Discovered Attacks Flashcards
White to play and win
2-185: 1.Nf6+ gxf6 2.Rxe8+ wins an exchange.
Black to play and win
2-186: 1…g2+ 2.Nxh4 Or 2.Ke2 Qxe4+ 3.Kf2 gxh1Q. 2…gxh1Q+ 3.Ke2 Qxe4+ wins back the queen and much more.
How should White finish Black off?
2-187: 1.Rg6+ wins the queen. In the game, White played 1.Re8+ Rxe8 2.Qxf5?? (2.Qxe8 wins). But Black blundered back with 2…Nf2+?? (an incredible win for Black is 2…Re1+ 3.Bf1 Rxf1+ 4.Kg2 Ne3+ 5.Kh2 Nxf5) 3.Kg1 and White won easily.
Black to play and win
2-188: 1…Nd4 wins the knight on e5 with a discovery, because of the attack on the queen.
White to play and win
2-189: 1.e5 Nd5 Else 2.Bxa8. 2.Nxd5 exd5 3.Qxd5+ Kh8 4.Qxa8 wins a rook anyway.
White to play and win
2-190: 1.e5 dxe5 2.fxe5 Nfd7 3.Bxb7 wins at least the exchange.
White to play and win a pawn
2-191: 1.exf5 gxf5 2.Qxe7 wins the e-pawn.
Black to play and win
2-192: 1…Nxf3+ 2.Rxf3 Bxd4+ wins the queen.
White to play and win a pawn
2-193: 1.Bxf7+ Kxf7 2.Ne5+ Ke8 3.Nxg4 is a common pattern to win a pawn and prevent Black from castling.
Black to play and win
2-194: 1…Nxd5 wins a piece since 2.Qxd5? Bxh2+.
Black to play and win
2-195: 1…Nxc3+ wins the queen
Black to play and win a pawn
2-196: 1…Nxe4 2. Nxe4 Bxg5 still gets the pawn. 2.Bxe7 Qxe7 3.Nxc6 bxc6 is a common motif that everyone should know.
Black to play and win
2-197: 1…Nxe4 2.Bxe7 Qxe7 3.Qe2 Qb4+ is tricky, but Black gains a piece. If 2.Bxe4, then 2…Bxg5 3.Qh5 h6 wins a piece.
Black to play and win
2-198: 1…Rd2+ 2.Kg1 Rxd1+ wins at least a rook.
Black to play and win
2-199: 1…Bxg2+ Much better than just 1…Qxd2. “When you see a good move, look for a better one!” 2.Kxg2 Qxd2+ 3.Kg1 Rxb3 wins plenty of material.