Psychological factors affecting Performance 2.2 Flashcards
Personality
-Patterns of thoughts and feelings and the way we interact with the environment
Anxiety
-Negative emotional state that is closely associated with arousal, fears and worries
Type A Characteristics
- Highly Competitive
- Strong desire to succeed
- Works Hard
- likes to be in control
Type B Characteristics
- Non-Competitive
- Unambitious
- Works more slowly
Stable Personality trait
-Someone who does not swing from one personality to another
Unstable Personality trait
-Someone who is highly anxious unpredictable
Extroversion
-Person who seeks social situations, likes excitement
Introversion
-Does not seek social situations, likes peace and quiet
Social Learning Theory
-States that rather than being born with characteristics, we learn from a significant other
Interactionist Theory
- recognises trait and social learning theory
- More realistic explanation of personality
- Behaviour on inherent traits
Attitudes
-Predisposition to act in a particular way towards something
How are Positive Attitudes formed
- Belief in benefits
- Enjoyable experiences
- Being Good at Sport
How are Negative Attitudes formed
- Not believing in benefits
- Bad past experiences
- Lack of ability
Triac Model 3 Components
- Cognitive
- Affective
- Behavioural
Cognitive Component
-What we know and believe about attitude
Affective Component
-How we feel about attitude object
Behavioural Component
-How we behave towards object
Methods of Changing Attitudes
- Persuasive Communication
- Cognitive Dissonance
Persuasive Communication
-Active way to reinforce/change attitude of others
What does Persuasive Communication depend on
- The persuader
- The message
- The Receiver
Cognitive Dissonance
-Individuals aim to be consistent in what they do/believe
Motivation
-drive to succeed
3 key considerations to stay Motivated
1) our own inner drive
2) external pressure and rewards received
3) intensity and direction of behaviour
2 types of Motivation
- Intrinsic Motivation - drive from within
- Extrinsic Motivation - outside source
Arousal
-energised state or readiness of action that motivates us to behave in a particular way
2 types of Arousal
- Somatic
- Cognitive
Somatic Arousal
- changing of physiological state of body
- eg Inc HR
Cognitive Arousal
- changing of psychological state of body
- eg Inc Anxiety
3 theories of Arousal
- Drive theory
- Inverted U theory
- Catastrophe theory
What is Drive Theory (arousal)
- linear relationship between performer and arousal
- High/Low levels = High/Low performance
Key points of Drive theory
- Quality of perf leads to how learned skill is
- inc arousal = better performance
Practical Application of Drive theory
- High arousal suits pro performers
- helps with gross/simple skills
What is Inverted U theory (arousal)
- arousal improves performance upto a point
- past point perf. decreases
Key points of Inverted U theory
Personality -extroverts learn -> high levels -Introverts learn -> low levels Type of task -Gross/simple -> High levels -Fine/Complex -> Low levels
Catastrophe Theory
- as somatic levels inc. -> quality of performance increases
- performance reach max potential at optimum level if cognitive arousal is kept low
- if Cognitive arousal is high and Somatic arousal is high then ‘over the edge’
Key points of Catastrophe Theory
- drop is not a smooth curve
- performer can rejoin curve is cognitive arousal is lowered
Anxiety
-negative aspect of experiencing stress and can be caused by worry, apprehension or fear of failure
Trait anxiety
-enduring in an individual
Competitive trait anxiety
-perceive competitive situations as threatening
State anxiety
-emotional state at any time
Symptoms of Somatic Anxiety
- Increased BP
- Sweating
- Adrenaline boost
- muscle tension
Symptoms of Cognitive Anxiety
- Indecision
- Confusion
- Negative thoughts
Zone of Optimal functioning
- state of well-being
- facilitates top performance
Examples of Top performance for Optimal Functioning
- relaxed
- confident
- completely focused
- effortless
- in control
Aggression
-intent to harm or injure outside the rules of the game
4 theories of Aggression
- Instinct theory of Aggression
- Frustration-Aggression Hypothesis
- Social Learning theory
- Aggressive Cue Hypothesis
Instinct theory of Aggression
- aggression as natural response
- animalistic approach
- Survival instinct
Frustration-Aggression Hypothesis
- frustration always lead to aggression
- blocking of goal leads to frust/aggression
- Success lead to Catharsis
Social Learning theory
- Aggression learned an observed
- Aggression reinforced by social acceptance
- if team is fouling to limit other team = accepting
Aggressive Cue Hypothesis
- Aggression to occur = stimuli must be present
- Frustration causes anger - creates readiness for aggression
Social Facilitation
-POSITIVE influence on sports performance of others who may be watching or competing
Social Inhibition
-NEGATIVE influence on sports performance of others who may be watching or competing
Zajonc’s theory of factors effecting performance (4)
1) presence of an audience = inc arousal
2) dominant response if = inc arousal
3) If skill well learned = response correct
4) If skill is poorly learned/new = response incorrect
Effects of Social Facilitation/Inhibition
- Home vs Away
- Personality factors
- Levels of experience
- Types of skills/activities
- Other influences
Home and Away and how it effects Social Facilitation/Inhibition
- Teams win more @ home
- Or find it hard due to inc pressure
Personality factors and how it effects Social Facilitation/Inhibition
- Type A perform worse in front of audience than Type B
- Extroverts tend to perform better then Introverts
Levels of Experience and how it effects Social Facilitation/Inhibition
- Previous experiences can alleviate nerves and improve performance
- elite performers perform better
Types of skills/activities and how it effects Social Facilitation/Inhibition
- Gross skills helped by high arousal
- fine/complex more pressure in big crowds
Strategies to minimise social inhibition
1) imagery techniques
2) relaxation techniques
3) training with audience present
Group
-collection of people who share similar goals and interact with one another
Tuckman’s Group development - 4 stages
- Forming
- Storming
- Norming
- Performing
Forming (Tuckman’s Group Development)
- dependence on leaders for guidance
- Group members getting to know each other
- Individual roles unclear
Storming (Tuckman’s Group development)
- Group decisions difficult
- Focus clearer
- Cliques form
- broadcast ideas
Norming (Tuckman’s Group development)
- roles/responsibilities are accepted
- group agreement
- Strong sense of community
Performing (Tuckman’s Group development)
- More strategies -> clear vision
- No interference by leader
- Team trust to perform well
Team cohesion
-total field of forces which act on members to remain in group
two dimensions of Cohesion
- Group integration
- Individual attractions to the group
Group integration
-how individual members of group feel about group as whole
Individual attractions to the group
-how attracted individuals are to the group
Steiner’s group model
-Actual Productivity = Potential Productivity - losses due to faulty process
Potential Productivity
-best possible performance of the group
Losses due to faulty processes
- Co-ordination problems
- Motivational problems
Ringelmann effect and example
- individuals performance decrease as group size increases
- tug of war = 8 people didn’t pull eight times harder then indiviual
Social Loafing
- some people in group seem to lose motivation
- caused by individual losing identity when placed in group
Strategies to eliminate Social Loafing
- highlight/praise performance
- social support
Goal Setting
- can develop positive see perception and reduce anxiety
- can improve confidence levels
S.M.A.R.T targets
- Specific
- Measurable
- Achievable
- Recorded
- Time
Specific (SMART)
-clear and specific
Measurable (SMART)
-need to be assessed
Achievable (SMART)
-easy to achieve and realistic
Recorded (SMART)
-recorded so progress is monitored
Time (SMART)
-Split into short term
3 types of Goals
- Performance Goals
- Process-Orientated goals
- Outcome goals
Attribution
-perceived cause of an particular outcome
Attribution model
-Outcome of event -> Available info -> Causal Attribution -> Expectancy or Affective response -> Motivated behaviour of action
Weiner’s model of Attribution
- Not sport specific
- Comes from Internal/external
Ability (Weiner’s Mod of Attribution)
- Internal
- Stable
Effort (Weiner’s Mod of Attribution)
- Internal
- Unstable
Task Difficulty (Weiner’s Mod of Attribution)
- External
- Stable
Luck (Weiner’s Mod of Attribution)
- External
- Unstable
Stable meaning (Weiner’s Mod of Attribution)
-individual motivated to achieve again
Unstable meaning (Weiner’s Mod of Attribution)
-individual likely to try again
Self serving bias (Weiner’s Mod of Attribution)
-person’s tendency to attribute their failure to external causes
Learned Helplessness
-belief that failure in inevitable and has no control over factors
Mastery Orientation
-individual will be motivated by becoming an expert in skill development
Controllability (Weiner’s Mod of Attribution)
-whether attributions are under control of the performer or under control of others
Vealey’s Sport Confidence Model
Sporting Context
SC trait CompetitiveOrientation
SC State
Behavioural Response Subjective Outcome
Sporting Context (Vealey’s Sport Confidence Model)
-Sporting situation you’re in
SC-trait
-existing level of sport confidence
Competitive orientation
-Enjoying highly competitive situations
SC-state
-Confidence shown in specific sporting situation
Behavioural Response
-Response to situation
Subjective Outcome
- Emotion felt to response
- Perceived feelings affect future SC trait and competitive situation
Sports Confidence
belief or degree of certainty individuals posses to be successful in a sport
Self Esteem
feeling of self worth that determines how valuable we feel
What will levels of Sport confidence have an effect on
- Performance
- Participation
- Self-Esteem
what does Bandura’s theory of Self Efficacy depend on (4)
- Performance Accomplishments
- Vicarious Experiences
- Social Persuasion
- Physiological/Emotional states
Performance Accomplishments (Bandura’s theory of Self Efficacy)
-reminder of previous experiences
Vicarious Experiences (Bandura’s theory of Self Efficacy)
-watching others perform the skill in question
Social Persuasion (Bandura’s theory of Self Efficacy)
-convincing athlete of their ability to perform skill
Emotional Arousal
-evaluation the performer makes of physiological state
Self Efficacy
-Confidence we have in specific situations
Characteristics of Effective leaders
- good communication
- enthusiasm
- Clear goal/vision
- knowledge of sport
Emergent leader
- leader through hard work and determination
- try to inspire teammates
Prescribed leader
-appointed to be a leader through higher authority
Leadership Styles (3)
- Authoritarian
- Democratic
- Laissez-faire
Authoritarian Leader
- Task-orientated and dictator style
- all decisions made and commanding
Democratic Leader
- Person orientated
- takes into account team members feelings etc
Laissez-Faire Leader
-Provides little support or input and lets team members do as they wish
Theories of Leadership (3)
- Trait theory
- Social Learning Theory
- Interactionist Theory
Trait Theory
- Born with these leadership qualities
- stable and enduring
Social Learning Theory
- Leadership can be learned by others
- Vicarious learning - watched
Interactionist Theory
- May have certain in-born traits
- not evident unless a situation demands leadership behaviour
Multidimensional Model of Leadership
1) Situational Characteristics
2) Leader Characteristics
3) Member Characteristics
4) Required behaviour
5) Actual Behaviour
6) Preferred Behaviour
7) Performance and Satisfaction
Situational Characteristics
Environmental conditions
Leader Characteristics
Personality/leadership/style of the leader
Member Characteristics
What is the group like
Required behaviour
Style of leadership needed for task
Actual Behaviour
Leader actually choose to do
Preferred Behaviour
What leadership style do group prefer
Performance and Satisfaction
Overall performance of the members and level of satisfaction
Stress
- negative feelings
- Psychological state produced and perceived by Physiological and Psychological forces acting together
What does stress cause
-release of hormones in body
Short term effects of stress
-Adrenaline increases HR, raised BP and extra energy
Long term effects of stress
-health problems and negative effect of performers readiness for tasks
Causes of stress
- Competition
- Conflict
- Frustration
- Climate
State Anxiety (2)
- Cognitive (mind)
- Somatic (body)
Cognitive Stress management techniques
- Mental Rehearsal
- Positive thinking
- Goal Setting
- Mindfulness
Somatic Stress techniques
- Breathing control
- Muscular relaxation