Psychological factors affecting Performance 2.2 Flashcards
Personality
-Patterns of thoughts and feelings and the way we interact with the environment
Anxiety
-Negative emotional state that is closely associated with arousal, fears and worries
Type A Characteristics
- Highly Competitive
- Strong desire to succeed
- Works Hard
- likes to be in control
Type B Characteristics
- Non-Competitive
- Unambitious
- Works more slowly
Stable Personality trait
-Someone who does not swing from one personality to another
Unstable Personality trait
-Someone who is highly anxious unpredictable
Extroversion
-Person who seeks social situations, likes excitement
Introversion
-Does not seek social situations, likes peace and quiet
Social Learning Theory
-States that rather than being born with characteristics, we learn from a significant other
Interactionist Theory
- recognises trait and social learning theory
- More realistic explanation of personality
- Behaviour on inherent traits
Attitudes
-Predisposition to act in a particular way towards something
How are Positive Attitudes formed
- Belief in benefits
- Enjoyable experiences
- Being Good at Sport
How are Negative Attitudes formed
- Not believing in benefits
- Bad past experiences
- Lack of ability
Triac Model 3 Components
- Cognitive
- Affective
- Behavioural
Cognitive Component
-What we know and believe about attitude
Affective Component
-How we feel about attitude object
Behavioural Component
-How we behave towards object
Methods of Changing Attitudes
- Persuasive Communication
- Cognitive Dissonance
Persuasive Communication
-Active way to reinforce/change attitude of others
What does Persuasive Communication depend on
- The persuader
- The message
- The Receiver
Cognitive Dissonance
-Individuals aim to be consistent in what they do/believe
Motivation
-drive to succeed
3 key considerations to stay Motivated
1) our own inner drive
2) external pressure and rewards received
3) intensity and direction of behaviour
2 types of Motivation
- Intrinsic Motivation - drive from within
- Extrinsic Motivation - outside source
Arousal
-energised state or readiness of action that motivates us to behave in a particular way
2 types of Arousal
- Somatic
- Cognitive
Somatic Arousal
- changing of physiological state of body
- eg Inc HR
Cognitive Arousal
- changing of psychological state of body
- eg Inc Anxiety
3 theories of Arousal
- Drive theory
- Inverted U theory
- Catastrophe theory
What is Drive Theory (arousal)
- linear relationship between performer and arousal
- High/Low levels = High/Low performance
Key points of Drive theory
- Quality of perf leads to how learned skill is
- inc arousal = better performance
Practical Application of Drive theory
- High arousal suits pro performers
- helps with gross/simple skills
What is Inverted U theory (arousal)
- arousal improves performance upto a point
- past point perf. decreases
Key points of Inverted U theory
Personality -extroverts learn -> high levels -Introverts learn -> low levels Type of task -Gross/simple -> High levels -Fine/Complex -> Low levels
Catastrophe Theory
- as somatic levels inc. -> quality of performance increases
- performance reach max potential at optimum level if cognitive arousal is kept low
- if Cognitive arousal is high and Somatic arousal is high then ‘over the edge’
Key points of Catastrophe Theory
- drop is not a smooth curve
- performer can rejoin curve is cognitive arousal is lowered
Anxiety
-negative aspect of experiencing stress and can be caused by worry, apprehension or fear of failure
Trait anxiety
-enduring in an individual
Competitive trait anxiety
-perceive competitive situations as threatening
State anxiety
-emotional state at any time
Symptoms of Somatic Anxiety
- Increased BP
- Sweating
- Adrenaline boost
- muscle tension
Symptoms of Cognitive Anxiety
- Indecision
- Confusion
- Negative thoughts
Zone of Optimal functioning
- state of well-being
- facilitates top performance
Examples of Top performance for Optimal Functioning
- relaxed
- confident
- completely focused
- effortless
- in control
Aggression
-intent to harm or injure outside the rules of the game
4 theories of Aggression
- Instinct theory of Aggression
- Frustration-Aggression Hypothesis
- Social Learning theory
- Aggressive Cue Hypothesis
Instinct theory of Aggression
- aggression as natural response
- animalistic approach
- Survival instinct
Frustration-Aggression Hypothesis
- frustration always lead to aggression
- blocking of goal leads to frust/aggression
- Success lead to Catharsis
Social Learning theory
- Aggression learned an observed
- Aggression reinforced by social acceptance
- if team is fouling to limit other team = accepting
Aggressive Cue Hypothesis
- Aggression to occur = stimuli must be present
- Frustration causes anger - creates readiness for aggression
Social Facilitation
-POSITIVE influence on sports performance of others who may be watching or competing
Social Inhibition
-NEGATIVE influence on sports performance of others who may be watching or competing
Zajonc’s theory of factors effecting performance (4)
1) presence of an audience = inc arousal
2) dominant response if = inc arousal
3) If skill well learned = response correct
4) If skill is poorly learned/new = response incorrect
Effects of Social Facilitation/Inhibition
- Home vs Away
- Personality factors
- Levels of experience
- Types of skills/activities
- Other influences
Home and Away and how it effects Social Facilitation/Inhibition
- Teams win more @ home
- Or find it hard due to inc pressure