Unit 5 - Chapter 16 Flashcards
When was the world’s first minicomputer was launched?
In 1965, Digital Equipment Corp. (DEC) rolled out the PDP-8. Mini computer was a term coined to describe a computer system that was smaller and less expensive than the unwieldy mainframes of the 1950s and early 1960s.
Stop-motion animation
Stop motion is an animated filmmaking technique in which objects are physically manipulated in small increments between individually photographed frames so that they will appear to exhibit independent motion or change when the series of frames is played back.
What is frame? (CS)
a single photograph
Computer generated Imagery
Computer-generated imagery is the application of computer graphics to create or contribute to images in art, printed media, video games, simulators, computer animation and VFX in films, television programs, shorts, commercials, and videos
Photorealistic animation
extremely high-quality, lifelike images
What is the graphics pipeline
A sequence of operations that must be completed successfully to produce a realistic three-dimensional image.
object modelling
the creation of a mathematical or computational model of a three-dimensional object that can be stored in the computer’s memory and manipulated algorithmically.
tesselation
A tessellation or tiling of a flat surface is the covering of a plane using one or more geometric shapes, called tiles, with no overlaps and no gaps
vertex list
a table giving the coordinates of each vertex on the object’s surface and the identity of all other vertices to which this one is connected
Usually the data drawn in each frame (of an animation) is identical or very similar to the previous frame, so this overhead is unnecessarily repeated. A VertexList is a list of vertices and their attributes, stored in an efficient manner that’s suitable for direct upload to the video card.
rigid motion
Motion that does not bend or deform an object
Types of rigid motion
translation, rotation, and reflection
Translation (Rigid motion)
is the lateral ( up,down,right, left and in 3D,in,out) movement of every point in an object by the same amount and in the same direction
Rotation ( RIgid motion)
Is the circular movement of an object around a fixed point, or, in 3D, around a fixed axis, much as a merry-go-round horse revolves around the ride’s central mechanism.
Reflection ( Rigid motion)
produces a mirror image of an object such that every point in the reflected image is the same distance from the mirror as in the original object, but on the opposite side of the mirror.
Transformation matrix
Coordinates of every point can be represented as a vector: (x, y). A transformation matrix allows to alter the default coordinate system and map the original coordinates (x, y) to this new coordinate system: (x’, y’). Depending on how we alter the coordinate system we effectively rotate, scale, move (translate) or shear the object this way.