Week 3 - Job Interview Interpretation - Gaming Company Flashcards

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1
Q

Introduction
My name is Alex Johnson, and I have been working in the gaming industry for over 10 years. I specialize in game design and development, and I have led several successful projects at major companies.

A

私の名前はアレックス・ジョンソンで、ゲーム業界で10年以上働いており、ゲームデザインと開発を専門としています。大手企業でいくつかの成功したプロジェクトを率いました。

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1
Q

What are your career goals for the next 5 years?

In the next five years, I aim to lead a team in developing innovative games that push the boundaries of technology and creativity. I also want to contribute to the growth of the company by implementing efficient development processes.”

A

今後5年間で、技術と創造性の限界を押し広げる革新的なゲームを開発するチームを率いることを目指しています。また、効率的な開発プロセスを実装することで会社の成長に貢献したいです。

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2
Q

Why do you want to work in Japan?
“I decided to work in Japan because of the country’s rich gaming culture and the opportunity to work with some of the most talented professionals in the industry. Additionally, I have always been fascinated by Japanese culture and technology.”

A

日本で働くことを決めた理由は、この国の豊かなゲーム文化と、業界で最も才能のあるプロフェッショナルと一緒に働く機会があるからです。さらに、日本の文化と技術に常に魅了されてきました。

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3
Q

What are your strengths and weaknesses?
“My strengths are my leadership skills, creativity, and ability to motivate a team. As for weaknesses, I tend to get too focused on details, which sometimes delays progress. However, I am working on improving my time management skills to mitigate this.”

A

私の強みはリーダーシップスキル、創造性、およびチームを動機付ける能力です。弱点としては、時々細部にこだわりすぎて進行が遅れることです。ただし、時間管理スキルを改善することでこれを緩和しようとしています。

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4
Q

Talk about how you dealt with a difficult situation and found a solution.

“Once, during a critical phase of a project, we faced a major technical issue that could have delayed the release. I quickly gathered my team, assessed the problem, and prioritized tasks to address the issue efficiently. We worked extra hours and managed to release the game on time without compromising quality.”

A

ある重要なプロジェクトの段階で、リリースを遅らせる可能性のある重大な技術的問題に直面しました。私はすぐにチームを集めて問題を評価し、効率的に対処するためのタスクを優先しました。追加の時間を働いて、品質を妥協せずにゲームを予定通りリリースすることができました。

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5
Q

Example of difficult situation
“In another instance, we had to decide whether to cut a popular feature to meet the deadline. After consulting with my team and considering player feedback, we decided to delay the release slightly to include the feature. This decision was well-received by our players and resulted in higher satisfaction.”

A

もう一つの例として、締め切りを守るために人気の機能を削除するかどうかを決定する必要がありました。チームと相談し、プレイヤーのフィードバックを考慮した後、その機能を含めるためにリリースを少し遅らせることにしました。この決定はプレイヤーに好評で、満足度の向上につながりました。

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6
Q

“My extensive experience in game development and project management will help me contribute significantly to this role. I understand the intricacies of game design and have a proven track record of leading successful projects.”

A

ゲーム開発とプロジェクト管理における豊富な経験は、この役割に大いに貢献するでしょう。ゲームデザインの複雑さを理解しており、成功したプロジェクトを率いた実績があります。

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7
Q

What are some accomplishments you are proud of?
“Currently, I am leading a project team responsible for developing a major title. We have successfully launched three major games that have received critical acclaim and significantly increased the company’s revenue.”

A

現在、私は主要なタイトルの開発を担当するプロジェクトチームを率いています。批評家から高い評価を受けた3つの主要なゲームを成功裏に発売し、会社の収益を大幅に増加させました。

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