Removal of the Guard Flashcards
White to play and win a pawn
2-130: 1.Bxg6 Bxh3 1…fxg6 2.Rxe6. 2.Bxf7+ The bishop is a desperado – it is lost anyway, so it will sell itself as dearly as possible. 2…Rxf7 3.gxh3.
Black to play and win
2-131: 1…Rg1+ 2.Kxg1 Qxe1+ picks up the queen for a rook.
White to play and win
2-132: 1.Rxd5 Bxd5 2.Rxf6 wins two pieces for a rook (and gets rid of the bishop-pair), worth about two pawns, but more importantly, it leaves White with an easily winning position.
White to play and win
2-133: 1.Bxe6 fxe6 2.Qxg4 wins the knight.
White to play and win
2-134: 1.Bxg7 1.Rxf6 also works, e.g., 1…Bxf6 2.Bg7! with mate on h7 or h8 next. 1…Kxg7 2.Rxf6 exf6 2…Rh8 3.Rxf7+ Kg8 and White is up a piece and will soon mate after 4.Rh7; 2…Kxf6 3.Rf1+ Kg7 4.Qh7#.
White to play and win
2-135: 1.Qxb7 and if 1…Qxb7?? 2.Rxe8# or 1…Rxe1+ 2.Rxe1 Qxby?? 3.Re8#.
White to play and win
2-136: 1.Rxd4 Nxd4 2.Kxf2 and White wins a piece.
White to play and win a pawn
2-137: 1.Bxf6 Bxf6 2.Nxd5 wins the d-pawn.
Black to play and win
2-138: 1…Qe1+ 2.Qf1 Bh2+ wins the queen.
White to play and win
2-139: 1.Rxf6 Qxf6 2.Bxd5+ Kg7 3.Bxa8 wins the pawn and the knight.
White to play and win
2-140: 1.Nxd7 Qxd7 2.Qxe6 wins a piece for White.
Black to play and win
2-141: 1…Rxf3 2.Bxf3 Nf2+ If 2…Qh2+?? 3.Qxh2. 3.Qxf2 Qxf2 wins the queen.
White to play and win a pawn
2-142: 1.Nxf6+ Bxf6 2.Bxh6 wins the h-pawn.
Black to play and win
2-143: 1…a4 2.Nc1 Ba5 and 3…d2 can only be stopped by 3.Nxd3. On 2.Nd2 Bd4, the b-pawn falls with an easy win.
Black to play and win a pawn
2-144: 1…cxd4 overworks the knight, so that 2.Nxd4 Nxe5 wins the e-pawn. If 2.Nb5, then 2…Bb4+, and Black has an advantage.
Black to play and win a pawn
2-145: 1…Ra4+ removes the defender of the g-pawn. 2.Kf3 Bxg5.
Black to play and win
2-146: 1…Nd4+ 2.Kf2 Qxd1 wins the queen.
White to play and win
2-147: 1.b3 Rb4 2.a3 2.c3 is also good. 2…Be3 If 2…Rb6 3.Rxd4. 3.axb4 Bxd2+ 4.Kxd2 wins a piece.
White to play and win
2-148: 1.Bh7+ wins the queen for a bishop, which is superior to just 1.Rxf8+ winning the queen for a rook and leaving White down a pawn.
Black to play and win
2-149: 1…b5+ 2.Ka5 Rxb3 wins the rook.
Black to play and win
2-150: 1…Nxd4 2.hxg4 If 2.Nxd4? Qh2# is the point. 2…Nxe2+ 3.Nxe2 Black wins a queen and pawn for two knights. This is a famous trap pattern in many opening and therefore well worth knowing.
White to play and win
2-151: 1.Bxa6 bxa6 2.Nxc7+ wins at least the exchange.