Removal of the Guard Flashcards

1
Q

White to play and win a pawn

A

2-130: 1.Bxg6 Bxh3 1…fxg6 2.Rxe6. 2.Bxf7+ The bishop is a desperado – it is lost anyway, so it will sell itself as dearly as possible. 2…Rxf7 3.gxh3.

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2
Q

Black to play and win

A

2-131: 1…Rg1+ 2.Kxg1 Qxe1+ picks up the queen for a rook.

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3
Q

White to play and win

A

2-132: 1.Rxd5 Bxd5 2.Rxf6 wins two pieces for a rook (and gets rid of the bishop-pair), worth about two pawns, but more importantly, it leaves White with an easily winning position.

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4
Q

White to play and win

A

2-133: 1.Bxe6 fxe6 2.Qxg4 wins the knight.

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5
Q

White to play and win

A

2-134: 1.Bxg7 1.Rxf6 also works, e.g., 1…Bxf6 2.Bg7! with mate on h7 or h8 next. 1…Kxg7 2.Rxf6 exf6 2…Rh8 3.Rxf7+ Kg8 and White is up a piece and will soon mate after 4.Rh7; 2…Kxf6 3.Rf1+ Kg7 4.Qh7#.

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6
Q

White to play and win

A

2-135: 1.Qxb7 and if 1…Qxb7?? 2.Rxe8# or 1…Rxe1+ 2.Rxe1 Qxby?? 3.Re8#.

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7
Q

White to play and win

A

2-136: 1.Rxd4 Nxd4 2.Kxf2 and White wins a piece.

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8
Q

White to play and win a pawn

A

2-137: 1.Bxf6 Bxf6 2.Nxd5 wins the d-pawn.

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9
Q

Black to play and win

A

2-138: 1…Qe1+ 2.Qf1 Bh2+ wins the queen.

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10
Q

White to play and win

A

2-139: 1.Rxf6 Qxf6 2.Bxd5+ Kg7 3.Bxa8 wins the pawn and the knight.

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11
Q

White to play and win

A

2-140: 1.Nxd7 Qxd7 2.Qxe6 wins a piece for White.

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12
Q

Black to play and win

A

2-141: 1…Rxf3 2.Bxf3 Nf2+ If 2…Qh2+?? 3.Qxh2. 3.Qxf2 Qxf2 wins the queen.

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13
Q

White to play and win a pawn

A

2-142: 1.Nxf6+ Bxf6 2.Bxh6 wins the h-pawn.

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14
Q

Black to play and win

A

2-143: 1…a4 2.Nc1 Ba5 and 3…d2 can only be stopped by 3.Nxd3. On 2.Nd2 Bd4, the b-pawn falls with an easy win.

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15
Q

Black to play and win a pawn

A

2-144: 1…cxd4 overworks the knight, so that 2.Nxd4 Nxe5 wins the e-pawn. If 2.Nb5, then 2…Bb4+, and Black has an advantage.

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16
Q

Black to play and win a pawn

A

2-145: 1…Ra4+ removes the defender of the g-pawn. 2.Kf3 Bxg5.

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17
Q

Black to play and win

A

2-146: 1…Nd4+ 2.Kf2 Qxd1 wins the queen.

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18
Q

White to play and win

A

2-147: 1.b3 Rb4 2.a3 2.c3 is also good. 2…Be3 If 2…Rb6 3.Rxd4. 3.axb4 Bxd2+ 4.Kxd2 wins a piece.

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19
Q

White to play and win

A

2-148: 1.Bh7+ wins the queen for a bishop, which is superior to just 1.Rxf8+ winning the queen for a rook and leaving White down a pawn.

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20
Q

Black to play and win

A

2-149: 1…b5+ 2.Ka5 Rxb3 wins the rook.

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21
Q

Black to play and win

A

2-150: 1…Nxd4 2.hxg4 If 2.Nxd4? Qh2# is the point. 2…Nxe2+ 3.Nxe2 Black wins a queen and pawn for two knights. This is a famous trap pattern in many opening and therefore well worth knowing.

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22
Q

White to play and win

A

2-151: 1.Bxa6 bxa6 2.Nxc7+ wins at least the exchange.

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23
Q

White to play and win

A

2-152: 1.Rd1+ Kc5 2.Kxe6 wins the rook.

24
Q

Black to play and win

A

2-153: 1…Bxf3 Even better than 1…Nxf3+ 2.gxf3. 2.gxf3 Nxh3+ 3.Kh2 Qh4 4.Rh1 Nf4+ and Black wins easily.

25
White to play and win
**2-154: 1.Nd5** Overworking the knight, which is guarding the mate o h7. **1...Re8** If 1...Nxd5 2.Qxh7#. **2.g5** 2.Nxf6+ exf6 3.Qxh7+ Kf8 4.g5 also wins. **2...Nh5 3.Rxh5 gxh5 4.Nf6+ exf6 5.gxf6** and Black must give up his queen to avoid checkmate.
26
Black to play and win
**2-155: 1...Rd2+ 2.Kc4 Kxe4** wins the rook.
27
White to play and win a pawn
**2-156: 1.Nxc6 Rxc6 2.Rxd5** wins a pawn.
28
Black to play and win a piece
**2-157: 1...d5 2.Rxa7 dxe4** wins the bishop.
29
White to play and win
**2-158: 1.Kh2** attacks the knight, which is guarding the bishop, so one of them is lost.
30
White to play and win
**2-159: 1.Rh8+** wins a queen for a rook -- with mate soon to follow.
31
Black to play and win
**2-160: 1...Ba6** A skewer sets up removal of theguard. **2.Qb6 Bxd3 3.Bxd3 Qxc1+** wins the bishop.
32
Black to play and win
**2-161: 1...Rxe2+ 2.Rxe2 Qxd4+** wins the queen.
33
Black to play and win a pawn
**2-162: 1...Rxd2 2.Bxd2 Nxe5** wins the e-pawn, as the knight is overworked. 1...Nxe5 also works: 1...Nxe5 2.Nxe5 Rxd2 3.Bxd2 Rxd2 or 1...Nxe5 2.Rxd3 Nxd3.
34
White to play and win material
**2-163: 1.Rxe6 Qxe6 2.Rxg4** wins two pieces for a rook.
35
Black to play and win
**2-164: 1...Rd1+ 2.Rxd1** The only move! **2...Qxc6** winning a queen for a rook. This is a common -- and effective -- pattern.
36
White to play and win
**2-165: 1.Rxa5** The double attack fails: 1.Qa3? Nec6. **1...Qxa5 2.Bxe7** wins two pieces for a rook.
37
Black to play and win a pawn
**2-166: 1...Ne5 2.Qd1** 2.Qxd4?? Nxf3+ wins the queen on a discovery. **2...Nxc4** wins the c-pawn.
38
White to play and win
**2-167: 1.h6+ Kh7 2.Qxf6** wins the queen.
39
Black to play and win a pawn
**2-168: 1...Bxh3 2.Bxh3 Qxd5** is a common pattern that wins a pawn.
40
Black to play and win
**2-169: 1...Qxg2+** 1...Qf1+ 2.Rg1 Qxg1+ is similar. **2.Kxg2 gxf6** winning a rook.
41
White to play and win a pawn
**2-170: 1.Bxf6+ exf6 2.Qxd6** wins the d-pawn.
42
Black to play and win a pawn
**2-171: 1...Rb3+ 2.Kf2 exf4** wins the f-pawn.
43
Black to play and win
**2-172: 1...e6 2.Rxf7+** Moving the knight and losing the rook is even worse, as is moving the rook and losing the knight. It is better to lose the exchange than lose a piece! **2...Kxf7.**
44
Black to play and win
**2-173: 1...Rc3+** wins a rook.
45
White to play and win
**2-174: 1.c5** wins either the bishop or the knight it is guarding. After 1...Nd5 2.cxd6 cxd6 3.e7, White is winning.
46
White to play and win a piece
**2-175: 1.Rd5+ Ke6 2.Rdxc5** wins the bishop.
47
White to play and win
**2-176: 1.Rxd6 cxd6 2.Rxe7** wins two pieces for a rook.
48
Black to play and win
**2-177: 1...a2 2.Rxb5+** If 2.Kxa2 Kxb4. **2...Rxb5+ 3.Kxa2** and Black wins a rook.
49
Black to play and win
**2-178: 1...Rd8** A skewer. **2.Qa1** The queen must guard the rook, but **2...Qxe4** wins the bishop.
50
White to play and win
**2-179: 1.Nxf6+ Rxf6** If 1...Kf7 2.Nxe8 Rxd2 3.Rxd2 Rxe8 also leaves White ahead a rook. **2.Qxd8** wins a rook.
51
White to play and win
**2-180: 1.Bxh3 Qxh3 1.Rxc6** wins a piece.
52
Black to play and win a pawn
**2-181: 1...Nxf5 2.exf5 Nxd5** wins the d-pawn. If 3. f6?, then 3...Nxf6.
53
Black to play and win a pawn
**2-182: 1...Nxa3 2.bxa3 Qxc3** wins an important pawn. This is a common "Open Sicilian" tactic for Black.
54
White to play and win
**2-183: 1.Bxf6 Bxf6 2.Rxf6 Qxf6 3.Qxc5** wins two pieces for a rook.
55
White to play and win
**2-184: 1.Nxd5 Bxd5** 1...Bxg5 2.Nxb6 wins the queen. **2.Bxe7** wins a piece.