Sound in depth Flashcards

1
Q

Ira Glass’s two building blocks”

A
  • Anecdote - a sequence of actions in its purest form

- The moment of reflection - what it all means

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2
Q

More Tips from Glass

A
  • Conflict is the essence of the story
  • Keep it conversational
  • Visual details are great for putting us in the scene
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3
Q

Ask yourself:

A

what is important, fun, or exciting to you about this story? Make sure you are conveying that to the listener

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4
Q

Alex Chadwick:

A
  • Write and Talk in Short Sentences
  • Have more clarity and punch
  • Easier for listeners to process
  • Commas are the enemy
  • Pretend you are paid by the period
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5
Q

Sound wave

A

-Sound is a wave of energy (heard in pitches)

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6
Q

Wavelength:

A

from one peak to another

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7
Q

Frequency

A

-the pitch of sound
-Number of cycles per second (waves per second) described in Hertz (Hz)
-We interpret frequency as pitch
20 → 20k frequency in hertz

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8
Q

Amplitude

A
  • Is the loudness or volume of the sound
  • Measured from the crest or trough to the midline of a sound wave
  • Adobe auditions waveform editor displays amplitude of wave
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9
Q

Sample rate

A
  • Number of samples per second
  • CD audio has 44,100 samples per second (44.1 kHz)
  • Digital video and Tascam Zoom has 48000 samples per second (48 kHz)
  • The one we use is a little bit higher than that
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10
Q

Bit depth

A
  • Dynamic range of your sound

- In photographic terms, it’s like depth of field and number of f-stops you capture combined

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11
Q

Use omni mics when:

A

(located on front)

  • You have to record audio from multiple peopl
  • Sound you want to capture is coming from multiple directions
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12
Q

Use Uni Mics when:

A

(located on top)

  • Interviewing subjects in a controlled location
  • Audio is isolated to a small location
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13
Q

Timbre

A

the character or color of a sound apart from pitch or loudness

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14
Q

Ambience

A

background sound. (Remember to record room tone for continuity in editing)

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15
Q

Silence

A

part of sound, just like negative space is part of design

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16
Q

Sound perspective

A

perception of the sound in space. Stereo and Surround Sound, such as 5.1 and Atmos, give us tools for crafting sound perspective

17
Q

Sound presence

A

the subjective closeness a listener feels to the sound