Belangrijk van de oefentoets Flashcards
1
Q
Welke Design Principles ken je?
A
- Feedback
- Visibility
- Consistency
- Affordance
- Simplicity & constraints
- Mapping
- ‘Gestalt principles’
2
Q
Welke heuristieken ken je?
A
- Flexibility & efficiency of use
- Visibility of system status
- Match between system and the real world
- User control & Freedom
- Consistency & standards
- Recognition rather than recall
- Aesthetic & minimalist design
- Error prevention
- Help users recognise, diagnose and recover from errors
- Help & Documentation
3
Q
Welke User Experience goals ken je?
A
- Motivating
- Satisfying
- Irritating
- Elk ander bijv. naamwoord die een gevoel aangeeft
4
Q
Welke Usability goals ken je?
A
- Learnability
- Effectivity
- Efficiency
- Safety / Satisfaction
- Utility /
- Memorability