Attribution Flashcards

1
Q

What’s the Locus of causality

A

Is it in the control of the performer (internal) or out of their control (external)

Internal Attribute- Within the performers control- Effort
■ External Attribute- Outside of the performers control- the referee

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2
Q

The stability dimension

A

Is it a permanent or changeable reason

Unstable Attribute- Can change in a short amount of time- Luck

Stable Attribute- Unlikely to change in a short amount of time- Quality of a team

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3
Q

What are factors that affect attribution

A

Refs decision
Your ability
Luck
Coaching you have received
Playing a good team
The effort applied
The amount of practice that occured

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4
Q

What is wieners attribution model

A

Ability, task difficulty, effort, luck

Internal attribution, external
Stable attribution, unstable

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5
Q

Define attribution

A

Perceived reason/cause/blame for success/failure of performance

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6
Q

What does effort mean

A

amount of practice/preparation given for performance by the performer

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7
Q

What does task difficulty mean

A

standard of competition/opposition

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8
Q

What does luck mean

A

factors beyond performer’s control) – poor weather/ windy weather blowing shots off target/poor refereeing decisions, eg disallowing a goal

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9
Q

What’s self serving bias

A

Using external and/or unstable reasons for losing

Can be used to maintain motivation and task persistence

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10
Q

What does a coach do when doing self serving Bias

A

When you win it’s because of you and when you lose it’s because of an external reason
■ A coach should-
■ Blame the ref or the weather as they are external and unstable

■ Praise effort and reward ability

■ To maintain motivation don’t attribute the loss to internal and stable attributes eg we just don’t have the ability

Promotes self esteem as players feel responsible for the positive result

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11
Q

What is internal unstable

A

Effort, if used maintains motivation and confidence

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12
Q

What is internal and stable

A

Ability if used reduces confidence and motivation, learned helplessness

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13
Q

What’s external and unstable

A

Luck if used self serving bias, maintains motivation and confidence

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14
Q

What’s external and stable

A

Task difficulty if used maintains confidence as we cant control it

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15
Q

What is learned helplessness

A

Using internal stable reasons for losing - not good enough will never be

The performer perceives failure as inevitable

When doubt in ability affects the player and confidence is lowered

Lack of effort and Motivation

Task persistence drops as they believe failure/ giving up is the only option

Lack of effort

Exhibit avoidance behaviour

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16
Q

What are the 2 types of helplessness

A

Global / General learned helplessness – general sporting situations

Specific/Situational learned helplessness – specific sporting situations,

17
Q

How to avoid learned helplessness

A

Develop self confidence/ efficacy/ esteem
■ Attribution retraining- attributing reasons for failure to effective things
■ Avoid social comparisons
■ Blame external causes- coaches, equipment, tactics etc
■ Goal setting
■ Set performance/ process/ task orientated goals rather than outcome goals
■ Mental rehearsal/ Visualisation/ Imagery
■ Positive feedback/ reinforcement/ peer support/ Verbal persuasion
■ Motivate
■ Allow success (especially early)
■ 1 to 1 attention
■ Vicarious experiences
■ Positive self talk/ thought stopping
■ Performance accomplishments- previous success
■ Ensure success/ gradually increase task difficulty

18
Q

What is the factors for self serving bias

A

Internal and stable reasons for winning

External unstable for losing

19
Q

What are the factors for learned helplessness

A

Internal and stable for losing

20
Q

What’s attribution retraining

A

■ Changing the reasons given for success and failure
■ Must change perceptions by using the Weiner box
■ Change in internal stable attribution to external unstable ones- Don’t blame player ability, blame luck
■ Promotes self esteem
■ Increase self confidence by removing learned helplessness
■ Set realistic/achievable process and/or performance goals
■ Raise self efficacy using Bandura’s model
■ Highlight previous successful performances
■ Give positive reinforcement and encouragement