P.E: Skill aquisition Flashcards

1
Q

ACEFACE

A
Aesthetically pleasing
Coordinated/controlled 
Efficient
Fluent
Accurate
Consistent
Economical
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2
Q

Skill

A

The learned ability to bring about a predetermined result with minimum time and energy.

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3
Q

Open skill

A

A skill performed in an unpredictable environment.

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4
Q

Closed skill

A

A skill performed in a predictable environment.

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5
Q

Fine skill

A

A skill that uses smaller muscle groups.

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6
Q

Gross skill

A

A skill that uses larger muscle groups.

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7
Q

Self-paced skill

A

When the performer controls the start and speed of the skill.

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8
Q

Externally-paced skill.

A

When the performer has not control of the start and speed of the skill.

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9
Q

Discrete skill

A

When the skill has a clear beginning and end.

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10
Q

Serial skill

A

A skill that contains many discrete skills in order to make a more integrated movement.

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11
Q

Low organised skill

A

A skill that is easily broken down into parts.

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12
Q

High organised skill

A

A skill that is not easily broken down into parts.

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13
Q

Simple skill

A

A skill that requires few decisions when being performed.

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14
Q

Complex skill

A

A skill that requires decision making using lots of information when being performed.

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15
Q

Transfer

A

The effect of the learning and performance of one skill on the learning and performance of another.

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16
Q

Positive transfer

A

When the learning of one skill aids the learning of another.

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17
Q

Negative transfer

A

When the learning of one skill hinders the learning of another.

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18
Q

Zero transfer

A

When the learning of one skill has no effect on the learning of another.

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19
Q

Bilateral transfer

A

When the learning of a skill is passed across the body from limb to limb.

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20
Q

Whole practice

A

Practising the skill in it’s entirety.

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21
Q

Whole-part-whole practice

A

Assessing the skill, identifying a weakness to practice, then putting the skill back together.

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22
Q

Progressive part practice

A

Practising the first part of the skill, then adding parts gradually, sometimes called chaining.

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23
Q

Chaining

A

Linking the sub-routines, or parts of a task, together in order when practising. The first two parts are learned, then the third part is added, that part is learned and then added to the other two.

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24
Q

Massed practice

A

No rest intervals

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25
Q

Distributed practice

A

Rest intervals

26
Q

Mental practice

A

Going over the skill in the mind without movement.

27
Q

Varied practice

A

Changing the practice type and the practice drills.

28
Q

Learning

A

A permanent change in behaviour as a result of practice.

29
Q

Performance

A

A temporary occurrence that can change from time to time due to many external and internal influences.

30
Q

Cognitive stage of learning

A

The first stage of learning used by a novice. Understanding and sub-routines are explored by trial and error.

31
Q

Associative stage of learning

A

The second stage of learning, as motor programmes are developed and performance is smoother.

32
Q

Autonomous stage of learning

A

The final stage of learning used by an expert when movement is detailed and specific.

33
Q

Feedback

A

Information to aid error correction

34
Q

Positive feedback

A

Encouragment

35
Q

Negative feedback

A

Error correction

36
Q

Extrinsic feedback

A

From an outside source

37
Q

Intrinsic feedback

A

From within

38
Q

Knowledge of results

A

Concerns the outcome

39
Q

Knowledge of performance

A

About technique

40
Q

Plateau

A

A period of no improvement in performance.

41
Q

Drive reduction

A

An end-of-task period when performance might get worse.

42
Q

Visual guidance

A

Guidance that can be seen, a demonstration.

43
Q

Verbal guidance

A

An explanation

44
Q

Manual guidance

A

Physical support

45
Q

Mechanical guidance

A

An artificial aid

46
Q

Operant conditioning

A

The use of reinforcement to ensure that correct responses are repeated.

47
Q

Behaviourist theory

A

This attempts to explain how actions can be linked to stimuli.

48
Q

Satisfier

A

An action that promotes a pleasant feeling so that responses are repeated.

49
Q

Annoyer

A

An action that creates unease to promote the avoidance of incorrect responses.

50
Q

Positive reinforcement

A

A pleasant stimulus after the correct response.

51
Q

Negative reinforcement

A

Taking away an unpleasant stimulus after the correct response.

52
Q

Punishment

A

An unpleasant stimulus to prevent incorrect actions from being repeated.

53
Q

Attention

A

Making the demonstration attractive to the performer.

54
Q

Retension

A

Remembering the demonstration and being able to recall it.

55
Q

Motor reproduction

A

Having the mental and physical ability to do the task.

56
Q

Motivation

A

Having the drive to do the task.

57
Q

Social development

A

Learning by associating with others.

58
Q

Inter-psychological learning

A

Learning from others extrinsically.

59
Q

Intra-psychological learning

A

Learning using others or an MKO to develop knowledge.

60
Q

Constructivism

A

Building up learning in stages, based on the current level of performance. What can I do alone? What can I do with help? What can I not yet do?

61
Q

Zone of proximal development

A

The next stage of development based on a performers needs, expectations and current level of performance.

62
Q

Insight learning

A

Using experience and understanding to solve problems relating to the whole skill.