Chapter 6- Learning Flashcards

1
Q

Acquisition

A

Period of initial learning in classical conditioning in which a human or animal begins to connect a neutral stimulus and an unconditioned stimulus so that the neutral stimulus will begin to elicit the conditioned response

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2
Q

Associative Learning

A

Form of learning that involved connecting certain stimuli or events that occur together in the environment (classical or operant conditioning)

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3
Q

Classical Conditioning

A

Learning in which the stimulus or experience occurs before the behavior and then gets paired or associated with the behavior

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4
Q

Cognitive Map

A

Mental picture of the layout of the environment

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5
Q

Conditioned Response (CR)

A

Response caused by the conditioned stimulus

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6
Q

Conditioned Stimulus (CS)

A

Stimulus that elicits a response due to its being paired with an unconditioned stimulus

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7
Q

Continuous Reinforcement

A

Rewarding a behavior every time it occurs

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8
Q

Extinction

A

Decrease in the conditioned response when the unconditioned stimulus is no longer paired with the conditioned stimulus

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9
Q

Fixed Interval Reinforcement Schedule

A

Behavior is rewarded after a set amount of time

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10
Q

Fixed Ratio Reinforcement Schedule

A

Set number of responses must occur before a behavior is rewarded

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11
Q

Higher-Order Conditioning

A

(also, second-order conditioning) using a conditioned stimulus to condition a neutral stimulus

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12
Q

Instinct

A

Unlearned knowledge, involving complex patterns of behavior; instincts are thought to be more prevalent in lower animals than in humans

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13
Q

Latent Learning

A

Learning that occurs, but it may not be evident until there is a reason to demonstrate it

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14
Q

Law of Effect

A

Behavior that is followed by consequences satisfying to the organism will be repeated and behaviors that are followed by unpleasant consequences will be discouraged

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15
Q

Learning

A

Change in behavior or knowledge that is the result of experience

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16
Q

Model

A

Person who performs a behavior that serves as an example (in observational learning)

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17
Q

Negative Punishment

A

Taking away a pleasant stimulus to decrease or stop a behavior

18
Q

Negative Reinforcement

A

Taking away an undesirable stimulus to increase a behavior

19
Q

Neutral Stimulus (NS)

A

Stimulus that does not initially elicit a response

20
Q

Observational Learning

A

Type of learning that occurs by watching others

21
Q

Operant Conditioning

A

Form of learning in which the stimulus/experience happens after the behavior is demonstrated

22
Q

Partial Reinforcement

A

Rewarding behavior only some of the time

23
Q

Positive Punishment

A

Adding an undesirable stimulus to stop or decrease a behavior

24
Q

Positive Reinforcement

A

Adding a desirable stimulus to increase behavirs

25
Primary Reinforcer
Has innate reinforcing qualities (e.g., food, water, shelter, sex)
26
Punishment
Implementation of a consequence in order to decrease a behavior
27
Radical Behaviorism
Staunch form of behaviorism developed by B.F. Skinner that suggested that even complex higher mental functions like human language are nothing more than stimulus-outcome associations
28
Reflex
Unlearned, automatic response by an organism to a stimulus in the environment
29
Reinforcement
Implementation of consequence in order to increase a behavior
30
Secondary Reinforcer
Has no inherent value unto itself and only has reinforcing qualities when linked with something else (e.g., money, gold stars, poker chips)
31
Shaping
Rewarding successive approximations toward a target behavior
32
Spontaneous Recovery
Return of a previously extinguished conditioned response
33
Stimulus Discrimination
Ability to respond differently to other stimuli
34
Stimulus generalization
Demonstrating the conditioned response to stimuli that are similar to the conditioned stimulus
35
Unconditioned Response (UCR)
Natural (unlearned) behavior to a given stimulus
36
Unconditioned Stimulus (UCS)
Stimulus that elicits a reflexive response
37
Various Interval Reinforcement Schedule
Behavior is rewarded after unpredictable amounts of time have passed
38
Variable Ratio Reinforcement Schedule
Number of responses differ before a behavior is rewarded
39
Vicarious Punishment
Process where the observer sees the model punished, making the observer less likely to imitate the model's behavior
40
Vicarious Reinforcement
Process where the observer sees the model rewarded, making the observer more likely to imitate the model's behavior