1.3 Flashcards

1
Q

What do designers need to consider when developing ideas (4)

A

How to target a variety of users
Hwo to maxamise who can use it
Usability of products
Legsilative guidance

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2
Q

What does good usability allow

A

Effectiveness
Efficency
Satisfaction
Simplicity

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3
Q

What does inclsuive design include (3)

A

Taking into accoutn a raneg of demographics
Excluding few as possible
Promoting equality and idnepndence

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4
Q

What does ergonomics mean

A

Relate to the inetraction or fit with people and their actvivies, products and eviorments

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5
Q

WHat are the 3 areas of ergonomics

A

Safety
Efficiency
Comfort

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6
Q

What can good ergo do

A

Reduce stress
Icrease comfort
Imprve efficicency

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7
Q

What does ergonomic fit include

A

Both physical and phsycological factors

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8
Q

Examples of ergo factors to improve usability (5)

A

Colour
Layout
UI
Weight
Haptics

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9
Q

What are anthroprometrics

A

Human measurements

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10
Q

What do aesthetci considerations include

A

All the senses

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11
Q

What to do when talkign abotu anthro data

A

Be specfic to the conetxof use

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12
Q

What is intuitive design

A

When designs can be instinctively uses in the way we expect them to work

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13
Q

What is affordance

A

A term used to describe the way aprodcut suggests it should work

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14
Q

Dieter Rams’ 10 pricniples

A

Good design is

Innovative
Useful
Aesthetic
Undertsandable
Unobtrusive
Honest
Long lasting
Thoroguh
Enviro friendly
Minimalistic

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15
Q

What si a throwaway society

A

The dieas consumers dispose prodycts as opposed to repair them

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16
Q

What does aesthetic appreciation involve

A

Shape
Form
Colour

17
Q

Points to consider when using anthro data

A

Dynamic measurments
Strength and force measurements

18
Q

What does ergonomics also provide

A

Data for designers on the way users interact with products adn their levels of comfort in doing so

19
Q

Examples of ergonomci data

A

Temperatures
Noise and virbation leevls

20
Q

What is user interface design

A

Design where the main focus is on the effectiveness of hwo users ineratc with the product

21
Q

Factors that coudl eb icnldued in UI (3)

A

How to avoid distractions
Sizes of text
Colour and contrast

22
Q
A