achievement motivation Flashcards

1
Q

what is achievement motivation:

A
  • the desire with which competitive situations are approached or avoided.
  • the degree of competitiveness can be a personality trait and/or it can be developed through sporting experiences and change with the situation
  • Atkinson suggested 2 personality types
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2
Q

definition for achievement motivation:

A
  • summed up as ‘the desire to succeed minus the fear of failure’
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3
Q

what were Atkins 2 personality types:

A

1 - Approach behaviour - approaches competition with enthusiasm - asks to take the penalty
2 - Avoidance behaviour - tries to avoid the competition - at the back of the group for penalties

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4
Q

what are the characteristics of Approach behaviour: (NACH)

A

NACH ( NEED TO ACHIEVE) approach behaviour:

  • the need to achieve
  • welcome competition
  • they take risks
  • welcome feedback and evaluation
  • like a challenge
  • Task Persistent - try harder after failure
  • confident
  • attribute success internally
  • base their actions on seeking pride and satisfaction from their performance
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5
Q

what are the characteristics of Avoidance behaviour: (NAF)

A

NAF (NEED TO AVOID FAILURE) Avoidance behaviour:

  • the need to avoid failure
  • avoid competition
  • take the easy option
  • give up easily
  • Do not like feedback or evaluation
  • Do not take responsibility for their actions
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6
Q

what determines NACH or NAF

A
  • approach behaviour depends on the interaction of personality and the situation
  • the need to achieve or avoid failure are situation specific
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7
Q

definition for interaction

A

the combination of the situational and personality factors that decide the level of achievement motivation

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8
Q

how does personality affect performance

A

Personality:

  • need to achieve or avoid failure
  • introvert or extrovert
  • confidence
  • innate or developed
  • aggression/arousal/anxiety
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9
Q

how does situation affect performance

A

Situation:

  • Probability of Success - Easy or Hard
  • Incentive Value - High or low incentive
  • Familiar or unfamiliar environment
  • High Risk = High Reward
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10
Q

Situation definition for:

  • Probability of success
  • Incentive Value
A
  • Probability of success in task - high chance leads to high motivation, low chance then people give up, lack motivation
  • incentive value - reward gained from the task, high value reward leads to high motivation, low value rewards then people give up, lack motivation
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11
Q

How can you develop the need to achieve:

A
  • Attribute success internally:
  • tell the player that success is due to them
  • use reinforcement:
  • a coach could offer praise and rewards to player who do well or achieve goals, this maintains motivation and promotes task persistence
  • set goals:
  • goals should be realistic and achievable which means satisfaction is gained
  • Process or Outcome goals
  • improve confidence/ self-efficacy
  • allow success:
  • encourage belief and motivation to improve confidence by setting easy drills
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12
Q

what is the achievement goal theory: motivation and task persistence depend on the type of goals set and how they succeed is measured

A

Task Related:

  • measure the process of success against the performers own standards
  • regardless of the result success can be achieved and confidence and confidence maintained

Outcome Related:

  • doesn’t matter how the result is achieved as long as the goal is reached
  • if the performer succeeds pride and satisfaction are maintained
  • if they fail confidence and motivation can be lowered
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13
Q

achievement motivation summary:

A
  • the need to achieve and the need to avoid failure are personality types with different characteristics
  • approach and avoidance behaviour is influenced by the interaction of personality and situation
  • approach behaviour can be developed by a careful goal setting strategy
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