Professional Capability - Instructional Design Flashcards
Most common ISD models
ADDIE Agile Dick and Carey SAM Seels and Glasgow Smith and Ragan
Phases of ADDIE
Analysis Design Development Implementation Evaluation
Writing learning objectives for module and lesson
Addie Design Phase
Define organizational results that should be achieved from training
Analysis phase
ADDIE
Outcome
Leads to organizational needs
Share a mnemonics to help learners remember the steps of the process
Providing learning guidance
9 events
Invite learners to create their own job aid to summarize the concepts
Enhance retention and transfer
9 events
ROPES Model
Review/Relate Overview Presentation Exercise Summary
Accelerated learning
Explain connections between content to enable internalization
LXP - Learning Experience Platform
Provides contextualized contents based on learner characteristics
Prepare for the learning?
Explain how their performance is gonna change and affect
Affinity diagrams
Organize info in a structured manner to create content
Formal Learning
Planned Structured Includes curriculum Objectives Agenda & Time
Instructor-led classroom, online training, certification programs, workshops, webinars, lunch & learn sessions
Informal Learning
Outside structured activities spontaneous
Planned rotational assignments Self study Electronic or paper job aids Discussion forums Performance support apps or tools
Formal Approach Advantages
Mass learning (same info and process at the same time)
Accurate content and update
Less costly
Faster learning
Varied methods (preferences and adult learning principles)
Informal Approach Advantages
Learning can occur in the workplace while doing the job
More effective in building proficiency
Highly relevant with small steps
Natural way to learn
Cost less and more efficient (social media and mobile)
Less resistance experienced
E-Learning
Wide set of applications and processes, including web based Learning Computer based learning Multi device Learning Virtual classroom Performance support Digital collaboration
Blended Learning
Series of content blocks sequenced to create a learning experience
Reasons for choosing media blend: Cost effective Virtual Self study Chunked content Fast delivery Time and cost (travel and work time)
Instructional Methods
Key purpose of any formal TD program is to:
Promote learning
Instruction promotes learning through a set of activities called instructional methods.
Usage of Instructional Methods
Motivate learners
Help learners prepare for learning
Aid learners as they discover their own knowledge
Enable learners to apply and practice what they learned
Assist learners in retaining and transfering what they have learned
Integrate their own preferences with other skills and knowledge
Selection
Instructional methods are selected based on the needs assessment, learning objectives and the modality.
Choosing instructional methods
Consider the following factors:
1) Instructional objectives (knowledge-cognitive, skills-psychomotor, attitude-affective)
2) cost or budget
3) lesson content
4) learners knowledge and expectations
5) time
6) facilities, equipment and materials
Experiential Learning Process
David Kolb
Experientia Learning Activity (ELA)
1) Experience: allows participants to complete a defined task
2) Reflect and Process: give learners an opportunity to reflect and discuss (what happened, why, what they learned and how they feel)
3) Generalize: provides an opportunity to interpret the dynamics and connect them to workplace
4) Apply: gives participants time to determine how they will transfer this knowledge to work or life
Planning, Designing and Developing Instructional Content
Development: is the process of creating, testing and producing usable instructional materials
Before developing content, TD professionals need to organize available content, ideas and inputs from various sources
Affinity diagrams, interrelationship graphs and outlines support this process
Planning, Designing and Developing Instructional Content
Affinity diagrams: gather large amounts of ideas and organize them into logical groupings based on natural relationship among items
Planning, Designing and Developing Instructional Content
Interrelationship graph:
Shows cause and effect relationships among the groupings
Best used when issues seem too complex, confusing and when need to discover the major themes
Planning, Designing and Developing Instructional Content
Outlines: can be used for planning content
They should be designed following several helpful features.
All headers should be parallel or of the same level and form
Outline should be presented in a logical flow
Headers should be more general than subheaders
Planning, Designing and Developing Instructional Content
Phases for developing instructional content
1) Design: define the topic and content
2) Development: use recommendations from design phase such as sequence, modality, choose a technique to plan the content and create assets
3) Testing: use prototyping and pilot testing to check the material and test methods prior to the delivery of the formal training program
Outcome of development is a formal/informal learning solution that is ready to be implemented.