Chapter 4 Flashcards
annimation
a process that uses a series drawings, paintings, cut outs, clay, or computer images to create the illusion of movement
blocking the talent
a part of the production process in which the director makes decisions about talent position and movement relative to camera position
crane
long armed, counterweighted camera mount device that allows sweeping camera moves through space
direct cinema
approach to documentary that relies on the observation of behavior , as opposed to narration or interviews
directed tension
sense of implied movement created by graphics lines or vectors within the frame or by the inherent tension of certain positions within the frame
dolly
- camera movement along the z-axis
2. wheeled camera mounts that can roll either on smooth floors or constructed tracks
illusion of depth
creation of an appearance of the third dimension within a two dimensional medium
long take
shot of relatively long duration that relies on camera and subject movement instead of editing
motion capture
creating a pattern of movement and inputting it into a computer. for computer animation, sensors can be placed on a human body and read to create the pattern or cameras used to track movement
motion graphics
computer animated text and other graphics that are often used for title sequences
pan
camera movement in which the camera pivots right or left
pedestral
- camera movement up and down through space
2. heavy, wheeled camera mount used in studio productions
persistence of vision
perceptual occurrence in which the human brain fills in the gaps between rapidly projected individual frames of an action that has been broken down into a series of still images
perspective
perception of depth and distance from a particular point of view. Linear perspective represents three dimensional space in two dimensions by having parallel lines converge at the horizon line
phi phenomenon
perceptual occurence in which the human eye perceives two closely proximate lights flashing in quick succession as movement