Belangrijk van de oefentoets Flashcards

1
Q

Welke Design Principles ken je?

A
  1. Feedback
  2. Visibility
  3. Consistency
  4. Affordance
  5. Simplicity & constraints
  6. Mapping
  7. ‘Gestalt principles’
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Welke heuristieken ken je?

A
  1. Flexibility & efficiency of use
  2. Visibility of system status
  3. Match between system and the real world
  4. User control & Freedom
  5. Consistency & standards
  6. Recognition rather than recall
  7. Aesthetic & minimalist design
  8. Error prevention
  9. Help users recognise, diagnose and recover from errors
  10. Help & Documentation
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Welke User Experience goals ken je?

A
  • Motivating
  • Satisfying
  • Irritating
  • Elk ander bijv. naamwoord die een gevoel aangeeft
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Welke Usability goals ken je?

A
  1. Learnability
  2. Effectivity
  3. Efficiency
  4. Safety / Satisfaction
  5. Utility /
  6. Memorability
How well did you know this?
1
Not at all
2
3
4
5
Perfectly