Sports Pschology (PAPER 2) Flashcards

1
Q

What is a skill?

A

A skill in physical activity is a specific, defined task that can be learned and practised.
They contribute to the performance of an overall activity.
Each sport or physical activity can be broken down into a group of skills that can be practised.

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2
Q

How and why do we classify skills?

A

Skills can be grouped together based upon characteristics that they share.
Classification of skills allows us to easily analyse and describe skills.
If you know the classification of a skill, you can create an appropriate practices to improve it.

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3
Q

What is a continuum?

A

A continuum is a line that goes between two extremes.

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4
Q

The classification continuums:

A

Environmental influence (Closed / Open)
Difficulty (Basic / Complex)
Organisation Level (High / Low)

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5
Q

Why are skills put onto a continuum?

A

Very few skills are, for example, completely closed or completely open. Continuums allow for flexibility based on the characteristics of a skill, instead of trying to place all skills at an extreme.

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6
Q

Environmental Influence Continuum:

A

The environmental influence continuum considers the factors that surround the athlete as they perform the skill.

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7
Q

Closed skill:

A

Not affected by the environment.

They are predictable.

Timing of the skill is down to the athlete (self-paced).

Very few variables outside of the athlete’s control.

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8
Q

Open skill:

A

Heavily affected by an unpredictable and changeable environment.

Performance of the skill is influenced by conditions of play, teammates and opponents.

Lots of variables outside of the athlete’s control. They must react and adapt.

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9
Q

example of closed skill:

A

Javelin is a very closed skill.
Why?
The exact timing of the throw is down to the athlete (it is self-paced).
The athlete throws the same weight javelin in a very similar environment every single time.
Very few variables are outside the athlete’s control.

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10
Q

example of open skill:

A

A rugby tackle is a very open skill.
Why?
The timing and style of the tackle is heavily influenced by many factors.
E.g. the ball carrier, the tackler’s teammates, the position on the pitch.
A player must adapt and react to their opponent to make the tackle successfully.

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11
Q

Difficulty Continuum:

A

The difficulty continuum considers how complicated skills are and how much attention and concentration is required to complete them.

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12
Q

basic/simple skill:

A

Have few sub-routines.

Require relatively low level of attention to complete.

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13
Q

complex skill:

A

Made up of lots of sub-routines.

Require great concentration because they are very difficult.

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14
Q

example of basic/simple skill:

A

200m running is a very
basic skill.
Have few sub-routines.

Require relatively low level of attention to complete.

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15
Q

example of complex skill:

A

Triple jump is a highly complex skill.
Made up of lots of sub-routines.

Require great concentration because they are very difficult.

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16
Q

low organisation:

A

Can be easily split into sub-routines.

Each sub-routine can be practised separately.

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17
Q

high organisation:

A

Very difficult to split into sub-routines.

Are seen as whole actions which must be practised in their entirety.

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18
Q

example of low organisation skill:

A

Swimming the front crawl is a low organisation skill.
Why?
Because it has clear sub-routines that can be split up and practised separately:
Arm pull
Breathing stroke
Leg kick
Tumble turn

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19
Q

example of high organisation skill:

A

A golf swing is a high organisation skill.
Why?
This is because it is almost impossible to break it down into sub-routines when practising it.
You have to practise the golf swing in its entirety (whole skill at the same time).

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20
Q

guidance:

A

Guidance looks at methods of helping the learner through movement patterns.

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21
Q

what are the different types of guidance:

A

Mechanical
Verbal
Visual
Manual

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22
Q

what is visual guidance?

A

Visual Guidance = showing the performer what to do or how they are performing

This method works mainly through DEMONSTRATION or VIDEO ANALYSIS.

The demonstration should:
Be realistic, appropriate and not too complex.
Emphasise relevant aspects of a skill and be repeated.
The coach should reinforce correct copying of skills.

It is useful for beginners (cognitive stage of learning)

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23
Q

what is an example of visual guidance?

A

A beginner watching a coaches demonstration of a netball bounce pass.
A swim coach demonstrating the arm action of breaststroke
A athletic coach demonstrating the high jump
Video guidance - professional demonstration

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24
Q

what are the advantages of visual guidance?

A

Advantages:
Learners can see the correct model
Can be used to highlight a weakness in more developed athletes

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25
Q

what are the disadvantages of visual guidance?

A

Disadvantages:
May be difficult to do in a large group
Too much information might overload beginner
The performer might not be capable of matching the demonstration - demotivating
If demonstration is inaccurate then errors may be replicated

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26
Q

what is verbal guidance?

A

Verbal guidance = Information given to a performer to help them develop that they can hear.

It involves a coach telling a performer something.
It is often used to accompany visual guidance
The amount of verbal guidance must be controlled and the quality of this guidance is important for effective coaching or teaching.
To make guidance effective, you should give it in relevant ‘chunks’ and the demonstrations should be accurate

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27
Q

what is an example of verbal guidance?

A

Coach explaining tactics to a group of players in the final training session before a game.
Coach explaining the key points of a lay up

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28
Q

what are the advantages of verbal guidance?

A

Advantages:
Can be used to explain tactics
It can be given immediately
Can be linked with visual guidance
Can be used as a trigger to promote the correct action during practice - while the learner is doing it

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29
Q

what are the disadvantages of verbal guidance?

A

Disadvantages:
Too much information might overload beginners
Language may be too technical for a beginner - they may not understand certain terminology
The performer might lose concentration - can be boring

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30
Q

what is manual guidance?

A

Manual guidance = Information given to a performer to help them develop that involves them being physically moved into the correct position.

This method uses physical support or placing limbs in correct positions.
Most useful for beginners
This develops a performers kinaesthetic awareness (feeling of the skill)
It also may be used for safety reasons

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31
Q

what is an example of manual guidance?

A

a coach supporting a gymnast during an asymmetric bar movement or performing somersaults
A swim coach moving a swimmers legs in the correct breaststroke legs technique
A tennis coaches holding the arms of tennis players to help them learn the movement of a forehand stroke.

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32
Q

what are the advantages of manual guidance?

A

Eliminates danger
Builds confidence
Gives an early feel and develops early kinaesthesis
Reduces fear and anxiety
Helps break a complex movement into parts

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33
Q

what are the disadvantages of manual guidance?

A

Requires one-to-one support - not realisitic
The performer may become dependent on the support
It is used too much it can interfere with kinaesthesis
The proximity of the coach might be upsetting
An incorrect feel of the skill could result in bad habits

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34
Q

what is mechanical guidance?

A

Mechanical guidance = Using equipment to assist in the learning process.

This method uses a mechanical aid
This type of guidance gives confidence and ensures safety.
Useful for beginners, but also experts in training sessions
Gives some idea of kinaesthetic sense of movement.
The performer can become over-reliant on the mechanical device used so it must be removed as they learn

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35
Q

what is an example of mechanical guidance?

A

Stabilisers on a bike
Flotation devices for swimming.
Somersault rig for trampolinists.

36
Q

what are the advantages of mechanical guidance?

A

Advantages:

Eliminates danger
Builds confidence
Gives an early kinaesthetic feel for the whole skill
Can be used with disabled athletes

37
Q

what are the disadvantages of mechanical guidance?

A

Disadvantages:
If used too much it will interfere with kinaesthesis
The performer might depend on it too much
May encourage bad habits

38
Q

Verbal guidance technology:

A

An MP3 player can play digital audio files. Performers are able to listen to verbal guidance (from a peer or coach) to reinforce technique or effort. The use of this technology is developing rapidly, sue to an update facility of the audio file via a PC or Mac.

39
Q

Visual guidance technology

A

Like other digital players, IPod and mobile phone apps can produce digital video
displays, act as external data storage devices, and so can be used to transfer audio files, photos and videos that could provide visual guidance to both coach and performer at a later date (as opposed to in real time).

40
Q

feedback:

A

Feedback = information received during or after a performance, about the performance.

41
Q

what are the four types of feedback?

A

The 4 types of feedback you need to know:
Intrinsic feedback
Extrinsic feedback
Concurrent feedback
Terminal feedback

42
Q

what is intrinsic feedback?

A

Intrinsic Feedback = Information a performer receives about their performance that comes from within and is linked to how a movement feels

Intrinsic feedback comes from within - it is internal
It relates to how a movement feels, which is known as kinaesthesis
Beginners will not be able to rely on this feedback because they will not have a developed knowledge and understanding of how skills should feel.
Experienced performers have developed knowledge and understanding of kinaesthetic feel and will know if a movement is correct or incorrect. They will be much more capable of self assessing and self correcting because of their extra experience.

43
Q

what is an example of intrinsic feedback?

A

Sporting Example: An elite tennis player knowing they hit their serve incorrectly

44
Q

what is extrinsic feedback?

A

Extrinsic Feedback = Information a performer receives about their performance from a coach / external information

Extrinsic feedback comes from a coach. The feedback will normally come in the form of visual or verbal guidance as a coach relays what the performer did right and wrong, and shows them how they looked.
Beginners need this kind of feedback to let them know how they have done and motivate and encourage them to keep trying.
More experienced performers are likely to use extrinsic feedback within intrinsic feedback to gain a full picture of how they did before deciding on what needs to be improved.

45
Q

what is an example of extrinsic feedback?

A

Sporting Example: A beginner swimmer being told to kick their legs more during the front crawl stroke

46
Q

what is concurrent feedback?

A

Concurrent Feedback = Information a performer receives about their performance during the activity.

Concurrent feedback takes place during the performance and can be intrinsic or extrinsic.
If an activity lasts long enough, a performer can make adjustments as they go. They could feel they’re doing something wrong and alter it
A coach could verbally instruct them to make a change during their performance
This method of feedback is suited to experienced athletes as they are able to cope with more information as they perform, as well as having kinaesthetic awareness, but can also be helpful for beginners to give simple instructions to error correct.

47
Q

what is an example of concurrent feedback?

A

Sporting Example: the internal awareness of the gymnasts as an over balance is detected on the beam. Her awareness improves the skills or techniques while she is performing.
Sport Example: an intermediate hockey player being told to move her hand down the stick as she dribbles

48
Q

what is terminal feedback?

A

Terminal Feedback = Information a performer receives about their performance after the activity has been completed.

Terminal feedback is received after the performance.
It could come straight away or some time later.
It is always from an extrinsic feedback source.
A coach could talk the performer through what they saw or the performer could watch a replay.
Many sports teams run full video analysis sessions with their players which are an example of terminal feedback.
To be effective it needs to be delivered as soon as possible.
I can be used for elite and beginner performers

49
Q

what is an example of terminal feedback?

A

Sporting Example: A coach telling a footballer they only made 10 successful passes in a game

50
Q

factors affecting the choice of practice structure include:

A

Type of skills to be taught
Complexity of the skill
Classification of the skill
Environment
Ability level of the performer
Motivational level of the performer

51
Q

what are the four types of practice structures?

A

Massed
Distributed
Fixed
Variable

52
Q

fixed practice:

A

Fixed practice is when the whole movement of a skill is repeatedly practised in the same way so it becomes well learned.
The skill is not broken down in to smaller parts.

53
Q

what is an example of fixed practice:

A

Golfers use fixed practice so their golf swing becomes well learned.
Free throw in basketball.

54
Q

when is fixed practice used

A

When the sport is mainly made up of closed skills. The performer practices in a situation as similar to the performance situation as possible.

55
Q

Designing a fixed practice:

A

The situation does not change
The routine is repeated and ‘grooved’ until it becomes automatic.
The equipment stays the same.

56
Q

advantages and disadvantages of fixed practice?

A

Advantages
Train someone to perform a closed skill more consistently.
Introduces someone to a new skill for the first time.

Disadvantages
Could be boring

57
Q

Variable practice:

A

Variable practice is when the same skill is repeated in different situations.
When different situations arise during performance, the performer has already had experience of them.
Practising against an opponent makes sure the skill of passing is performed in slightly different ways.

58
Q

what is an example of variable practice?

A

England football players training in a conditioned game. A conditioned game is similar to full game but certain rules are applied to ensure certain skills are practised.
or
the performer could start by practising a skill in isolation, then bring in an opponent so it is a 1:1 situation, then bring in two opponents so it is 2:1. Each time to focus on a new skill.

59
Q

when is variable practice used?

A

When a sport is mainly made up of open skills because the situation is often changing.

Basic or complex skills because we can complete the same skill in more challenging situations.

60
Q

advantages and disadvantages of variable practice?

A

Advantages:
Learning the skills in different situations means that when different situations arise during performance, the performer has already had experience of them.
Gives motivation
Allows adaptation
Mixture of both massed and distributed practice.

Disadvantages:
Time consuming
Fatigue

61
Q

massed prcatice:

A

Massed practice is when there are little or no breaks in a session.

The same skill is repeated over and over again, for example 30 minutes of forehand drives in tennis.

62
Q

what is an example of massed prcatice

A

An example would be a rally in badminton where the learner must repeatedly perform drop shots.
It causes fatigue and therefore stimulates the late stages of a game.

63
Q

what is an example of massed practice

A

An example would be a rally in badminton where the learner must repeatedly perform drop shots.
It causes fatigue and therefore stimulates the late stages of a game.

64
Q

when is massed practice used?

A

when the skill is
simple
closed
low organisation
not dangerous

when the performer is;
experienced
skilled
motivated
very fit

65
Q

advantages and disadvantages of massed practice?

A

Advantages:
The correct movement is grooved (getting the feel of the skill) so it is repeated next time.
Increases fitness
Enhances overlearning
Efficient
Encourages a habitual (expected) response.

Disadvantages:
X No time for feedback
X Fatigue
X Too demanding
X Can be boring
X It can also be tiring, leading to errors and potentially accidents.

66
Q

what is distributed practice?

A

Distributed practice is when there are breaks in the session providing rest periods or changes of activity.

There are fewer repetitions and several skills can be practised rather than just one.

67
Q

example of distributed practice?

A

five attempts at kicking the rugby ball at posts, then rest and receive feedback from coach, while another player has their turn.

68
Q

when is distributed practice used?

A

when performer is:
beginner
young
not very fit

when the skill is
complex
open
high organisation
dangerous

69
Q

advantages and disadvantages of distributed practice

A

Advantages:
Allows recovery
Less mental pressure
Allows mental rehearsal
Reduces danger
The performer doesn’t get too tired.
It prevents boredom / keeps
motivation high.

Disadvantages:
Time consuming - may be difficult in large groups

70
Q

Psychological Warm Up

A

a performer gets mentally ready to give their very best.

71
Q

Mental Rehearsal

A

practicing the skill in your head before actually doing it.

72
Q

When can mental preparation be used?

A

In a warm up (psychological warm up)
Right before a skill is performed (mental rehearsal)
During competition, in a break or quarter/half time

73
Q

A psychological warm up is useful for the athlete to:

A

Focus their mind
Rehearse any tactics they’re about to use
Time to do mental rehearsal
Engage in positive self-talk
Review their goals
Do some deep breathing

74
Q

Many athletes will listen to music during a warm up. Why?

A

This may help them relax and zone out distractions. They may have a special playlist of songs to motivate them for what’s ahead.

75
Q

Psychological Warm Up Methods:

A

Mindfulness
Trigger words
Imagery
Mental rehearsal
Negative thought stopping
Deep breathing
Positive thinking / self talk

76
Q

why is Mental rehearsal important?

A

Athletes must be able to control their ‘arousal’ and make sure it’s at the appropriate level for the sport or skill they’re about to do.
These techniques help athletes to control their arousal, which allows them to focus.

77
Q

Deep breathing, What is it and why do it?

A

The athlete adjusts their breathing in order to become relaxed.

78
Q

Deep breathing, how?

A

The athlete should find a relaxing environment
Perform a series of breaths
Each breath should be slow, deep and rhythmic

79
Q

Imagery, What is it and why do it?

A

The athlete visualises (mentally rehearses) themselves performing. This helps to increase their confidence.

80
Q

imagery, how?

A

This can be used by athletes before competition
The athlete creates a mental picture of their performance
The picture should focus on the skills they need to perform
The athlete should picture positive outcomes

81
Q

Positive self talk, What is it and why do it?

A

A pep talk designed to increase an athlete’s confidence.

82
Q

positive self talk, how?

A

Athletes should develop a phrase they can repeat to themselves during training
It should be a positive phrase!
Useful before or during competition for reassurance and confidence

83
Q

example of imagery?

A

Owen Farrell uses a set routine every time he kicks a conversion in rugby.
He uses imagery to visualise the flight of the ball.
Routines allow players to focus and concentrate.
They imagine themselves performing the skill successfully.

84
Q

example of deep breathing?

A

usain bolt takes a deep breath when he is on the block, this helps him to focus

85
Q

example of positive self talk?

A

Michel Jordan uses positive self talk before a game

86
Q

advantages of mental preparation

A

builds confidence
improves concentration
improve results
overcome problems
reduce anxiety