2.1: Skill Characteristics And Their Impact On Transfer And Practice Flashcards

1
Q

Skill definition:

A
  • the learned ability to bring about predetermined results with the maximum certainty and minimum outlay of time, energy or both.
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2
Q

What are the characteristics of a skill?

A
  • A: accurate
  • C: consistent
  • E: economical
  • F: fluent
  • A: aesthetically pleasing
  • C: controlled
  • E: effortless
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3
Q

What are the different classifications of a skill?

A
  • open-closed
  • discrete-serial-continuous
  • gross-fine
  • self-paced-externally-paced
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4
Q

Open skill definition:

A
  • a skill performer in an unpredictable environment, e.g. dribbling with a football.
  • directly effected by changing factors such as:
  • the movement of the ball
  • the moment of your teammate
  • wind and other weather conditions
  • positions of opposing players
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5
Q

Closed skill definition:

A
  • a skill performed in a predictable environment.
  • one in which external factors do not change, e.g. throwing a dart. The position of the board, type of dart, etc are all fixed and will not vary from one throw to the next.
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6
Q

Gross skill definition:

A
  • a skill that uses large muscle groups, e.g. swimming/rugby.
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7
Q

Fine skill definition:

A
  • a skill that uses smaller muscle groups, e.g. darts/golf putt
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8
Q

Self-paced skill definition:

A
  • when the performer controls the start and speed of the skill.
  • under the control of the performer, e.g. throwing a javelin.
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9
Q

Externally-paced skill definition:

A
  • when the performer has no control over the start and speed of the skill.
  • the timing or pacing of a skill can be classified according to where the control of the pace lies.
  • external factor affecting start time and external factor affecting speed of movement.
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10
Q

Discrete skill definition:

A
  • a skill that has a clear beginning and end.

- 1 short sharp action, e.g. a tennis serve.

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11
Q

Serial skill definition:

A
  • a skill that contains several discrete skills in order to make a more integrated movement.
  • e.g. triple jump, gymnastics floor routine.
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12
Q

Continuous skill definition:

A
  • a skill that had no clear beginning and end and often the end of one part or sub routine of the skill.
  • e.g. distance cycling or rowing.
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13
Q

Low-organised skill definition:

A
  • a skill that is easily broken down into parts. E.g. triple jump.
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14
Q

High organised skill definition:

A
  • a skill that is not easily broken into parts.

- e.g. road cycling - has to be practices as a whole.

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15
Q

Simple skill definition:

A
  • a skill that requires few decisions when being performed.

- e.g. rugby - running with the ball in a straight line.

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16
Q

Complex skill definition:

A
  • a skill that requires decision making using lots of information when performed.
  • e.g. being able to scrummage properly - requires multiple judgements and decisions.
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17
Q

Transfer definition:

A
  • the effect of learning and performance of one skill on the learning and performance of another.
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18
Q

Positive transfer defintion:

A
  • when the learning of one skill helps the learning of another.
  • where the effect of a previously learned skill has a beneficial effect upon another.
  • for there to be a positive transfer there must be similarity in the structure of the skill component. e.g. chest pass in basketball will help with a chest pass in netball.
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19
Q

Negative transfer definition:

A
  • when the learning of one skill hinders the learning of another.
  • e.g. similar sports - but with different skill sets. e.g. tennis and badminton.
20
Q

Zero transfer definition:

A
  • when the learning of one skill has no impact on the learning of another. e.g. learning to row would have no impact on learning to swim.
21
Q

Bilateral transfer definition:

A
  • when the learning of one skill is passes across the body from limb to limb. e.g. being able to pass with both feet (football), play snooker with either arm.
22
Q

How to ensure positive transfer?

A
  • praise/rewards - scoring a goal with your weaker foot count as two goals.
  • realistic training - e.g. doing proper rugby tackles instead of using the big, soft cylinders. Make sure the skills are well learnt before moving on.
23
Q

What are the different methods of practice?

A
  • whole practice
  • whole-part-whole practice
  • progressive-part practice
24
Q

What is whole practice?

A
  • practicing the skill in its entirety.
  • the skill is practices as a whole, its not broken down into sub-routines.
  • allows performer to get the correct feel for the skill - receive appropriate internal kinaesthetic feedback.
25
When is whole practiced used?
- when the skill is fast and discrete - used if it's a highly organised skill, or has to be performed quickly - if the performer is in the autonomous stage of learning, when movement is detailed and precise and able to cope with the demand of the whole task - used when teaching bigger groups
26
What are the advantages of whole practice?
- feel for the skill - helps create specific images for LT memory, mental image for whole part of the skill. - more realistic than part practice, helps produce positive transfer. - helps make the skill consistent.
27
What are the disadvantages of whole practice?
- may place unnecessary demands on the performer (too much to think about for a beginner) - fatigue - too much information
28
What is whole-part-whole pratice?
- doing a whole skill to get the initial feel for a movement, identifying a weakness to practice in isolation from the rest of the skill and then putting the whole skill back together, e.g. triple jump. - a bigger learning a complex task may have to focus on one part of the skill and get it right, before moving on.
29
What are the advantages of whole-part-whole practice?
- provides motivation when weakness is corrected successfully. - provides immediate feedback, corrects error. - improves performance. - fluency can be maintained.
30
What are the disadvantages of whole-part-whole practice?
- can produce negative transfer unless coach integrates the skill back into the whole - should be done reasonably quickly. - more time consuming
31
What is progressive part practice?
- practicing the first part of a skill and then gradually adding parts to it, chaining the parts. - chaining: linking sub-routines together in order. - good for teaching serial skills and low-organised skill.
32
What are the advantages of progressive-part practice?
- learner can focus on one aspect at a time, correct specific weaknesses - helps maintain motivation, multiple small successes. - coach and performer can focus on key aspects. - learner can rest, avoid fatigue
33
What are the disadvantages of progressive-part practice?
- could lead to negative transfer, if skill isn't learned properly before moving on. - time-consuming - may neglect feel of the whole task and links between subroutines.
34
What are the different types of practice?
- massed practice - distributed practice - varied practice - mental practice
35
What is massed practice?
- no rest intervals | - used when the skill is discrete, simple and when the environment is closed.
36
What are the advantages of massed practice?
- promotes fitness/cardiovascular endurance - skill becomes habitual - motor programmes formed - efficient use of coach and player time
37
What are the disadvantages of massed practice?
- fatigue - danger of negative transfer - demands on the player are high
38
What is distributed practice?
- rest intervals - should be used when the skill is continuous and the performer may need a break - could be used when the skill is open or complex.
39
What are the advantages of distributed practice?
- takes the pressure off of the performer - good for beginners - coaching can be implemented during the breaks - motivation can be given through praise during rest periods - safe
40
What are the disadvantages of distributed practice?
- time-consuming | - danger of negative transfer
41
What is varied practice?
- changing the practice type and practice drills - should be used when the skill is open and the environment is unpredictable. The practice session should replicate these conditions.
42
What are the advantages of varied practice?
- shows players to adapt their skills to changing environments, so appropriate for open skills - helps add fun - motivation - helps to build parts of the skill and develop adapting skills
43
What are the disadvantages of varied practice?
- time consuming - risk of negative transfer - may place unnecessary demands on performer] - fatigue
44
What is mental practice?
- going over the skill in your kind, without movement.
45
Mental practice - beginners:
- short and key parts of the task are emphasised - aims at lowering arousal/anxiety, building confidence - aims to 'build a picture' of the movement, reduce errors.
46
Mental practice - experts:
- specific targets or strategies, can focus on highlighting opponent's weaknesses. - can aim to improve reaction time, activate muscles, help performer to focus
47
What are the advantages of mental practice?
- can be done when injured - can be internal or external - improves confidence/lowers anxiety - improved reaction time - improved decision making