Personalities Flashcards

1
Q

Trait theory

A
  • We are born with innate characteristics
  • They are stable consistent and enduring
  • Attempts to profile the individual
  • Example: extroverted people will always give their opinion and be loud
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2
Q

Social learning Approach

A
  • Suggests behaviour is learned for significant others by socialisation
  • Learn from role models, friends, family, teachers
  • We copy behaviours that we see as successful and powerful and that is consistently shown to us
  • We copy when it is reinforced (especially positively)
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3
Q

Socialisation

A

Developing personality traits by associating and learning from others

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4
Q

Two types of socialisation

A
  • Primary (Family)

- Secondary (School/media etc.)

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5
Q

The Interactionist Perspective

A
  • Combines trait and social learning to predict behaviour in a specific situation
  • Indicates that born traits are adopted according to the situation
  • Behaviour is a function of personality and environment (Formula is B=f(PxE))
  • Behaviour is adapted to the environment therefore
    Change in environment = change in behaviour
  • Leads to stable behave in certain situation
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6
Q

Hollander Approach to Interactionist Theory

A

3 features:
1. Core - Values and beliefs of the individual
2. Typical Responses - use of inherit traits displayed
to specific situations
3. Role Related Behaviour - performer may adapt or
adopt a very specific role
when the situation
demands

  • The more the environment has an influence the more likely the behaviour is to change
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7
Q

Credulous Approach

A

You believe the theories. You accept the link between personality and behaviour

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8
Q

Sceptical Approach

A

You don’t believe the theories. You doubt the link that personality can predict approach

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9
Q

How can Interactionist perspective Improve performance

A
  • Predict aggressive behaviour and sub off player before red card
  • Recreate game situations in training to allow the players to become accustomed to them in games
  • Try to change a players behaviour by encouraging a player to adapt to circumstances
  • If a player understands their own behaviour they can monitor and adapt
  • Core values hard to alter so need to be reinforced by significant others
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10
Q

Questionnaire advantages and disadvantages

A

Advantages

  • Efficient, quick
  • A lot of info

Disadvantages

  • Biased answers
  • Misunderstood questions
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11
Q

Observation advantages and disadvantages

A

Advantages

  • True to life
  • During real game

Disadvantages

  • Subjective
  • Behaviour changes when watched
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12
Q

Interview advantages and disadvantages

A

Advantages

  • More depth
  • Specific

Disadvantages

  • Time
  • Similar to questionnaire
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