Checkmates Flashcards
White to play and mate
3-1: 1.Kg3! Qe4 Other moves are just as useless, as the multiple checkmate threats cannot be stopped. 2.Qf2+ Or 2.Qc1+ Qc1+ 3.Qxe1#. 2…Kh1 3.Qh2#.
White to play and mate
3-2: 1.Rg7+ Kh8 2.Rh7+ Kg8 3.Rag7#. This pattern occurs frequently, so remember it!
White to play and mate
3-3: 1.Kb6 If 1.Kxc4?? Kxb7 is an easy draw. 1…c3 2.a5 c2 3.a6 c1Q 4.a7#.
White to play and mate
3-4: 1.Nf6+ Kh8 2.Rg8#.
White to play and mate in two
3-5: 1.Qh8+ Bxh8 2.Rxh8#.
White to play and win
3-6: 1.Nxg5! Qd4+ If 1…Qh3 2.Nxh3 wins easily. 2.Kg2 and Qh7# is unstoppable.
White to play and mate
3-7: 1.Ng6 and Black can only delay Rh8# for three moves by interposing the queens on the eighth rank.
White to play and mate
3-8: 1.Bh7+ Kh8 2.Bg6+ Kg8 3.Qh7+ Kf8 4.Qxf7#. This works when f7 is undefended.
Black to play and mate
3-9: 1…Qg2+ 2.Kxg2 Nf4++ 3.Kg1 Nh3#.
White to play and mate in two
3-10: 1.Re7++ Kg8 (or 1…Kf8) 2.Qg7#.
White to play and mate in three
3-11: 1.Bxh6 d6 If 1…Bxd5 2.Qxf8#. 2.dxc6 Qc7 3.Qxf8#.
White to play and mate in three
3-12: 1.Rxe6+ fxe6 2.Qxe6+ Qe7 3.Qxe7#.
Black to play and mate
3-13: 1…Rf2 2.Qxg6+ Kxg6 3.Nf8+ Kh6 4.Rxb7 Rh2#.
Black to play and mate
3-14: 1…Rxh2+ 2.Kxh2 Qg2#.
Black to play and mate
3-15: 1…Qd3+ 2.Ke1 Qd1#.
Black to play and mate
3-16: 1…g3 Blocking the escape square before giving check, and forcing mate in two.