Aggression Flashcards

1
Q

What are the 3 types of aggression?

A

1) Hostile = when an individual purposefully goes to injury or inflict pain on another player. It’s outside the rules and anger is usually shown eg too footed tackle
2) Instrumental = when an individual purposefully harms or injures another but not to inflict pain but to gain an advantage so anger isn’t involved eg in hockey clipping the ankles of a quick forward to slow her down instead of making her suffer
3) Assertion = plays hard but within the rules and puts in more effort than usual and there is no intention to harm to opponent eg a crunching but fair tackle in rugby or football

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2
Q

Name some causes of aggression..

A
  • losing
  • unfair play from the officials
  • team mates playing badly/not trying
  • provoked by opponent or the crowd
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3
Q

What are the 4 theories of aggression?

A
  • Instinct theory
  • Frustration-aggression hypothesis
  • Aggressive cue hypothesis
  • Social Learning Theory
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4
Q

What is the instinct theory?

A
  • We develop a natural instinct to act aggressive when provoked
  • Catharsis affect states that we release aggression by acting aggressively
  • Eg if you are anger in a football match, by performing a bad tackle releases the aggression
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5
Q

What are the drawbacks of the instinct theory?

A
  • Doesn’t consider the effects of environment or social learning on aggression
  • Individuals usually experience an increase in aggression during sporting comps rather than experiencing the catharsis affect
  • Different social groups experience different levels of aggression with some showing none at all but it suggests that we are all determined to behave aggressivley
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6
Q

What is the frustration aggression hypothesis?

A
  • Drive to a goal eg stop attacker from scoring
  • Obstacle (prevents them) eg attacker is too fast
  • Created frustration
  • Leads to an aggressive response eg bad tackle to take them down to stop scoring
  • If they get away with it, it produces the catharsis affect and their aggression is released
  • But if they are punished, it leads to further frustration
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7
Q

What are the drawbacks to the frustration aggression hypothesis?

A
  • Doesn’t explain why performers experience aggression and frustration even when goals haven’t been blocked
  • Doesn’t explain why performers who have their goals blocked and experience frustration do not react aggressively
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8
Q

What is the aggressive cue hypothesis?

A
  • Update of the frustration aggression hypothesis
  • When the performer’s goals become blocked, their arousal levels increase and experience frustration
  • This leads them to be ready for an aggressive act, rather than aggression being inevitable
  • An aggressive acts will only happen if learned cues or triggers are present eg aggressive sports such as rugby are more likely to produce an aggressive response
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9
Q

How does Social Learning Theory cause someone to be aggressive?

A
  • Watching and learning the behavior’s off significant others
  • If an aggressive acts is reinforced or is successful, it is more likely to be copied
  • Eg a young rugby fan watches their idol do an illegal tackle and the crowd cheers and the opponent is prevented from scoring the try. Therefore the young player copies this behaviour
  • Can also be aggressive due to socialisation eg the captain being aggressive and arguing with the ref, another player might join in to fit in with the team mates
  • more likely to be copied if the role model has similar characteristics to the player
  • DRAWBACK = doesn’t take into account the trait theory
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10
Q

What can the player do to reduce aggression?

A

1) Cognitive techniques - mental rehearsal, negative though stopping, positive self talks, selective attention
2) Somatic techniques - relaxation techniques, deep breathing, biofeedback
3) General techniques - walk away, count to 10, displace aggressive by playing hard

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11
Q

What can the coach do to help reduce aggression?

A
  • Praise non-aggressive acts
  • Highlight non aggressive role models
  • Punish aggression eg sub/fines/cards
  • Consistent application of rules
  • Warn players that aggressive acts won’t be tolerated eg threat to starting 11
  • Set performance goals rather than outcome goals
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