Sport psychology (P2) Flashcards

(40 cards)

1
Q

Define skill

A

A learned action to bring about the result you want nat with certainty and minimum effort.

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2
Q

Define ability

A

Trait that determines an individual’s potential to acquire skill. Inherited from parents and remain fairly stable throughout life.

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3
Q

Explain basic skill and give an example

A

Doesn’t need much thought or decision making to do
-few decisions to be made
-learnt fairly quickly

E.g running

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4
Q

Explain complex skill with an example

A

Needs lots of thought or decisions making. Taught after experiencing success with basic skill
E.g a somersault in trampolining

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5
Q

Explain gross skill and give an example

A

Involves powerful movements performed by large muscle groups e.g sprinting, long jump

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6
Q

Explain fine skill and give an example

A

Uses smaller muscle groups to carry out precise movement that require accuracy and precision
E.g throwing a dart

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7
Q

Define an open skill and give an example

A

Performed in unstable environment where it’s affected by the people around you.

E.g pass in football

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8
Q

Define a closed skill and give an example

A

A skill that is always performed the same way in a stable environment

E.g sprinting 100m, pivoting, somersault

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9
Q

Define self-paced skill and give an example

A

Start of movement, speed and pace is controlled by the performer.

E.g choosing when and how fast to run in long jump

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10
Q

Define externally paced skill and give an example

A

Start of movement, speed and pace is determined by external factors

E.g gun signalling start of race, making a player in netball

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11
Q

Define performance goals and give an example

A

Personal standards to be achieved where performers compare themselves against previous attempts.

E.g PB, improve tackle technique

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12
Q

Define outcome goals and give an example

A

Goals that are focused on end result and performing better than other people

E.g winning, coming second in the tournament

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13
Q

What are the SMART targets with examples using football.

A

Specific: score 15 goals in a season in football
Measurable: number of goals recorded by coach
Accepted: coach and performer agree
Realistic: previously scored 12 goals in one season
Time-bound: set at start of season and will finish counting at the end

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14
Q

Use the information processing model to explain catching a ball

A

Input- watch flight of the ball and determining where it is going using selective attention where the performer chooses relevant signal of information
Decision making- chooses a skill (catching a ball) from short term and long term memory from previous successes.
Output- decision choice signal on how you are going to catch is sent to arm muscles.
Feedback- kinaesthetic feedback where you get feedback from receptors in the arm to tell you how well you caught it.

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15
Q

Use the information processing model to explain taking a penalty

A

Input- use selective attention to block out distraction and noise from the crowd and focus on ball and the goal and the goalkeeper
Decision making- decide on best way to perform penalty based on your previous practice of penalties
Output- your brain sends signals to muscles to tell where to aim the short and how powerful to kick it
Feedback- extrinsic feedback from coach telling you what you did right/ wrong.

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16
Q

Explain the advantages and disadvantages of verbal guidance

A

Advantages:
.can be combined with other types of guidance
.helpful for elite athletes who understand technical language

Disadvantages:
.less useful for beginners who might find it confusing if it uses complicated language
.less useful for complex skills which are difficult to explain

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17
Q

Explain the advantages and disadvantages of visual guidance

A

Advantages:
.works well for beginners- they can copy the skill
.can be used for closed skills that are always repeated the same way
.slow motion videos can be useful to highlight small details of a skill for elite performers

Disadvantage:
.lessuseful for complex and open skills
.have ti be clear and simple in order to be uesful for beginners

18
Q

Define manual guidance and give an example

A

When the coach physically moves your body through the technique.

E.g a coach guiding your arms when practising a golf swing

19
Q

Explain the advantages and disadvantages of manual guidance

A

Advantages:
.useful for beginners to get a feel pf a skill before doing it on their own
.helpful for teaching complex skill

Disadvantages:
.a performer could start to rely on it and not be able to do the skill without it
.difficult to use with big groups of learner

20
Q

Define mechanical guidance and give an example

A

Guidance using sports equipment.

E.g harness on the trampoline

21
Q

Explain the advantages and disadvantages of mechanical guidance

A

Advantages:
.useful for beginners as they can feel safe while practicing a new skill
.helpful for teaching complex skills

Disadvantages:
.a learner might be unable to perform the skill without the help of the equipment
.difficult to use in large groups

22
Q

Define and say who it’s best for:
-Intrinsic
-Extrinsic

A

Intrinsic= knowing how well you did the technique because of what it felt like. Best for elite performers.

Extrinsic= someone else tells you or shows you what happened and how to improve. Suited for beginners as they don’t have the experience or knowledge accurately assess their own performance.

23
Q

Define:
-KoP
-KoR

A

KoP= knowledge of performance- using extrinsic or intrinsic feedback to focus on how successful your movements and techniques were regardless the result. Best for elites.

KoR= knowledge of results- usually using extrinsic feedback and data to focus on the outcome. Best for beginners.

24
Q

Who is negative feedback best for?

A

Elites because it can help to motivate them by setting a goal to aim for but for beginners it could be demotivating.

25
Define arousal
A mental and physical state of alertness/ excitedness.
26
Explain the relationship between arousal and performance
.If arousal is low (under arousal), your performance will be low .As arousal increases so does performance to a certain point (optimal arousal) .After that, as arousal increases, performance decreases (over arousal)
27
Why does arousal help performance?
You'll be determined and ready to perform your skills well
28
Why might over arousal worsen your performance?
You might become anxious and nervous. You might become tense which can cause you to choke. You might also get overaggressive.
29
What type of skills need high arousal? Which need low?
Gross skills need high arousal. Fine skills need low arousal.
30
How can you control arousal?
.Deep breathing .Mental rehearsal .Positive self talk
31
Define motivation
The drive to succeed or the desire to achieve something
32
Define: -Intrinsic motivation -Extrinsic motivation
Intrinsic motivation- drive that comes from within a performer with the reward of self satisfaction or pride. Extrinsic motivation-drive experienced by a performer when striving to achieve a reward from an outside source.
33
Name and explain the two types of rewards from extrinsic motivation
Tangible- something physical you can touch e.g a certificate, medal Intangible- something that cannot be touched e.g praise
34
Which motivation is usually most effective? Why?
Intrinsic motivation because you're more likely to try hard in sport and carry on playing in the long run
35
What is the advantage and disadvantage of extrinsic motivation?
Advantage: .rewards and praise make you feel good about yourself so you're likely to want to perform well again. Disadvantage: .too many rewards can blind performer from the reason they wanted to play in the first place.
36
Define aggression
The deliberate intent to harm or injure another person
37
Define direct aggression and give an example
Involves physical contact with another person e.g rugby scrum, rugby tackles
38
What are the traits of introverts? What sports and skills are they likely to do?
.shy, like being alone .do fine skills that need low arousal .prefer individual sports
39
Define indirect aggression
Doesn't involve physical contact and is taken out on an object to gain an advantage. e.g a powerfully performed smash in tennis
40
What are the traits of extroverts? What sports and skills are they likely to do?
.sociable and talkative with people .team sports as they might get bored by themselves .gross skills that need high arousal