Skinner Flashcards

1
Q

skinner’s psychology

A

reinforcement theory

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2
Q

skinner’s summary

A

skinner believed that personality is a pattern or collection of operant behaviors. he valued measurable and observable concepts, as only what is measurable was valid to him. he used a system of negative and positive reinforcements and positive and negative punishments to guide behavior. this shows his theory that human personality/behavior is created by a direct interaction with our environmentto skinne

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3
Q

to skinner, personality is the same as

A

behavior

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4
Q

skinner called psychology

A

what an organism does

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5
Q

operant contitioning

A

(skinner)
-antecedent > behavior > consequence

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6
Q

shaping

A

(skinner)
-rewarding successive approximations to move towards the target behavior

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7
Q

punishment teaches

A

(skinner)
what NOT to do, not what TO do

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8
Q

positive reinforcement

A

adding something positive, in order to reward desired behavior
-end is GOOD for the subject

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9
Q

negative reinforcement

A

taking away something you do not like, in order to reward desired behavior
-end is GOOD for the subject

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10
Q

positive punishment

A

adding something you do not like, in order to punish undesired behavior
-end is BAD of the subject

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11
Q

negative punishment

A

taking away something you like, in order to punish undesired behavior
-end is BAD for the subject

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12
Q

schedules of reinforcement

A

(skinner)
-interval and ratio

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13
Q

fixed interval

A

(skinner)
-set amount of time
-ex: getting paid every two weeks

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14
Q

fixed ratio

A

(skinner)
-set amount of actions/things
-ex: putting 5 coins in the vending machine to get a snack

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15
Q

variable interval

A

(skinner)
-vague amount of time
-ex: getting a bonus sometime this year

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16
Q

variable ratio

A

(skinner)
-vague amount of actions/things
-ex: slot machines

17
Q

token economy programs

A

using rewards (tokens) to reinforce desired behavior

18
Q

behavior modification program

A

using outside influences to change behavior