Socio-cultural influence Flashcards
What is a role model?
A role model is a person that is looked up to by others as an example to be imitated.
What are the factors affecting participation?
Gender, ethnicity, age and family and friends.
How does gender affect participation?
It affects it because boys and men are more likely to engage in sporting activities than women and girls. Discrimination has often meant that girls and women have not been able to compete in the same competitions as men. They have been seen as the weaker sex.
How does Ethnicity affect participation?
It affects it because people from ethnic minority backgrounds often play the sports that are associated with their cultures.
How does age affect participation?
It affects it because many people who are working do not have the time and the income to spend on sport. Also, age affects participation because flexibility decreases with age, skill levels can improve with age and older people are more likely to suffer injuries.
How does family, friends and peers affect participation?
Family:
If one family member is enthusiastic about sport, they will pass it onto another family member. They can also become a role model.
Friends:
If your friends are engaging in sport, you are more likely to do so too.
What is commercialisation?
Commercialisation is the management or exploitation of a person, activity or organisation in order to make a profit.
What is media?
Media is a diverse range of technologies that act as a means of communication.
What role has the media played in the commercialisation of sport?
The role that they have played is that television companies play large sums of money to broadcast sporting events.
What are the different types of media?
Broadcast, Radio, Internet and social media, print media and outdoor media.
What is a sponsor?
A sponsor is an individual or group that provides financial or other forms of support to an event, activity or a person.
What is sponsorship?
Sponsorship is provision of funds or other forms of support to an event, activity or a person.
What is technology?
Technology is the application of scientific knowledge for practical purposes.
What are three examples of technology that are used today?
Hawkeye, performance analysis aids and television match official.
What are the positive impacts of technology?
Performers:
It can help to improve performance.
Can review decisions that have gone against them.
Sport:
Makes competition fairer.
Guarantees that correct decisions are made.
Officials:
Provides officials with additional help.