5 - MEMORY AND AROUSAL EXPERIMENT Flashcards
1
Q
METHOD
A
- participants see pictures while hearing either an emotionally neural (N) or emotionally arousing story (A)
- either injected with placebo (Pl) or adrenalin antagonist (Ant) (prevents effects of adrenaline (adrenaline is a neuro-modulator) - as if the body didn’t produce any adrenaline) (doesn’t reduce memory)
- memory for pictures is measured
- baseline 1 = described family day out in park
- test = action movie (neutral) / witness crash (arousing)
- baseline 2 = come home
2
Q
INTERPRETATION / RESULTS
A
- effect of emotional arousal on learning mediated by adrenaline
- effect of adrenaline is dose dependant (inversed U shape) - increased adrenaline beyond on a certain point = improved memory (eg on a roller coaster) / but too much and it decreases memory (reversed effect)(eg fake life threatening scenario)(could be due to attentional focussing see other card)
- arousing story + placebo = higher memory score (due to adrenaline + arousing story)
- all others were same as baseline
- shows arousing situation in itself doesn’t affect memory
- N/Pl = shows not just adrenaline (need to be aroused, otherwise adrenaline won’t increase)
- N/Ant = shows antagonist itself doesn’t affect memory
3
Q
EXTENSION
A
- similar experiments testing other stress hormones (adrenaline, noradrenalin, corticosteroids)
- all show similar results
4
Q
CONCLUSION
A
stress hormones facilitate learning (up to a certain point)
5
Q
attentional focussing
A
- potential alternative mechanism to explain results
- focus on the main thing in an event due to increased adrenaline
- remember only the relevant stuff
- filter out irrelevant things
- but with too much adrenaline you filter out too much, so memory score goes down