Week 10 - Token Economies Flashcards
What is a token in a token economy?
An object or symbol that is exchanged for goods or services.
• Object that can be accumulated
• Has no phylogenetic value
• Exchanged for phylogenetically significant stimuli.
• Typically manipulable
Ex) coins or poker chips, earning “stars” in a classroom
What are the 3 schedules of token reinforcement?
1) token production schedule (schedule dictates HOW tokens are EARNED)
2) exchange production schedule (schedule dictates when exchange opportunities are available)
3) token exchange schedule (Schedule that dictates how primary/terminal REINFORCEMENT are delivered)
True or false. Tokens can be bought under discrimituve (stimulus) control
True
Ex) casino chips only work in a casino
True or false. Tokens reinforcing value cant be distinguished
False
They can be extinguished
True or false. Pairing tokens and food can establish CS functions
True
Because the REMOVAL of accumulated tokens can have a negative punishment on behaviour
What is a generalized reinforcer?
Give a popular example
Conditional reinforces that are CONTINGENT on multiple forms of unconditional reinforcement
However, laboratory research is lacking
Ex) money!!!!!!
What are the essential features of a token economy?
1) identify/define target behaviours (increase or decrease)
2) identify the items to use as tokens (easy to deliver/accumulate)
3) identify and procure terminal “back up” reinforcers (best to have variety)
4) decide on a schedule of reinforcement for delivery of tokens (TOKEN PRODUCTION SCHEDULE)
5) decide on token exchange rate (TOKEN EXCHANGE SCHEDULE)
6) determine time and place for exchanging tokens (EXCHANGE PRODUCTION SCHEDULE)
Token economies offer ________ ___________
High precision
How does response cost (negative punishment) work in terms of tokens?
1) define undesirable behaviours that COMPETE with desirable behaviours
2) decide how many tokens are LOST for each behaviour
Response Cost tips:
• Do not try to PUNISH the non-occurrence of a behaviour by removing tokens
• Punish undesirable behaviours that compete with desirable behaviours
• To be effective, the tokens need to actually be conditional reinforcers
_________ tokens __________ after desirable behaviour
__________ tokens ___________ after undesirable behaviour
Present; Immediately
Remove; Immediately
What should you do over the long-term?
Foster generalization
Ensure target behaviours have NATURAL reinforcers
Gradually INCREASE the # of response needed to require a token
Make use of VARIABLE schedules
Gradually DECREASE the amount of time the token economy is in effect
Incorporate items from the REAL WORLD (back up reinforcers)
Gradually FADE AWAY physical evidence from the tokens
Etc….