Ratio Reinforcement Schedule

A

Set number of responses must occur before a behavior is rewarded

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11
Q

Higher-Order Conditioning

A

(also, second-order conditioning) using a conditioned stimulus to condition a neutral stimulus

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12
Q

Instinct

A

Unlearned knowledge, involving complex patterns of behavior; instincts are thought to be more prevalent in lower animals than in humans

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13
Q

Latent Learning

A

Learning that occurs, but it may not be evident until there is a reason to demonstrate it

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14
Q

Law of Effect

A

Behavior that is followed by consequences satisfying to the organism will be repeated and behaviors that are followed by unpleasant consequences will be discouraged

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15
Q

Learning

A

Change in behavior or knowledge that is the result of experience

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16
Q

Model

A

Person who performs a behavior that serves as an example (in observational learning)

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17
Q

Negative Punishment

A

Taking away a pleasant stimulus to decrease or stop a behavior

18
Q

Negative Reinforcement

A

Taking away an undesirable stimulus to increase a behavior

19
Q

Neutral Stimulus (NS)

A

Stimulus that does not initially elicit a response

20
Q

Observational Learning

A

Type of learning that occurs by watching others

21
Q

Operant Conditioning

A

Form of learning in which the stimulus/experience happens after the behavior is demonstrated

22
Q

Partial Reinforcement

A

Rewarding behavior only some of the time

23
Q

Positive Punishment

A

Adding an undesirable stimulus to stop or decrease a behavior

24
Q

Positive Reinforcement

A

Adding a desirable stimulus to increase behavirs

25
Q

Primary Reinforcer

A

Has innate reinforcing qualities (e.g., food, water, shelter, sex)

26
Q

Punishment

A

Implementation of a consequence in order to decrease a behavior

27
Q

Radical Behaviorism

A

Staunch form of behaviorism developed by B.F. Skinner that suggested that even complex higher mental functions like human language are nothing more than stimulus-outcome associations

28
Q

Reflex

A

Unlearned, automatic response by an organism to a stimulus in the environment

29
Q

Reinforcement

A

Implementation of consequence in order to increase a behavior

30
Q

Secondary Reinforcer

A

Has no inherent value unto itself and only has reinforcing qualities when linked with something else (e.g., money, gold stars, poker chips)

31
Q

Shaping

A

Rewarding successive approximations toward a target behavior

32
Q

Spontaneous Recovery

A

Return of a previously extinguished conditioned response

33
Q

Stimulus Discrimination

A

Ability to respond differently to other stimuli

34
Q

Stimulus generalization

A

Demonstrating the conditioned response to stimuli that are similar to the conditioned stimulus

35
Q

Unconditioned Response (UCR)

A

Natural (unlearned) behavior to a given stimulus

36
Q

Unconditioned Stimulus (UCS)

A

Stimulus that elicits a reflexive response

37
Q

Various Interval Reinforcement Schedule

A

Behavior is rewarded after unpredictable amounts of time have passed

38
Q

Variable Ratio Reinforcement Schedule

A

Number of responses differ before a behavior is rewarded

39
Q

Vicarious Punishment

A

Process where the observer sees the model punished, making the observer less likely to imitate the model’s behavior

40
Q

Vicarious Reinforcement

A

Process where the observer sees the model rewarded, making the observer more likely to imitate the model’s behavior