Psychology Chapters 7&9 Flashcards

1
Q

Learning

A

The acquisition, from experience, of new knowledge, skills, or responses that results in a relatively permanent change in the state of the learner

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2
Q

Habituation

A

A general process in which repeated or prolonged exposure to a stimulus results in a gradual reduction in responding

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3
Q

Sensitization

A

A simple form of learning that occurs when presentation of a stimulus leads to an increased response to a later stimulus

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4
Q

Classical conditioning

A

A type of learning that occurs when a neutral stimulus produces a response after being paired with a stimulus that naturally produces a response

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5
Q

Unconditioned stimulus (US)

A

Something that reliably produces a naturally occurring reaction in an organism

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6
Q

Unconditioned response (UR)

A

A reflexive reaction that is reliably produced by an unconditioned stimulus

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7
Q

Acquisition

A

The phase of classical conditioning when the CS and the US are presented together

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8
Q

Conditioned stimulus (CS)

A

A previously neutral stimulus that produces a reliable response in an organism after being paired with a US

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9
Q

Conditioned response (CR)

A

A reaction that resembles an unconditioned response but is produced by a conditioned stimulus

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10
Q

Second-order conditioning

A

A type of learning where a CS is paired with a stimulus that became associated with the US in an earlier procedure

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11
Q

Extinction

A

The gradual elimination of a learned response that occurs when the CS is repeatedly presented without the US

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12
Q

Spontaneous recovery

A

The tendency of a learned behaviour to recover from extinction after a rest period

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13
Q

Generalization

A

The CR is observed even though the CS is slightly different from the CS used during acquisition

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14
Q

Discrimination

A

The capacity to distinguish between similar but distinct stimuli

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15
Q

Biological preparedness

A

A propensity for learning particular kinds of associations over others

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16
Q

Operant conditioning

A

A type of learning in which the consequences of an organism’s behaviour determine whether it will repeat that behaviour in the future

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17
Q

Law of effect

A

The principle that behaviours that are followed by a “satisfying state of affairs” tend to be repeated, and those that produce an “unpleasant state of affairs” are less likely to be repeated

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18
Q

Operant behaviour

A

Behaviour that an organism performs that has some impact on the environment

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19
Q

Reinforcer

A

Any stimulus or event that increases the likelihood of the behaviour that led to it

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20
Q

Punisher

A

Any stimulus or event that decreases the likelihood of the behaviour that led to it

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21
Q

Fixed-interval schedule (FI)

A

An operant conditioning principle whereby reinforcers are presented at fixed time periods, provided that the appropriate response is made.

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22
Q

Variable-interval schedule (VI)

A

An operant conditioning principle whereby behaviour is reinforced on the basis of an average time that has expired since the last reinforcement

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23
Q

Fixed-ratio schedule (FR)

A

An operant conditioning principle whereby reinforcement is delivered after a specific number of responses have been made

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24
Q

Variable-ratio schedule (VR)

A

An operant conditioning principle whereby the delivery of reinforcement is based on a particular average number of responses

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25
Intermittent reinforcement
An operant conditioning principle whereby only some of the responses made are followed by reinforcement
26
Intermittent reinforcement effect
The fact that operant behaviours that are maintained under intermittent reinforcement schedules resist extinction better than those maintained under continuous reinforcement
27
Shaping
Learning that results from the reinforcement of successive steps to a final desired behaviour
28
Latent learning
A process in which something is learned, but it is not manifested as a behavioural change until sometime in the future
29
Cognitive map
A mental representation of the physical features of the environment
30
Observational learning
A condition in which an organism learns by watching the actions of others
31
Diffusion chain
A process in which individuals initially learn a behaviour by observing another individual perform that behaviour, and then become models from which other individuals learn the behaviour
32
Implicit learning
Learning that takes place largely independent of awareness of both the process and the products of information acquisition
33
Language
A system for communicating with others using signals that are combined according to rules of grammar and that convey meaning
34
Grammar
A set of rules that specify how the units of language can be combined to produce meaningful messages
35
Phoneme
The smallest unit of sound that is recognizable as speech rather than as random noise
36
Phonological rules
A set of rules that indicate how phonemes can be combined to produce speech sounds
37
Morphemes
The smallest meaningful units of language
38
Morphological rules
A set of rules that indicate how morphemes can be combined to form words
39
Syntactical rules
A set of rules that indicate how words can be combined to form phrases and sentences
40
Deep structure
The meaning of a sentence
41
Surface structure
How a sentence is worded
42
Fast mapping
The process whereby children can map a word onto an underlying concept after only a single exposure
43
Telegraphic speech
Speech that is devoid of function morphemes and consists mostly of content words
44
Nativist theory
The view that language development is best explained as an innate, biological capacity
45
Language acquisition device (LAD)
A collection of processes that facilitate language of learning
46
Genetic dysphasia
A syndrome characterized by an inability to learn the grammatical structure of a language despite having otherwise normal intelligence
47
Aphasia
Difficulty in producing or comprehending language
48
Linguistic relativity hypothesis
The proposal that language shapes the nature of thought
49
Concept
A mental representation that groups or categorizes shared features of related objects, events, or other stimuli
50
Family resemblance theory
The concept that members of a category have features that appear to be characteristic of category members but may not be possessed by every member
51
Prototype
The "best" or "most typical" member of a category
52
Exemplar theory
A theory of categorization that argues that we make category judgements by comparing a new instance with stored memories of other instances of the category
53
Category-specific deficit
A neurological syndrome that is characterized by an inability to recognize objects that belong to a particular category, although the ability to recognize objects outside the category is undisturbed
54
Rational choice theory
The classical view that we make decisions by determining how likely something is to happen, judging the value of the outcome, and then multiplying the two
55
Availability bias
The concept that items that are more readily available in memory are judged as having occurred more frequently
56
Heuristic
A fast and efficient strategy that may facilitate decision making but does not guarantee that a solution will be reached
57
Algorithm
A well-defined sequence of procedures or rules that guarantees a solution to a problem
58
Conjunction fallacy
When people think that two events are more likely to occur together than either individual event
59
Representativeness heuristic
A mental shortcut that involves making a probability judgement by comparing an object or event with a prototype of the object or event
60
Framing effects
A bias whereby people give different answers to the same problem depending on how the problem is phrased (or framed)
61
Sunk-cost fallacy
A framing effect in which people make decisions about a current situation on the basis of what they have previously invested in the situation
62
Optimism bias
A bias whereby people believe that, compared with other people, they are more likely to experience positive events and less likely to experience negative events in the future
63
Prospect theory
The theory that people choose to take on risk when evaluating potential losses and avoid risks when evaluating potential gain
64
Means-ends analysis
A process of searching for the means or steps to reduce differences between the current situation and the desired goal
65
Analogical problem solving
The process of solving a problem by finding a similar problem with a known solution and applying that solution to the current problem
66
Functional fixedness
The tendency to perceive the functions of objects as unchanging
67
Reasoning
A mental activity that consists of organizing information or beliefs into a series of steps in order to reach conclusions
68
Practical reasoning
The process of figuring out what to do or reasoning directed towards action
69
Theoretical reasoning (or discursive reasoning)
Reasoning directed towards arriving at a belief
70
Belief bias
The idea that people's judgements about whether to accept conclusions depend more on how believable the conclusions are than on whether the arguments are logically valid
71
Syllogistic reasoning
Determining whether a conclusion follows from two statements that are assumed to be true