2.1 Information Processing Flashcards

1
Q

Input stage of information processing

A
  • uses the senses to pick up information from the sporting environment
  • information from the environment = the display
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2
Q

Senses

A
  • five senses which are important in sport - used to collect information known as receptor systems:
    Sight, auditory, touch, balance, kinesthesis.
  • internal senses called the proprioceptors e.g. touch, balance, kinsethesis
  • external senses e.g. sight, hearing
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3
Q

Decision making

A
  • performer makes a decision based on all the information collected by the senses
  • receives all the information from the 5 senses and has to sort through them.
  • separating the relevant information from the irrelevant information = selective attention
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4
Q

Developing Selective attention

A
  • automatic in top performers
  • if the stimulus is more intense, loud or bright - develops the art of concentration.
  • learn to ignore the irrelevant information by training with distractions in a realistic enviroment
  • improved motivation and the application of mental practise
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5
Q

Benefits of selective attention

A
  • improve reaction time - begin the movements earlier
  • increases the chance of making the right decisions
  • concentrate on the more detailed aspects of the task
  • can take the (smaller) more relevant information and pass it into the second stage of the memory model
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6
Q

DCR

A
  • perceptual stage of information processing involves 3 aspects of activity:
    Detection = performer picks up relevant information (input)
    Comparison = match the information identified to the information already in the memory
    Recognition = used information from the memory to identity a response = action
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7
Q

Translatory mechanisms

A
  • convert the information so that decisions can be be made.
  • uses past experiences so that the information received can be linked with the experiences and sent to the memory systems
  • actions are stored in the memory in the form of motor programmes
  • pick out the appropriate motor programmes
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8
Q

Output - effector mechanism and the muscular output and feedback

A

effector mechanism:
- network of nerves that is responsible for delivering decisions made during the perceptual process to the muscles to make the action
- the muscles will receive the information in the form of coded impulses - contract and responce begins

Feedback:
- information used during / after the response to aid movement correction.

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9
Q

Whitings model - applied to tennis return

A
  1. The environment- contains the information needed to perform
  2. The display - information is available to the tennis player e.g. the court, crowd, opponent, initial flight of the ball.
  3. Receptor systems - uses 5 senses to collect the information from the display e.g. sound of the ball
  4. Perceptual mechanism - player detects information picked up by the receptors.
    Ensures it is filtered by selective attention
  5. Translatory mechanisms - tennis player compare the relevant information to an action
  6. Effector mechanism - sends the coded impulse to the muscles
  7. Muscles pick up this impulse + begin to contract
  8. Output and feedback
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