SESSION 10 - A metaverse: taxonomy, components, applications, and open challenges Flashcards
What are differences between the novel metaverse and the earlier metaverse?
o rapid development of deep learning dramatically improves the accuracy of vision and
language recognition, and the development of generative models enables a more immersive
environment and natural movement
o processing time and complexity were reduced
o Metaverse previously served based on PC access and had low consistency due to time and
space constraints, but now it is possible to easily access the Metaverse anytime, anywhere o virtuous cycle ecosystem in which the inflow and income of producers increase as users and usage time increase while serving various contents, and thus sales of digital advertisements
increase
o the current Metaverse differs from the previous one because program coding can be done in
the Metaverse world, and it is more bonded to real life with virtual currency
Whats the difference between metaverse and AR/VR?
VR-related studies focus on a physical approach and rendering, Metaverse has a strong aspect as a service with more sustainable content and social meaning
o Metaverse does not necessarily use AR and VR technologies
o Metaverse has a scalable environment that can accommodate many people is essential to
reinforce social meaning
What are the three components that the large scale metaverse required?
o hardware improvements
o the development of the recognition and expression model that leverages the parallelism of
the hardware
o the availability of content that people immerse in and participate in
What is the metaverse?
o three-dimensional virtual world where avatars engage in political, economic, social, and
cultural activities
o various definitions and similar concepts exist
§ e.g.,divisionintolife-logging,mirrorworld,augmentedreality,andthevirtualworld according to whether the implemented space is reality- oriented or virtual-centred, and whether the implemented information is external environment information- centred and individual-centred
What is extended reality? (XR)
o XR is an extended reality, which is terms used to include VR, AR, and MR. XR is used for virtual
commerce or v-commerce to create computer-mediated indirect experiences
What are the benefits of the metaverse?
o People can lead a stable cyber life in the Metaverse because they can distinguish between real-life and virtual life
o social impact depends on the ecosystem, it is important to consider many aspects of social impact, including potential exacerbation of social inequities, computation demands, economics, legality, and ethics
o possible to use infinite resources that can be created indefinitely online rather than a deduction compensation from limited resources in the real-life world
o less limited by time and space and can exist in multiple places through avatars, so the
communication style is changed from 1: N broadcasting to 1:1 interaction
o most effective in places like Africa where experiential education is difficult
o High-contrast vision, long-distance vision, and volume augmentation for people with visual
difficulties enable people with disabilities to live the same lives as ordinary people in
Metaverse
What are the limitations of the metaverse?
o when the number of users accessing decreases, the world cannot be maintained
o in order to maintain continuity, a connection relationship must be maintained continuously in
a relatively low-spec mobile device that can always be accessed
o storing all experiences in memory storage has limitations in utilization and capacity, so
memory research on effectively finding and reusing important episodes is needed
o latecomer platforms should consider import/export methods that bring the existing user
experience and provide continual usability
o some sensations are better felt in real life
o as the program becomes more sophisticated, it faces the limit of sophistication in a complex
application
o it is necessary to study more complex persona modelling in consideration of the situation
o NPCs in the role of residents of the Metaverse must be able to cope with various unexpected
situations because the allowable range of scenarios is wide
o there is a lot of work to study for individuals to start development without experience
o not enough information for practical details to make complex and realistic implementations o a collaborative system for an individual developer is important to co-develop without
designing the entire system