Pins Flashcards
White to play and win
2-32: 1.Re1 f5 2.d3
White to play and regain his piece
2-33: 1.Nc3 making use of two pins on the d- and e- files! 1…Qa5 2.Nxe4
Black to play and win
2-34: 1…Qd7 1…Qd6?? 2.Nf5+. 2.Qc6 Rxd4 3.Qxd7+ Rxd7 4.Rxd7+ Nxd7 wins a piece
White to play and win
2-35: 1.h3 1.Be2? Ne5 saves the piece; 1.gxf3?? Bxf3+ 2.Be2 Bxh1. 1…Bh5 2.Be2, but now the knight can’t move and guard the bishop, so a piece is lost…
Black to play and win
2-36: 1…Rxe4 wins a piece. 2.Qxe4 If 2.dxe4 Qxd1+, but not 1…Qxe4??, when 2.dxe4 is good for White. 2…Qxe4 3.dxe4 Rxd1.
White to play and win
2-37: 1.Bd3 Also good is 1.Nxe5 Qxe5 2.Bd3. 1…Qg4 2.Rxe5+.
Black to play and win
2-38: 1…Bh4 wins the queen.
Black to play and win
2-39: 1…Nxe3 2.Qxe5 (2.Qxe3 Bg5 wins the queen.) 2…Nxd1 wins the exchange.
White to play and win
2-40: 1.Bxf6 is much better than 1.Rxf6. It wins the knight and the queen, since Qxg7# is threatened as well.
Black to play and win
2-41: 1…Rxh3+ 2.Kg1 Rxd3.
Black to play and win
2-42: 1…Nxg3 wins, e.g. 2.hxg3 Other lines are bad, too! 2…Qxh1+ 3.Ke2 Nd4+ 4.Kf2 Qxd1 would win the queen.
Black to play and win
2-43: 1…Qg3+ 2.Kh1 Qxh3+ 3.Kg1 and now Black can play 3…hxg6 or even 3…Qg3+ 4.Kh1 Bxf2
Black to play and win a piece
2-44: 1…Qg3+ 2.Kh1 Qxe5.
White to play and win
2-45: 1.Bxg6+ and Black loses a pawn and cannot castle, if 1…hxg6 2. Qxh8 Qxd4 3. Qxg8+ Ke7 4.O-O White is winning.
Black to play and win
2-46: 1…Bh3 2.g3 2.f4 Bxg2 3.Rfe1 (3.Rf2 Bf3+) 3…Bf3+ 4.Kf2 Bxd1 5.Rxd1. 2…Bxf1 3.Kxf1 wins the exchange