2.1 Information Processing Flashcards
1
Q
Input stage of information processing
A
- uses the senses to pick up information from the sporting environment
- information from the environment = the display
2
Q
Senses
A
- five senses which are important in sport - used to collect information known as receptor systems:
Sight, auditory, touch, balance, kinesthesis. - internal senses called the proprioceptors e.g. touch, balance, kinsethesis
- external senses e.g. sight, hearing
3
Q
Decision making
A
- performer makes a decision based on all the information collected by the senses
- receives all the information from the 5 senses and has to sort through them.
- separating the relevant information from the irrelevant information = selective attention
4
Q
Developing Selective attention
A
- automatic in top performers
- if the stimulus is more intense, loud or bright - develops the art of concentration.
- learn to ignore the irrelevant information by training with distractions in a realistic enviroment
- improved motivation and the application of mental practise
5
Q
Benefits of selective attention
A
- improve reaction time - begin the movements earlier
- increases the chance of making the right decisions
- concentrate on the more detailed aspects of the task
- can take the (smaller) more relevant information and pass it into the second stage of the memory model
6
Q
DCR
A
- perceptual stage of information processing involves 3 aspects of activity:
Detection = performer picks up relevant information (input)
Comparison = match the information identified to the information already in the memory
Recognition = used information from the memory to identity a response = action
7
Q
Translatory mechanisms
A
- convert the information so that decisions can be be made.
- uses past experiences so that the information received can be linked with the experiences and sent to the memory systems
- actions are stored in the memory in the form of motor programmes
- pick out the appropriate motor programmes
8
Q
Output - effector mechanism and the muscular output and feedback
A
effector mechanism:
- network of nerves that is responsible for delivering decisions made during the perceptual process to the muscles to make the action
- the muscles will receive the information in the form of coded impulses - contract and responce begins
Feedback:
- information used during / after the response to aid movement correction.
9
Q
Whitings model - applied to tennis return
A
- The environment- contains the information needed to perform
- The display - information is available to the tennis player e.g. the court, crowd, opponent, initial flight of the ball.
- Receptor systems - uses 5 senses to collect the information from the display e.g. sound of the ball
- Perceptual mechanism - player detects information picked up by the receptors.
Ensures it is filtered by selective attention - Translatory mechanisms - tennis player compare the relevant information to an action
- Effector mechanism - sends the coded impulse to the muscles
- Muscles pick up this impulse + begin to contract
- Output and feedback