2.2 Learning Flashcards

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1
Q

Classical Conditioning

A

we are conditioned to do have a response to a certain stimulus

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2
Q

Pavlov

A

rings bell, feeds dog, dog conditioned to salivate when it hears the bell noise

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3
Q

Unconditional Stimulus

A

Natural stimulus to Unconditioned Response. Food.

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4
Q

Unconditioned Response

A

Natural response to Unconditional Stimulus. Salivate to food

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5
Q

Conditioned Stimulus

A

Unnatural stimulus to Unconditioned Response. Bell.

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6
Q

Conditioned Response

A

Unnatural response to Unnatural Stimulus. Salivate to bell.

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7
Q

Principles of Classical Conditioning

A

Extinction, Spontaneous Recovery, Higher Order Conditioning, Stimulus Generalization, Stimulus Discrimination.

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8
Q

Extinction

A

disappearance of conditional response from conditional stimulus

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9
Q

Spontaneous Recovery

A

reappearance of conditioned response in the presence of the conditioned stimulus after its apparent extinction. Usually goes back to extinction, but sometimes flares up.

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10
Q

Higher Order Conditioning

A

When a new neutral stimulus is conditioned to an already existing conditioned stimulus.

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11
Q

Stimulus Generalization

A

tendency to respond to stimuli that are similar to conditional stimulus.

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12
Q

Stimulus Discrimination

A

responds to conditioned stimulus, not ones that are similar.

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13
Q

Little Albert

A

Watson. Shows “Little Albert” a little white rat, bangs gong, Little Albert is now scared of little fuzzy white things.

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14
Q

Phobias

A

Classical conditioning can be used to help people overcome phobias

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15
Q

Task Aversion

A

when a bad thing happens to someone while doing an unrelated task, they can develop a dislike to that thing (food + getting sick)

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16
Q

Operant Conditioning

A

Skinner. Response is more or less likely to occur in the future depending on its consequences.

17
Q

Reinforcement

A

Makes the behavior more likely to occur in the future.

18
Q

Punishment

A

Makes the behavior less likely to occur in the future.

19
Q

Positive Reinforcement

A

A given thing makes a behavior more likely. Candy

20
Q

Negative Reinforcement

A

A taken thing makes a behavior more likely. Car beeping

21
Q

Positive Punishment

A

A given thing makes a behavior less likely. Spank

22
Q

Negative Punishment

A

A taken thing makes a behavior less likely.

23
Q

Continuous Reinforcement

A

Reinforce behavior every time it occurs. Best for teaching someone to master a new behavior. Very prone to extinction.

24
Q

Partial/Intermittent Reinforcement

A

sometimes reinforced. Longer to learn, harder to go extinct.

25
Q

Fixed Ratio

A

Reinforcement happens after a set number of times

26
Q

Variable Ratio

A

Reinforced after average number of responses

27
Q

Fixed Interval

A

Reinforcement after a fixed amount of time and behavior. Patient only does behavior when the time is almost done.

28
Q

Variable Interval

A

Average time interval.

29
Q

Shaping

A

Success of approximations of a desired response are reinforced.

30
Q

Observational Learning

A

Bandera. People tend to do things they see others do

31
Q

Bobo Doll Experiment

A

Baby watches student beat up doll, does the same when given the chance.