Chapter 1: Intro to Cognition Flashcards

1
Q

cognition

A

The mental action or process of acquiring knowledge and understanding through thought, experience, and the senses

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2
Q

what is cognition primarily concerned with

A

understanding the processes that produce complex behaviours even though separate abilities are studied

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3
Q

how is cognitive function regulated

A

brain activity

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4
Q

how many nerve cells are there

A

100 billion

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5
Q

basic research

A

Goal is to try to understand the world and its phenomena without regard to a specific end-use of this knowledge

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6
Q

applied research

A

Research with the end-goal of developing a solution to a problem

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7
Q

human factors is an example of

A

applied reserach

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8
Q

human factors

A

a field of psychology concerned with applying scientific findings to the design of systems humans interact with

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9
Q

why do we have zoom fatigue

A
  1. A lack of information from body language, social cues, and eye contact
  2. The audio signal is out of sync on Zoom, so there are higher demands on processing (Powers et al., 2011)
  3. The lack of immersion makes it easy to be distracted
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10
Q

hypothesis

A

A certain guess about the link between variables under study

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11
Q

phenomenon-based research

A

an “effect” is discovered, and follow-up research examines the nature of the effect

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12
Q

independent variable

A

what you change

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13
Q

dependent variable

A

outcome

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14
Q

control/nuisance variables

A

factors that influence the IV/DV relationship

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15
Q

cognitive psychology

A

the study of behaviour to understand the mind

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16
Q

neuroscience

A

the study of the brain and linking it to the mind

17
Q

computational modelling

A

building and modelling the mind-brain connections

18
Q

emotional enhancement effect

A

Emotional stimuli are more easily attended to, remembered than neutral stimuli

19
Q

focal memory and emotions

A

Behavioural experiments show focal memory enhancements for negative stimuli in an image (Loftus et al., 1987)

20
Q

amygdala activity and memories

A

Amygdala activity predicts memory for emotional but not neutral images (Dolcos et al., 2004)

21
Q

computational modelling of emotion

A

Researches make models to try to build robots that can simulate emotion
If the computations lead to the same effects we see in humans, we have a good understanding of how emotion affects the brain and behaviour

22
Q

challenges associated with AI

A

differences in expression across cultures and people

23
Q

what is the most complex computing device

A

the human brain

24
Q

artificial intelligence

A

a branch of computer science that is concerned with building machines that can perform some of the tasks that humans can do

25
Q

can computers outperform humans?

A

Computers can outperform humans when it comes to predictable situations (ex. carrying out many calculations in a second), but cannot when it comes to more unpredictable and constantly changing situations (ex. Social interactions), though recent advancements are changing this

26
Q

machine learning

A

programming machines to learn and change their behaviour to get better at a task

27
Q

naturalistic observation

A

when researchers observe the behaviour of people or other organisms in their natural habitat without any experimental intervention