Projected Munitions Flashcards
How do you ID HE projectile?
- heavy metal one-piece construction
- most US HE projectiles have a welded base color
- most projectiles look like a large bullet
- color comes and markings apply
How do you ID HE mortars?
- have a nose fuse and not a tail fuse
- most fin stabilized mortars have a gas check band or O-band rather than a bourrelet, which traps propellant gas on the projectile on firing
- cartridge is contained in either an ignition cartridge holder, fin extension, or fin assembly provided with radial ignition holes for ignition of the propellant
What are the HE projectile fuses?
- point detonating
- base detonating
- variable time
- electronic time
- mechanical time
- powder train time fuse (PTTF)
What are the HE mortar fuses?
- point detonating
- variable time
- electronic time
- mechanical time
- powder train time fuse
What are the safeties of HE projectiles and mortars?
Projected->projectile->
HE, frag, move, + fuse safeties
Projected->projectile->
HE, frag, move, + fuse safeties
How do you ID ejection projectiles?
- bases are either pressed on or screwed on
- if base is screwed on you have spanner holes
- if base is pressed on you will have shear pins and twist pins
How do you ID ejection mortars?
- most ejection mortars will be illumination
- longer than average motors
- looks cylindrical
- look for shear pins near the base of the mortar where the tail boom meets the base of the munition
What are the ejection projectile fuses?
- variable time
- electrical time
- mechanical time
- powder train time fuse
What are the ejection mortar fuses?
- variable time
- electrical time
- mechanical time
- powder train time fuse
What are the safeties of ejection projectiles and mortars?
Projected->projectile/mortar-> base safeties-HE, frag, move, eject illumination-add fire C/S gas-add fire, chem WP or PWP-add WP, fire
How do you ID bursting smoke projectiles?
- use color codes to assist in ID
- usually one-piece construction
- US projectiles may have a milled or solid base plate
- may have a burster adapter
How do you ID bursting smoke mortars?
- look like HE mortars
- use color codes to assist in ID, may have a burster adapter
What are the safeties of bursting smoke projectiles/mortars?
Projected->projectile/mortar->
HE, frag, move WP, fire, add fuse safeties
How do you ID chemical projectiles/mortars?
- use color codes
- use ejection ID features and/or bursting smoke ID features in conjunction with color codes
- may have a filler plug of adapter
What are the chemical projectile fuses?
- point detonating
- base detonating
- variable time
- electronic time
- mechanical time
- powder train time fuse (PTTF)