Research Methods Flashcards

1
Q

The 6 Elements of the Human-Machine System

A

Human (Perception->Cognition->Action) to System (Controls->Operation->Display)

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2
Q

Research: Consideration for use and Quest for fundamental understanding?

A

Use-inspired basic research (Pasteur)

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3
Q

Research: Consideration for use but no desire for fundamental understanding?

A

Pure applied research (Edison)

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4
Q

Research: No consideration for use but quest for fundamental understanding?

A

Pure basic research (Bohr)

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5
Q

3 Goals of Science

A
  1. Description, 2. Prediction, 3. Explanation/Understanding
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6
Q

Benefits of Theory

A
  1. Enables use to real-world problems, 2. Provides quantitative predictions, 3. Recognize relationships between problems, 4. Cheaply and effectively aid system design
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7
Q

Operationally-defined variables

A

A variable that is defined in terms of the operations or techniques that the researcher uses in order to measure or manipulate it.

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8
Q

Subject variables

A

Human characteristics (individual differences)

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9
Q

Construct validity

A

A measure of the of whether or not the experiment actually measures the intended construct

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10
Q

Ecological validity

A

Do the behaviors in the experiment reflect the real world?

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11
Q

Differential Research

A

Observe groups that are differentiated on the basis of some preexisting variable

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12
Q

Within subjects experiements

A

All participants receive all conditions, but have issues with carryover effects and practice/fatigue effects

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13
Q

Descriptive research

A

Acquire data about an event or phenomenon that cannot be controlled or replicated

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14
Q

Factors of “Usability”

A
"Learnability"
Efficiency
"Memorability"
Error Rate
Satisfaction
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15
Q

Achieving Usability (7 Principles)

A
Knowledge in the World + Head
Simplify the Structure of Tasks
Make Things Visible
Get the Mapping Right
Exploit the Power of Constraints
Design for Error
Standardize
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16
Q

Affordances

A

Properties of objects or systems that allow an action to be performed (e.g. door knob affords twisting, pushing, or pulling)

17
Q

Gulf of Execution

A

The gap between the user’s goal and the means of executing that goal

18
Q

Gulf of Evaluation

A

The degree to which the system provides representations that can be directly perceived and interpreted by the user

19
Q

Response Compatibility

A

Movement of control should match the outcome goal

20
Q

Front End Analysis

A

Analysis that occurs before design solutions are generated

21
Q

Types of Analysis

A

Front end, User, Function, Task, Environment