Sanchez et al 2012 Flashcards

1
Q

aim

A

investigating the role of technology, in particular video gaming on the visospatial sketchpad by m

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2
Q

participants

A

60 native english speakers from a large public university

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3
Q

procedures

A

iv = the conditions// type of training the participants underwent

  • SPATIAL TRAINING - playing halo (a combat game smth moving around complex maps and objects)
  • NON SPATIAL TRAININGS - playing some random ass wordwhomp game

afterwards the participants were given an essay to read abt the tectonic plates (that purpusfuly did not involve any visul information so that theyd have to use their visuospatial sketchpad to visualise it)

the participants asked to write an essay about what caused mt helen in washington to erupt, using the knowledge they acquired in reading the text

then, they were asked to play a paper folding and rotating test

essays were assessed (based o how well the tiopic was explained) by professionals, oblivious to th experiment

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4
Q

results

A

participants in the spatial training condition, who played halo had a significantly better performance in the essay, as well as the card folding and rotating test

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5
Q

conclusion

A

technologies can have a positive impact on visuospatial thinking (in particular spatial)

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