social and cultural influences Flashcards

1
Q

define leisure

A
  • time spent away from work and free from obligations
  • free time, which many allocate to recreational activities
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2
Q

define physical recreation

A
  • physical activity or pastime that promotes
  • health, relaxation, enjoyment
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3
Q

define sport

A
  • activity that involves physical exertion and skill
  • either as an individual or part of a team
  • competing against another person or team
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4
Q

define play

A
  • taking part in a sport or activity for enjoyment
  • winning is not important, rules often made up/adapted
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5
Q

factors that influence what recreational activities people do during leisure time

A
  • age
  • interests
  • social circumstances
  • family influences
  • peer influences
  • facilities available
  • area where u live
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6
Q

how does age influence what recreational activities people do in leisure time

A
  • old people likely to choose low intensity activities
  • over more physically demanding ones
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7
Q

how does family influences influence what recreational activities people do in leisure time

A
  • family members may show interest in/encourage you
  • to pursue certain activities
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8
Q

how does where u live influence what recreational activities people do in leisure time

A
  • affect activities available to u
  • national culture may influence
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9
Q

how does social circumstances influence what recreational activities people do in leisure time

A
  • many unable to afford expensive activities
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10
Q

how do peer influences influence what recreational activities people do in leisure time

A
  • if peer grp approve/encourage
  • more likely
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11
Q

how do facilities influence what recreational activities people do in leisure time

A
  • availability/standard
  • influence activities able to take part in
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12
Q

how do interests influence what recreational activities people do in leisure time

A
  • more likely to take part in activities
  • that spark interest
  • vs those we care less abt
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13
Q

factors that influence growth in leisure activities

A
  • inc leisure time
  • adv in tech
  • impr healthcare
  • better health awareness
  • more leisure facilities
  • red. cost of equipment
  • impr. travel methods
  • wider media coverage
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14
Q

how does more leisure time influence growth of leisure activities

A
  • more free time for rec. activities
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15
Q

how does technological advancement influence growth of leisure activities

A
  • hh tech
  • free up time for leisure activities
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16
Q

how does health awareness influence growth of leisure activities

A
  • health benefits of exercise
  • motivating to participate
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17
Q

levels of sports development pyramid

A
  • elite
  • performance
  • participation
  • foundation
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18
Q

characteristics of elite level

A
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19
Q

characteristics of performance level

A
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20
Q

characteristics of participation level

A
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21
Q

characteristics of foundation level

22
Q

types of sponsorship

A
  • financial support
  • clothing/footwear/equipment
  • provision of specialist facilities
23
Q

advantages of sponsorship to performer/team

24
Q

disadvantages of sponsorship to performer/team

25
Q

advantages of sponsorship to sponsor

26
Q

disadvantages of sponsorship to sponsor

27
Q

advantages of sponsorship to sport/event

28
Q

disadvantages of sponsorship to sport/event

29
Q

advantages of sponsorship to audience/spectators

30
Q

disadvantages of sponsorship to audience/spectators

31
Q

types of media coverage

A
  • television
  • internet/social media
  • print
  • radio
32
Q

advantages of media coverage to performer

33
Q

disadvantages of media coverage to performer

34
Q

advantages of media coverage to sport/event

35
Q

disadvantages of media coverage to sport/event

36
Q

advantages of media coverage to audience/spaectators

37
Q

disadvantages of media coverage to audience/spectators

38
Q

advantages of being a host nation

A
  • stadia/training facilities
  • home adv
  • inc national pride
  • imp tourism
  • inc employment
  • legacy implications
  • infrastructure
39
Q

difference between professional and amateur

40
Q

use of tech in sport

A
  • decision-making by officials
  • recording time/distance
  • enhancing performance
41
Q

positive impact of technology on officials

42
Q

positive impact of technology on performers

43
Q

positive impact of technology on audience/spectators

44
Q

positive impact of technology on sport/event

45
Q

negative impact of technology on officials

46
Q

negative impact of technology on performers

47
Q

negative impact of technology on audience/spectators

48
Q

negative impact of technology on sport/event

49
Q

factors affecting access to physical activity

A
  • age
  • gender
  • disability
  • social/cultural influences
50
Q

factors affecting participation

A
  • access
  • discrimination
  • education
  • environment/climate
  • family
  • financial considerations
  • media coverage
  • role models
  • time/work commitments
51
Q

strategies to increase participation

A
  • promotion
  • provision
  • access