Problem Solving Flashcards

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1
Q

Analogy (in problem solving)

A

The basic process of finding a problem (source) that is similar to the problem you need to solve (target) and mapping the solution of that source problem onto the target problem.

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2
Q

Backup avoidance

A

The tendency in problem solving to avoid operators that undo the effects of one or more previous operators.

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3
Q

Difference reductions (or hill climbing)

A

The tendency in problem solving to select operators that most reduce the difference between the current state and the goal state.

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4
Q

Einstellung effect (or mechanization of thought)

A

A set effect that occurs when a person is presented with a problem or situation that is similar to problems they have worked through in the past and they repeat the solution that worked in the previous problem even when a simpler solution is possible.

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5
Q

Functional fixedness

A

A cognitive bias that limits a person to use an object only in the way it is traditionally used.

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6
Q

General Problem Solver (GSP)

A

A computer simulation program created by Newell and Simon that models human problem solving using means-ends analysis.

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7
Q

Goal state (in problem solving)

A

A state in a problem space in which the final goal is achieved

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8
Q

Incubation effect

A

A phenomenon that when people are confronted with an unsolvable problem, the solution comes more easily after putting the problem aside for a time, it works by undoing the set effects.

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9
Q

Insight problem

A

A problem in which the person is not aware of being close to a solution, usually comes with the “Aha” effect (for example the cheap-necklace problem and the mutilated-checkerboard problem).

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10
Q

Means-ends analysis (in problem solving)

A

The creation of new subgoal (ends) to enable operators (means) to apply in achieving the original goal.

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11
Q

Operator (in problem solving)

A

An action that will transform one problem state into another problem state.

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12
Q

Problem space (or state space)

A

A process that involves components (states and operators) for defining and solving a problem.

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13
Q

Search (in problem solving)

A

The process of problem solving using operators to move from start state to goal state.

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14
Q

Search tree (or search graph)

A

A representation of the set of states in a problem space that can be reached by applying operators.

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15
Q

Set effect

A

Biasing of the approach to solving a problem as a result of past experiences in solving that kind of problem.

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16
Q

State (in problem solving)

A

A representation of a problem in some degree of solution)

17
Q

Subgoals

A

A goal set in service of achieving a larger goal.

18
Q

What are the essential features that qualify an episode as an instance of problem solving?

A

Goal directedness.
Subgoal decomposition.
Operator application.

19
Q

What are the three most prominent ways to acquire new problem-solving operators?

A

By discovery. By being told. By example.

20
Q

What are the three types of problem-solving approaches that humans use to select operators?

A

Backup avoidance. Difference reduction. Means-ends analysis.