P.E: Skill aquisition Flashcards

1
Q

ACEFACE

A
Aesthetically pleasing
Coordinated/controlled 
Efficient
Fluent
Accurate
Consistent
Economical
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2
Q

Skill

A

The learned ability to bring about a predetermined result with minimum time and energy.

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3
Q

Open skill

A

A skill performed in an unpredictable environment.

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4
Q

Closed skill

A

A skill performed in a predictable environment.

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5
Q

Fine skill

A

A skill that uses smaller muscle groups.

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6
Q

Gross skill

A

A skill that uses larger muscle groups.

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7
Q

Self-paced skill

A

When the performer controls the start and speed of the skill.

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8
Q

Externally-paced skill.

A

When the performer has not control of the start and speed of the skill.

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9
Q

Discrete skill

A

When the skill has a clear beginning and end.

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10
Q

Serial skill

A

A skill that contains many discrete skills in order to make a more integrated movement.

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11
Q

Low organised skill

A

A skill that is easily broken down into parts.

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12
Q

High organised skill

A

A skill that is not easily broken down into parts.

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13
Q

Simple skill

A

A skill that requires few decisions when being performed.

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14
Q

Complex skill

A

A skill that requires decision making using lots of information when being performed.

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15
Q

Transfer

A

The effect of the learning and performance of one skill on the learning and performance of another.

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16
Q

Positive transfer

A

When the learning of one skill aids the learning of another.

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17
Q

Negative transfer

A

When the learning of one skill hinders the learning of another.

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18
Q

Zero transfer

A

When the learning of one skill has no effect on the learning of another.

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19
Q

Bilateral transfer

A

When the learning of a skill is passed across the body from limb to limb.

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20
Q

Whole practice

A

Practising the skill in it’s entirety.

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21
Q

Whole-part-whole practice

A

Assessing the skill, identifying a weakness to practice, then putting the skill back together.

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22
Q

Progressive part practice

A

Practising the first part of the skill, then adding parts gradually, sometimes called chaining.

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23
Q

Chaining

A

Linking the sub-routines, or parts of a task, together in order when practising. The first two parts are learned, then the third part is added, that part is learned and then added to the other two.

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24
Q

Massed practice

A

No rest intervals

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25
Distributed practice
Rest intervals
26
Mental practice
Going over the skill in the mind without movement.
27
Varied practice
Changing the practice type and the practice drills.
28
Learning
A permanent change in behaviour as a result of practice.
29
Performance
A temporary occurrence that can change from time to time due to many external and internal influences.
30
Cognitive stage of learning
The first stage of learning used by a novice. Understanding and sub-routines are explored by trial and error.
31
Associative stage of learning
The second stage of learning, as motor programmes are developed and performance is smoother.
32
Autonomous stage of learning
The final stage of learning used by an expert when movement is detailed and specific.
33
Feedback
Information to aid error correction
34
Positive feedback
Encouragment
35
Negative feedback
Error correction
36
Extrinsic feedback
From an outside source
37
Intrinsic feedback
From within
38
Knowledge of results
Concerns the outcome
39
Knowledge of performance
About technique
40
Plateau
A period of no improvement in performance.
41
Drive reduction
An end-of-task period when performance might get worse.
42
Visual guidance
Guidance that can be seen, a demonstration.
43
Verbal guidance
An explanation
44
Manual guidance
Physical support
45
Mechanical guidance
An artificial aid
46
Operant conditioning
The use of reinforcement to ensure that correct responses are repeated.
47
Behaviourist theory
This attempts to explain how actions can be linked to stimuli.
48
Satisfier
An action that promotes a pleasant feeling so that responses are repeated.
49
Annoyer
An action that creates unease to promote the avoidance of incorrect responses.
50
Positive reinforcement
A pleasant stimulus after the correct response.
51
Negative reinforcement
Taking away an unpleasant stimulus after the correct response.
52
Punishment
An unpleasant stimulus to prevent incorrect actions from being repeated.
53
Attention
Making the demonstration attractive to the performer.
54
Retension
Remembering the demonstration and being able to recall it.
55
Motor reproduction
Having the mental and physical ability to do the task.
56
Motivation
Having the drive to do the task.
57
Social development
Learning by associating with others.
58
Inter-psychological learning
Learning from others extrinsically.
59
Intra-psychological learning
Learning using others or an MKO to develop knowledge.
60
Constructivism
Building up learning in stages, based on the current level of performance. What can I do alone? What can I do with help? What can I not yet do?
61
Zone of proximal development
The next stage of development based on a performers needs, expectations and current level of performance.
62
Insight learning
Using experience and understanding to solve problems relating to the whole skill.