aos 1 Flashcards
fundamental movement skills
movement patterns that involve different body parts
e.g
-kicking
- catching
gross
involve the recruitment of large muscle groups
e.g
-running, swimming
fine
involve recruitment of smaller muscles associated with movements requiring precision
e.g
-shooting in archery
-throwing a dart
types of movement
discrete
serial
continious
discrete
have an obvious beginning and end
e.g chess pass, kicking footy
serial
the skill involving complex with serial discrete movements
e.g
triple jump, gym floor routine
continious
no definite beginning or end
e.g swimming, running
predictability of the environment
closed
open
closed
performer has greatest control over the performance environment
e.g indoor diving routine
open
performed in less predictable control environment
e.g surfing
stages of learning
cognitive
associative
autonomous
cognitive
beginner stage
mentally trying to comprehend the movement requirements of the motor skills
cognitive charactersitics
many errors in performance
unable to detect and correct performance errors
associative stage
performers beginning to refine their technique and more consistent
associative characteristic
consistent performance of the basic mechanics of the skill
the learner concentrates on skill refinement
autonomous stage
very few mistakes and knows sport very well
characteristics of autonomous stage
very few errors
able to adjust skills to games enviroment
amount of practice time influenced
stage of learning
environmental constraints
player fatigue
amount of practice
coaches should aim to
maximise practice time and minimise long winded instruction
diminishing returns
the principle indicates that as a performer becomes more competent the rate of improvement gradually increases
masses practice distribution
involves shorter but more frequent training sessions
distributed practice distribution
involves less frequent sessions but longer duration
practice variability
blocked
random
blocked
practicing same skill continuously without changing to different task
e.g continuously practicing chest passes for 15 minutes
(cognitive)
random
varied sequencing of different skills in same session
e.g training goals, handballs then kicking
(autonomous)
feedback
- intrinsic
- augmented
- timing of augmented feedback
- knowledge of performance
- knowledge of results
- feedback frequency
intrinsic feedback
performers use their own sensory system to asses their performance
e.g aware of body coordination
skin pain and pressure
augmented feedback
comes from sources external to the performer
e.g coach, video analysis
timing of augmented feedback
feedback provided during activity is called concurrent
feedback provided after activity is terminal: enables full attention from performer
knowledge of performance
relates to the characteristics of performing a task, as opposed to the specific outcome of the task
e.g when a footy player knows the ball left the footy at the wrong angle by feel
knowledge of results
refers to specific feedback about the outcome of the task
feedback frequency
cognitive= most feedback
autonomous= least feedback
link between motor skill development, participation & performance
people more likely to enjoy physical activities if they have the skill required for a level of success which increases participation
sociocultural factors
are costumes, lifestyles and values that characterise a society or group
sociocultural factors- family
parents facilitate theirs Childs involvement in sport through driving them to practice, buying uniform and equipment and be encouraging
cultural norms traditions and beliefs
different nationalities identify with different sports
the prevalence of a particular sport in the community can have a significant impact on skill development
peers- sociocultural factor
younger athletes generally motivated by friends and will consequently choose to the practice the most popular sport in their social group
sociocultural factor- gender
gender stereotypes
- girls learn more balance and coordination through doing gymnastics more