1.2 Positive Reinforcement and Extinction Flashcards

1
Q

positive reinforcement

A

give something good = happy,

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2
Q

positive punishment

A

give something bad = sad, response decreases

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3
Q

negative punishment

A

remove something good = sad
response decreases

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4
Q

negative reinforcement

A

remove something bad = happy, response increases

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5
Q

what are discrete trial procedures?

A
  • single trial procedures
  • measured objective dependent variables eg ‘time’ or ‘errors
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6
Q

what are the three important factors for reinforcement/punishment that you need to consider for effective conditioning?

A

immediacy/contiguity
contingency
value

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7
Q

immediacy/contiguity

A
  • the consequence should occur soon/immediately after reaching target/goal
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8
Q

contingency

A
  • consequence should occur reliably after reaching goal
  • shouldn’t have access to consequence at other times
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9
Q

value

A
  • consequence should be valuable/meaningful to the subject
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10
Q

what are the types of reinforcers?

A

primary rewards, activity rewards, secondary rewards

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11
Q

what are primary rewards and what problems are associated with them?

A
  • things with INHERENT VALUE - food, sex, status, pain, fear, illness
    PROBLEMS
  • heavily dependent on motivational state e.g. food loses value if you’re not hungry
  • very contextual e.g. status is culturally determined
  • poor contiguity e.g. high transaction costs, slow to deliver
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12
Q

what are activity rewards?

A

instead of giving an object, you allow an organism to perform an activity as a reward (e.g. free time if you clean your room)

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13
Q

what are the benefits of activity rewards? and what’s the main problem?

A
  • no/little monetary investment
  • reward is intrinsic (not usually determined by satiety, etc)
    PROBLEM
  • highly situational: you can’t promise someone they can go for a run if you’re in the middle of a lecture
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14
Q

what is a secondary reward? what examples were used in the lecture?

A
  • things that have ACQUAIRED VALUE BY ASSOCIATION with primary rewards, usually through CLASSICAL CONDITIONING
  • pantone purple now associated with cadbury –> happiness, content, food.
  • experiential marketing: beer brands becoming assc w buzz, flavour, fun times even without drinking the beer
  • clicker training
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15
Q

what are the advantages/disadvantages of secondary rewards?

A

ADVANTAGES
* HIGH CONTIGUITY –> delivered immediately after a response WITHOUT ALTERING IT
DISADVANTAGES
* must be established first via classical conditioning (clicker training time consuming, marketing is expensive)
* can extinguish or be counter-conditioned

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16
Q

what is a token economy? why are they so successful?

A
  • a system within which organisms learn to recognise a ‘token’ as holding high utility e.g. money
  • high contiguity: can be given immediately, portable, low transaction cost, do not interfere w behaviour
  • high value not subject to satiety: money can be exchanged for literally anything you desire at that point, meaning it’s not subject to satiety, whims, desires. it’s a UNIVERSAL REINFORCER
17
Q

what is shaping in the context of behaviour?

A

gradually reinforcing individual behaviours that get an organism closer to performing the final desired goal - e.g. lady training dog to put paws in the box

18
Q

what principle does shaping follow?

A

principle of SUCCESSIVE APPROXIMATION
* gradually making conditions of reinforcement more stringent + precise
* can produce novel behaviours not in the organism’s ‘repertoire’

19
Q

what is response chaining?

A

complex behaviour (e.g. rat pressing a lever to get food) broken down into smaller sequential steps. Each step in chain is both a response to the previous step and a stimulus for the next.
e.g. separating (S) sight of lever –> (R) approach lever –> (S) feel of lever –> (R) press lever etc.

20
Q

what is free operant procedure? differentiate it from discrete trial procedures.

A

FREE OPERANT PROCEDURE: organism can perform a behavior freely and repeatedly without any constraints on the number of responses or the timing between responses.
CONTRAST
discrete trial procedure: each trial is initiated and terminated by the experimenter, limiting + slowing data collection. less natural.

21
Q

what is spontaneous recovery?

A

a response that was no longer occurring suddenly relapses WITH THE PASSAGE OF TIME

22
Q

what is renewal?

A

an extinguished response relapses due to a CHANGE IN CONTEXT

23
Q

what is reinstatement?

A

encountering the Outcome can trigger a relapse of the extinguished response

24
Q

what is stress-induced reinstatement

A

encountering a strong stressor can trigger a relapse of the extinguished response; especially in drugs/addiction

24
Q

an operant response reinforced with a partial reinforcement is typically… why is this the case?

A

more vigorous
more resistant to extinction

BECAUSE…
* it doesn’t mean interrupting the action every time to deliver the consequence, unlike consistent reinforcement
* takes longer to notice when consequence no longer occurs
* persistence

25
Q

what is partial reinforcement?

A

when a response is only rewarded intermittently, not every single time