Defense Flashcards
Black to play and save the knight
5-1: 1…Ne5 and the knight escapes because 2.dxe5 is illegal, thanks to the pinned d-pawn. It may lose a pawn after 2.Nxe5 dxe5 3.Qxe5, but Black remains ahead.
White to play and save a piece
5-2: 1.f4 This is better than 1.Bc2 Rxb1 2.Bxb1 Bxd2 3.Be4. 1…exf4 If 1…Bxf4 2.Bxf4 Rxe1+ (2…exf4 3.Kf2 Bh5 4.Bxc6 Bg6 5.a4) 3.Kf2 exf4 4.Kxe1. 2.Kf2 Bg4 3.Nf3 White is glad to give back a pawn to remain a piece ahead.
Black to play and save a piece (If the bishop moves, then 2.Nxc7+ wins the rook).
5-3: 1…c6 1…Ne7 also works, but the text move is somewhat better. 2.Ne3 Be7.
Black to play and win back his piece
5-4: 1…a6 The bishop must be forced to move to where it cannot be guarded by the knight! 2.Ba4 Bd7 and because of the pin Black wins either the knight or the bishop. This pattern is very common, so it is a great pattern to learn!
White to play and save a piece
5-5: 1.a3 Better than the reasonable 1.Bd2. 1…Ba5 2.Qxg7 Ne4+ 3.b4 and White regains his piece, since both the bishop and the rook are attacked.
Black to play: Why can’te Black win a piece with …Bxc3 and …Qxe2?
5-6: 1…Bxc3? This removes the guard, but…2.Qxc3 Qxe2?? 3.Nh6#.
White to play and save a piece
5-7: 1.d5 and if Black retreats his knight, White turns the tables with 2.Nd4, counterattacking the bishop. So White will not lose a piece after 1…exd3 2.dxc6 dxc2 3.cxb7.
Black to play and not lose his bishop
5-8: 1…Nc6 blocks the check and guards the bishop. This is another common pattern that you should learn to recognize quickly.
Black to play and not lose material
5-9: 1…Qxd2 2.Nxe7+ This Zwishenzug doesn’t win the exchange, but trades two pieces for a rook and a pawn. 2…Rxe7 3.Rxd2 bxc4 and material is at least equal.
White to play and only lose a piece, not his queen
5-10: 1.Nh4 Qh5 Or 1…Bxh4 2.Qb4. 2.Qc2 Sometimes you have to minimize your losses and see if you can win back the material later!
Black to play and save the e-pawn
5-11: 1…Bd7 Black counterattacks the bishop on b5, so White has no time to take the e-pawn. 2.Bxd7+ If 2.Nxe5 Bxb5. 2…Nbxd7 A very common defensive pattern often missed by beginners.
Black to play and save a piece
5-12: 1…Qa5 or any other queen move that attacks the knight for a second time.
Black is in bad shape, but he can save the rook – how?
5-13: 1…Qc6 A common pattern for saving attacked rooks. 2.Qc8+ Ke7 White is doing well, but it’s still a fight!
Black stops mate and save the queen
5-14: 1…Qh3+ Black is trying to force the king to a square where the queen can check on the long diagonal. 2.Kc2 No better is 2.Ke4, when Black can go for more with 2…f5+. 2…Qg2+ 3.Kb3 Qc6.
Black to play and not lose a piece
5-15: 1…o-o-o! attacks the rook and gets the bishop out of the pin.