attribution theory Flashcards

1
Q

attrubution theory

A
  • An attribute is a reason given to explain something that has happened. So, Attribution Theory is a PERCEPTION of the reason for an outcome of an event.
  • In sport, reasons are often given for winning and losing, or playing well/playing badly.
  • Those reasons are given by the sporting leader (coach) or manager.
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2
Q

A02

A
  • arsene wenger - not taking any attribution for the game and blaming the referee
  • eddie jones - blaming the players and saying they didn’t want to play for the team or have the attitude
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3
Q

how do you think a player will feel/respond to hearing their coach talk about their performance? What could be the advantages and disadvantages of this?

A
  • Not been given the blame - creating a bond , keep moral
  • Been given the blame - dependant on person , motivate them
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4
Q

motivation

A
  • AO1 - The evaluation of a performance (by coach and player) can increase confidence and satisfaction.
  • Praise from a coach to motivate a performer and make them look forward to next week’s game
  • Vital for maintaining motivation and effort - important factor in task persistence.
  • AO2 - hence, you will often hear a coach or manager deflect a loss away from the team or performer
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5
Q

weiners model of attribution

A
  • Weiner 1974, deduced that reasons given for winning and losing could be classified into two sections
  • Locus of causality - internal and external
  • locus of stability - stable and unstable
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6
Q

The locus of causality

A

the point where a reason might be placed.

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7
Q

internal attribute

A

Within the performers control

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8
Q

external attribute

A

Outside the performers control

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9
Q

locus of causality - classification of sporting attributes

A
  • The reasons for winning can be either internal or external.
  • These two dimensions are known as the causality of the attributes (how much control does the player have over the result).
  • AO2 - What internal attributes can you think of which we can apply to sporting performance?
    Ability
    Kit (to a certain extent)
    Preparation
    How much effort you put in
  • AO2 - What external attributes can you think of which we can apply to sporting performance?
    Weather
    Officials
    Schedule
    Teammates and their preparations and effort
    Opposition
    Home or away
    Kit
    coach
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10
Q

The Locus of Causality

A
  • AO2 - If you think the result was down to you (i.e. playing well), then you have had some control over the result.
  • If you think the result was due to a decision (i.e a red card from a referee), then you had no control over the outcome
  • AO1 - Weiner suggested that personal internal control includes the things that can be taken control of, i.e. effort
  • External control - includes things the players has little influence, such as luck, weather conditions or the referees decisions
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11
Q

the stability dimension

A
  • Stable attribute - Unlikely to change in the short-term
  • Unstable attribute - Can change in a short amount of time
  • Reasons for winning/losing can be changeable.
  • A stable attribute could change over time, but not in the short term
  • The stability dimension is therefore concerned with how changeable the reasons for winning and losing are.
  • AO2 Examples
  • If you believe you did not try hard enough in a game, then this can be easily put right next week (unstable attribute)
  • If the opposition that beat you were the better team, it is likely they will still be a good team later in the season (stable attribute).
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12
Q

Attribution and Effort

A
  • AO1 - Coaches can use attribution theory to promote task persistence.
  • The concept of self-serving bias can be used to help the process of promoting task persistence
  • Self-serving bias helps to promote self esteem.
  • To keep players happy and motivated, blame losing on a refereeing decision or a slice of bad luck
  • EG: uses external and/or unstable reasons for losing
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13
Q

self servining bias

A
  • AO1 - A coach should make the players feel a loss can be changeable.
  • Coach could use unstable, internal reasons (eg. amount of effort shown)
  • AO2 EGs - coach may say ‘with a little more effort in the next game they could win’
  • Coach could also use external, stable reasons such as they played fairly well but were up against a very good team
  • AO1 - Coaches should always attribute a defeat to things that are either external or can be changed.
    Never give reasons for losing that are stable and internal
  • AO2 - Example: if the coach stated that the player’s ability just isn’t good enough. This may cause a drop in motivation.
  • AO3 IMPACT - which could cause learned helplessness to occur
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14
Q

learned helplessness

A
  • AO1 - When a performer begins to doubt if they can actually complete a task.
  • Can make the performer believe they are no good at sport overall (general)
  • It can also be specific to one event or sport
  • Using internal stable reasons for losing
  • AO2 - blame losing on their own ability
  • A racket sport performers may believe they are no very good at badminton and tennis as they have had no early success
  • If a performer thinks they are not good enough at squash, this could force them into making more errors on court
  • AO3 IMPACT - the performer is so lacking in confidence that they think failure is inevitable; they have no belief in their ability
  • Players may give up too early, even if they had a chance to win
  • AO1 - Can develop by;
  • Only attributing failure to internal and stable factors (ability).
  • Negative feedback and criticism from coach and others
  • A lack of success or negative experiences (performer consistently losing may not feel like they have the ability to achieve)
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15
Q

Attribution Retraining

A
  • AO1 - Changing the reasons given for success and failure.
  • The key to attribution retraining is to change the perception and belief of the performer by changing the reason for failure
  • A coach should revert to the Weiner Model and change the reasons for failure to external unstable ones.
  • Move away form blaming players ability so they players begins to believe it was down to external reasons, like luck of task difficulty
  • AO1 How?
  • Coach should maintain motivation via positive reinforcement.
  • Allow early success so that confidence in ability is achieved.
  • Set achievable goals - play opponents of similar ability
  • Stress any personal improvement made during the game and stress that it was down to the performer.
  • These strategies can help promote self-esteem and confidence
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16
Q

Mastery Orientation - This is the opposite of learned helplessness.

A
  • Performers’ confidence is high, they have a belief in their ability and think success can be repeated.
  • They believe failure is both temporary and changeable
  • Performers with mastery orientation will display approach behaviour (NACH) and will continue even if they do not succeed the first time