Biomechanics 1.3b Flashcards
Linear Motion
-results from a direct force being applied to a body
5 key descriptors of Linear Motion
- Distance
- Displacement
- Speed
- Velocity
- Acceleration/Deceleration
Distance
-Total length of path covered from start to finish
Displacement
-The shortest straight-line route from start to finish
Speed
-The rate of change in distance
Velocity
-The rate of change of displacement
Acceleration/Deceleration
-The rate of change in velocity
Distance calculation and units
- Measured
- Metres (m)
Displacement calculation and units
- Measured
- Metres (m)
Speed calculation and units
- Speed = distance/time taken
- Metres per second (m/s)
Velocity calculation and units
- displacement/time taken
- Metres per second (m/s)
Acceleration/Deceleration calculation and units
- Acc/Dec = (FV-IV)/time taken
- Metres per second per second (m/s/s)
Distance time graph
-visual representation of the distance travelled plotted against time taken
Speed/Time graph
-Visual representation of the speed of motion plotted against time taken
Velocity/time graph
-Visual representation of the velocity of motion plotted against time taken
Angular Motion
-Movement of a body or part of a body in a circular path about an axis of rotation
Eccentric Force
-force applied outside the centre of mass, resulting in angular motion
Torque
-Measure of the turning force applied to the body
3 types of Axis
- Longitudinal
- Transverse
- Frontal
Longitudinal Axis
-Runs from top to bottom of body
Transverse Axis
-Runs from side to side of the body
Frontal Axis
-Runs from front to the back of the body
Example of Longitudinal Axis
-Full twist turn
Example of Transverse Axis
-Front somersault
Example of Frontal Axis
-Gymnast performs a cartwheel
3 descriptors of Angular Motion
- Moment of Inertia (MI)
- Angular Velocity (AV)
- Angular Momentum (AM)
Moment of Inertia
-Resistance of a body to change its state of angular dis. or rate of reaction
Angular Velocity
-The rate of change in angular displacement or rate of rotation
Angular Momentum
-The quantity of angular motion possessed by a body
Calculation of MI and units
- MI = sum (mass x distribution of mass from axis of rotation)
- Kgm2
Calculation of AV and units
- AV = Angular displacement/time taken
- Radians per second (rad/s)
Calculation of AM and units
- AM = MI x AV
- kgm2/s
2 Factors affecting moment of inertia of rotating body
- Mass
- Distribution of mass
How does Mass effect moment of inertia
- Greater mass -> Greater MI
- Lower Mass -> Easier to change rate of rotation
Example of Mass effecting Moment of inertia
- High board diving
- need low mass in order to rotate
How does Distribution of mass effect moment of inertia
-further mass moves from axis -> lower MI
Example of DOM effecting Moment of inertia
-Tucked somersault
MI effect on Angular Velocity if MI is high
-If MI is high(resistance to rotation high) -> AV is low(rate of spin low)
MI effect on Angular Velocity if MI is low
-If MI is low(resistance to rotation low) -> AV is high(rate of spin fast)
Conservation of Angular Momentum
-Angular momentum is conserved quantity which remains constant unless external force acted upon it
Angular Analogue of Newton’s first law of motion
- Angular equivalent of NL1
- Rotating body will continue to turn about an axis with constant AM unless acted upon by eccentric force
Fluid Mechanics
-study of forces acting on a body travelling through air/water
Four main factors that affect air resistance (AR) and drag
1) Velocity
2) Frontal-cross sectional area
3) Streamlining and shape
4) Surface characteristics
How does Velocity effect AR and Drag
-Greater velocity -> Greater force of AR/Drag
How does Frontal-cross sectional area effect AR and Drag
-Lower crouched reduces AR and Drag
How does Streamlining and Shape effect AR and Drag
-More aerodynamic, the lower the AR or Drag
How does Surface Characteristics effect AR and Drag
-Increased smoothness minimises Drag
Projectile Motion
-movement of a body through air following a curved flight path under the force of gravity
Projectile
-Body that is launched into the air losing contact with ground surface
4 Factors effecting Horizontal distance travelled
1) Speed of Release
2) Angle of Release
3) Height of Release
4) Aerodynamic factors
Speed of relate effect of Horizontal distance
- NL2
- greater outgoing speed - further it will travel
Angle of release effect on Horizontal distance
-45 degrees optimum angle
Height of release effect on Horizontal distance
-45 degrees optimum if release and landing height equal
Aerodynamic factors effect on Horizontal distance
-Bernouli and Magnus effect
Parabolic
-uniform curve symmetrical about its highest point
Parabolic flight path
-flight path symmetrical about its highest point caused by dominant force of weight on a projectile
Non parabolic flight path
-flight path asymmetrical about its highest point caused by dominant force of AR on projectile
When will a parabolic flight path occur
-If weight is dominant force and AR is very small
When will a non-parabolic flight path occur
-if AR is dominant force and weight is small
Example of parabolic flight path
-shot put
Example of non-parabolic flight path
-badminton
Bernoulli’s Principle
-higher the velocity of air flow, lower the surrounding pressure
Aerofoil
- Streamlined shape
- Curved upper surface
- Flat lower surface
- Designed to give additional lift force
Lift Force
-additional force created by pressure gradient forming on opposing surfaces of aerofoil moving through fluid
Angle of Attack
-the most favourable angle of release for a projectile to optimise lift force due to Bernoulli’s principle
Effect of aerofoil
-as velocity inc -> pressure decreases
Magnus force
-force created from a pressure gradient on opposing surfaces of a spinning body moving through the air
Slice
-type of sidespin use to deviate flightpath to the right
Hook
-type of sidespin used to deviate flightpath to the left
4 types of Spin
- Topspin
- Backspin
- Sidespin hook
- Sidespin slice
Topspin
- Eccentric force applied above COM
- Projectile spin downwards around transverse axis
Backspin
- Eccentric force applied below COM
- Projectile spin upwards around transverse axis
Slice
- Eccentric force applied right of COM
- Projectile spins left around longitudinal axis
Hook
- Eccentric force applied left of COM
- Projectile spins right around longitudinal axis
Topspin rotation
-creates a downwards Magnus force, shortening flight path
Backspin rotation
-creates a upwards Magnus force, lengthening flight path
Hook Spin effect
- Air flow opposes motion
- Ball rotates to left (high velocity/low pressure)
- Ball rotates against air flow (low velocity/high pressure)
- Pressure gradient is formed
- Magnus force deviates flight path to the left
Slice Spin effect
- Air flow opposes motion
- Ball rotates to the right (high velocity/low pressure)
- Ball rotates against air flow (low velocity/high pressure)
- Pressure gradient is formed
- Magnus force deviates flight path to the right