Response Time Flashcards
1
Q
Reaction time
A
- no movement
- the time it takes from receiving information to making a decision
2
Q
Movement time
A
- the time it takes to act on the decision
E.g. 100m sprint - time between pushing against the blocks and hitting the tape.
3
Q
Response time
A
- how long it takes from receiving a stimulus through your senses to completing your responding action
E.g. 100m race - time between hearing the gun and hitting the tape - broken down into reaction time and movement time
4
Q
What is simple reaction time
A
- when there is one specific response to one stimulus
E.g. athlete at the start of the race responding to the gun - produces faster reaction and response, as athlete only has to think about one thing before they react
5
Q
What is Choice reaction time
A
- choosing from numerous stimuli
- response time is much slower
- can be made if player has to choose a number of responses once the correct stimulus has been chosen
E.g. team games, player has to choose the correct stimulus from various indicators - process is slower & the number of choices is a factor effecting response time
6
Q
What are the factors that influence response time
A
- Number of choices: Hick’s Law
- Single-channel hypothesis
- The psychological refractory period
7
Q
Hick’s Law
A
- law states that as the number of choices increases, so does the reaction time.
In sport - uses as an advantage as it keeps the player guessing e.g. varying a serve in tennis - the variety increases the response preparation time -> delay actions of the opponent.
- HOWEVER players can become familiar with their env e.g. get used to the types of serves being played
-> so their response becomes quicker - graph shows increase then a levelling out at the top (reaction time Y and number of choices X)
8
Q
The single-channel hypothesis
A
- states that stimuli can only be processed at one time
- therefore a 2nd stimulus must wait until the first has been processed before it can be processed
- therefore delay in processing increases the response time ->
The more choices the slower the response
9
Q
The psychological refractory period (PRP)
A
The confusion caused by the arrival of a second stimulus before we have processed the first = PRP
- performer may freeze for the split second it takes to sort out the conflicting info,
- before you sort out the new stimulus you have to discard the old and now useless stimulus and this causes a delay
- ways you can deceive an opponent to force a delay in their response
E.g. performing a fake or dummy pass to fool an opponent
10
Q
Example in sport of the PRP
A
- S1 = first stimulus e.g. the ball to the right for a right-hand volley in tennis
- R1 = the response to S1, a right-handed forehand volley
- S2 = the ball hitting the net which means the volley is now not going to happen
- R2 = the response to the deflection which will happen, or not, after a delay while S1 is dealt with