2A - Sport Psychology Flashcards

1
Q

Define a ‘skill’

A

A skill is an action that can be learnt. Once learnt, a skill is performed efficiently and consistently with a similar outcome every time.

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2
Q

Define ‘ability’

A

Something you inherit/you are born with and is a relatively stable trait. This means it does not change much during a persons life.

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3
Q

What are the 4 classifications of skills?

A
  • Basic/complex
  • Open/closed
  • Self-paced/Externally paced
  • Gross/Fine movement
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4
Q

What is the difference between a basic and complex skill?

A

Basic:
- Simple activities, require less co-ordination and concentration, takes less time to learn. (catching/throwing)
Complex:
- Requires greater co-ordination and concentration.
- Performed by more experienced athletes. (Pole vault in gymnastics)

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5
Q

What is the difference between a Open and Closed skill?

A

Open:
- Environment is always changing (football open play)
Closed:
- Environment does not change, skill is performed in the same way (darts)

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6
Q

What is the difference between a Self-paced and Externally-paced skill?

A

Self-paced:
- The performer initiates the skill (decides when to start), controlling speed, rate or pace of skill. (Controlled table tennis serve)
Externally-paced:
- Skill is started by an external factor, speed, pace, time of skill execution decided by opponent. (Badminton general play)

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7
Q

What is the difference between a Gross and fine movement skill?

A

Gross:
- Involves large muscle groups that combine to perform big, strong, powerful movements. (Triple jump phases)
Fine:
- Small precise movements requiring high level of accuracy and co-ordination.
- Use of smaller muscles. (Spin bowler)

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8
Q

What are Physiological factors? Examples?

A

Factors that affect the body.

- Training, injury, illness, fatigue, diet, use of drugs.

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9
Q

What are Psychological factors? Examples?

A

Factors that affect the mind.

- Anxiety, tension, motivation, aggression, tedium, arousal, personality.

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10
Q

Why is it important for athletes/coaches to set goals?

A
  • Gives athletes something to strive towards (motivation)

- Helps to focus athlete in training otherwise it would be unfocused and ineffective.

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11
Q

What are performance goals? Can you give examples?

A

Personal standards to be achieved, compare yourself to past achievements and future aspirations but not to other performers. E.g. Running pb time 100m/scoring 20 goals in football season.

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12
Q

What are outcome goals? Can you give examples?

A

Focus on the end result of competition, on winning or placing at the end of event/season. E.g. Winning gold medal in 100m/Top scorer of prem.

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13
Q

What are SMART targets?

A

Specific - To demands of sport, energy systems/muscles used or skills to be developed.
Measurable - Must be able to measure target progress so it needs to be precise and not vague.
Accepted - By both athlete and coach, working towards common goal.
Realistic - Must be possible to complete so it doesn’t harm motivation if unrealistic.
Time-Bound - Covers a set period of time so performer knows when they should achieve it and can focus and effort in training at right time.

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14
Q

Definition of motivation?

A

The drive or desire to succeed or achieve something. Can be split into two types: Intrinsic and Extrinsic.

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15
Q

What is Intrinsic motivation?

A

Drive that comes from within. For example:

  • Enjoyment
  • Becoming better/ Personal bests
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16
Q

What is Extrinsic motivation?

A

The drive to perform well or win for external rewards. E.g: To win medals, money or fame.

17
Q

Define ‘arousal’

A

A physical and mental state of alertness and readiness to perform. Varying from sleepy, lethargic levels to intense excitement or alertness.

18
Q

What is the ‘Inverted-U Theory’?

A

The optimal level of arousal is when you are in your best physical and mental state; therefore you have an increased likelihood to perform at your best ability.

19
Q

When is a higher and low arousal level needed?

A

Higher - Gross movements need higher levels of alertness for larger movements.
Lower - Fine movements need lower levels to remain calm and retain concentration

20
Q

What are the stress management techniques for arousal?

A
  1. Deep breathing - Slow deep breaths to help breathing return to normal to reduce nerves and decrease in arousal.
  2. Positive Self-Talk - a cognitive technique that helps re-frame thoughts - turning negatives into positives.
  3. Mental Rehearsal/Imagery/visualisation - Performer sees themselves perform a skill or an outcome that is successful. Another cognitive technique.
21
Q

What is a cognitive technique?

A

Change a way a person thinks to change the way they behave.

22
Q

What are the two personality types? What suited sports?

A

Introverts - Quiter, shy, passive, risk assessors, suited to sports with high levels of concentration and precision, individual sports and lower arousal levels. E.g. Golf, Archery
Extroverts- More sociable, outgoing, talkative, active with high levels of enthusiasm. Suited to: Team sports -fast paced, gross movements. E.g. Football/Rugby.

23
Q

What are the two types of aggression?

A

Direct aggression - Aimed at other players or opponent, uses physical contact to directly or deliberately hurt opponent. E.g. Punch in boxing.
Indirect aggression - No physical harm, only ‘mental’ harm, intimidating opponent and decrease their confidence, taken out on object to gain advantage. E.g. All blacks hacker/spike in volleyball.

24
Q

Define ‘Guidance’

A

A method of conveying information to a performer, can be visual verbal, manual or mechanical.

25
Q

Define ‘Feedback’

A

The information a performer receives about their performance. Can be given during and/or after performance.

26
Q

What is visual guidance? Advantages/Disadvantages?

A

Presented in a form that performer can see e.g. a live demonstration, a video, film or a poster. Ad:
Useful for all levels of performers (esp young/inexperienced)
Disad: Performer must pay attention/image must be of good quality.

27
Q

What is Verbal guidance? Advantages/Disadvantages?

A

When a coach describes how to perform a skill. Ad: Useful for all levels of performer (esp young/inexperienced)
Disad: Can be boring, complex to explain.

28
Q

What is manual guidance? Advantages/Disadvantages?

A

Involves a coach physically moving a performer into the correct position. Ad: Good for beginners
Disad: May not feel they are performing skill themselves.

29
Q

What is mechanical guidance? Advantages/Disadvantages?

A

Object or aids are used to assist coaching process.
Ad: Good for dangerous sports, building confidence.
Disad: Expensive, performer may rely on aid.

30
Q

What is information processing?

A

the process by which a sports performer goes through when they make and act on decisions. 4 steps to model: Input, Decision making, Output, Feedback.

31
Q

What is the 1st stage of the information processing model?

A
  1. Input - Received from senses (Touch, sight, sound, intuition). Performer then uses selective attention - selects relevant information from what’s been received.
32
Q

What is the 2nd stage of the information processing model?

A
  1. Decision making - Performer makes appropriate choice or response from their memory (Short - retained for 30 secs - or long term - from months/years).
33
Q

What is the 3rd stage of the information processing model?

A
  1. Output - Information already processed, sent to muscles in order to carry out the selected and desired response.
34
Q

What is the 4th stage of the information processing model?

A
  1. Feedback - Data recieved in response to output, can be recieved from themselves (intrinsic). Kinaesthetic FB - receptors in muscles, generated by movements, felt by performer.
    Or recieved by others (extrinsic) e.g. coach/fans.
35
Q

What are the 6 types of feedback? Advantages/disadvantages?

A

𝐏𝐨𝐬𝐢𝐭𝐢𝐯𝐞 - Telling performer what was good and correct about performance. Ad: Motivation. Disad: Makes performance seem better than it was.
𝐍𝐞𝐠𝐚𝐭𝐢𝐯𝐞 - What was bad/incorrect about performance. Ad: Help performers training focus. Disad: Demoralising
𝐊𝐧𝐨𝐰𝐥𝐞𝐝𝐠𝐞 𝐨𝐟 𝐫𝐞𝐬𝐮𝐥𝐭𝐬 - Received through end result. Ad: Gives quick measure of success. Disad: Demotivating if losing.
𝐊𝐧𝐨𝐰𝐥𝐞𝐝𝐠𝐞 𝐨𝐟 𝐏𝐞𝐫𝐟𝐨𝐫𝐦𝐚𝐧𝐜𝐞 - How performer feels about their performance. Ad: Focus on aspects. Disad: Hard to break performance down.
𝐈𝐧𝐭𝐫𝐢𝐧𝐬𝐢𝐜 𝐅𝐞𝐞𝐝𝐛𝐚𝐜𝐤 - From themselves. Ad: Immediate adjustments can be made. Disad: Requires knowledge of sport.
𝐄𝐱𝐭𝐫𝐢𝐧𝐬𝐢𝐜 𝐅𝐞𝐞𝐝𝐛𝐚𝐜𝐤 - From others. Ad: Coaches help performers improve. Disad: Hard to get advice for beginners without coach.