arousal Flashcards

1
Q

arousal

A
  • A level of activation; a degree of readiness to perform.
  • An energised state, a drive to achieve
  • Experiences by sports performers before and after competition
  • Always present when playing sport
  • Levels of arousal can vary on a continuum, from being very low (almost sleep like) to very high levels of excitement
  • Arousal is important to give competitors drive and enthusiasm, but too much can cause problems
  • Increased arousal in sport can be caused by an increase in the level of competition, such as the approach of a major competition, the crowd or being watched by an expert.
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2
Q

hull’s drive theory

sports example - sprinting

A
  • According to Drive Theory, an increase in drive results in a proportionally increased performance (linear).
  • Performance is said to be a function of drive multiplied by habit p=f(DxH)
  • As arousal increases so does performance
  • Theory assumes that increased motivation causes increased drive
  • The more drive we have, effort is likely to increase therefore performance is likely to increase.
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3
Q

drive and dominat response

hulls drive theory

A
  • Dominant Response – the stand-out response that the performer thinks is correct.
  • Unrealistic to think that performance always keeps improving.
  • At high arousal, less information is processed and the performer tends to concentrate on the ‘dominant response’ (the response thought to be correct)
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4
Q

experts / autonomous learner

hull drive theory - dominant repsonse

A

Dominant response is usually correct and the performers levels remains high

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5
Q

beginners / cognitve learners

hull drive theory - dominant response

A

Correct domination response may not be developed so they may choose the wrong option - increases the chance of a decline in performance

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6
Q

complex skills

hull drive theory - dominant response

A

Lots of information to process - with higher levels of arousal, ability to process information is reduced and important cues could be missed

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7
Q

simple skills

hull drive theory - dominant response

A

Not as much information to process - can be performer well with higher levels of arousal (forward roll in gymnastics)

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8
Q

inverted u theory

sporting example - any teams sports

A
  • Increased arousal improves performance to an optimal point at moderate levels of arousal.
  • Performance is only improved to a certain point which tends to be at a moderate level of arousal.
  • Further increases in arousal can cause performance to deteriorate
  • Both over-arousal and under-arousal can be both equally bad for performance
  • However, a moderate level of arousal might not work for everyone
  • The optimum level of arousal can depend on the skill level and personality of the performer.
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9
Q

experience

inverted u theory

A
  • Experienced players are used to dealing with pressure and can deal with tasks effectively, with limited information.
  • Dominant response is likely to be produced
  • Beginner may need to operate at a lower level of arousal as they would be uncomfortable under pressure
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10
Q

personality

inverted u theory

A
  • Extroverts would perform happily at high levels of arousal.
  • Extroverts are said to have naturally low levels of activation so can cope with this increase
  • Introverts would prefer lower levels of arousal
  • Naturally, they have higher levels of adrenaline therefore would perform better at a lower level of arousal.
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11
Q

catastrophe theory

A
  • Suggests that increased arousal improves performance to an optimal point.
  • however , there is a dramatic reduction in performance when arousal increases beyond that point
  • Beyond the optimum level of arousal, performance will significantly drop. Hence the saying ‘over the edge’. This theory suggests it doesn’t happen on a smooth curve (Inverted U), but drastically.
  • The cause of this reduction in performance is a combination of Somatic and Cognitive anxieties.
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12
Q

somatic anxiety

catastrophe theory

A

Physiological anxiety - can include muscular tension and increased heart rate

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13
Q

cogntive anxiety

catastrophe theory

A

Psychological anxiety - includes loss of concentration and worries about performance

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14
Q

redce anxiety

catasrophe theory

A
  • If a player can reduce their anxiety and arousal, the performance may gradually improve and they may reach their optimal level of arousal once more.
  • This can only work if the initial cause of anxiety is mild and the performer has time to recover
  • Often , a performer can panic, causing further increases in arousal and further decline in performance
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15
Q

the zone of optimal functioning

A
  • Area of controlled arousal and high level of performance.
  • Suggested that an increase in arousal can improve performance and that the optimum level of arousal can vary depending on the individual.
  • However , rather than a point of optimal arousal , this theory suggests for the best level of performance , optimal arousal should be in a ‘zone’
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16
Q

how to achieve optimal zone

zone of optimal functioning

A
  • Mental practice
  • Relaxation
  • Visualisation
  • Positive self talk
  • Warming up before a game can be essential to achieving this goal.
17
Q

what does the zone improve

zone of optimal functioning

A
  • Skill seem to flow effortlessly
  • Performer is confident and remains calm under pressure
  • Athlete is in control of their actions and totally focused on the activity
  • The result is a smooth, effortless performance. Being in the zone can lead to peak flow experiences…..
18
Q

peak flow experience

A
  • The ultimate intrinsic experience felt by athletes from a positive mental attitude, with supreme confidence, focus and efficiency.
  • Happens when timing, action and movement appear to be perfect
  • Characterised by a belief in the ability to complete the challenge, clear goals, total focus, effortless movement and a subconscious feeling of control.
  • Promoted by intrinsic motives which come from positive mental attitude , high levels of confidence and feelings of relaxation
  • During peak flow, the performer has total focus on aspects of the task, a high level of confidence in their preparations and fitness levels.
  • The peak flow experience can be disrupted by:
  • Poor mental preparation and the failure to reach optimal arousal levels
  • Environmental influences such as the pressure from the crowd or the frustration caused by a referee decision
  • Effect of injury and fatigue during the game will also stop the player from keeping up with the flow experience.