Offensive BFM Flashcards
what are the defensive objectives?
defeat initial weapon employment
maneuver to deny follow-on WEZ
Neutralize the fight
transition to high aspect BFM
What is sensor nose?
Nose on
What does flying close to the deck do?
Gives the bandit less turning room
Solves angles
What are the defensive axioms?
- Survive:
deny sensor nose
defeat shots - Attacker moving forward on canopy=Keep pulling
- TA decreasing=Increase pull to hold attacker’s nose off
- If the bandit is <60 degrees AOT and unable to perform steps 2 and 3, redefine
What is the lost sight game plan if you have an idea of where the bandit’s nose should be?
Max perform in the suspected direction
Why do you want to max perform during the lose sight gameplan?
Deny the opportunity for a shot
What is the lost sight game plan if on deck?
Reorient lift vector to remain unpredictable and defeat POM of a potential gun shot
Move out of plane every 3-5 seconds
Scan to regain sight
What is the lost sight game plan if on a bug?
Check turn at least one clock code, or 30 degrees, in order to flush the bandit out from your 6 o’clock
Break back into fight if no joy
Should you reverse on the bandit if he has a flight path overshoot?
No, it will help his lag problem
What is the criteria to conduct a reversal if the bandit has an in-close flight path overshoot?
If the overshoot is inside the forward limit of the control zone
Need high angles off tail (>60 degree AOT)
What should you do if the bandit has a 3/9 line overshoot?
Immediately reverse
What will the bandit try to do if he has an in-close overshoot?
Immediate, aggressive reversal
What are the three criteria for taking advantage of a bandit’s overshoot?
- The bandit must have an ICFPOS (<2,000’) with greater than 60 degrees TA
- The bandit must pass the extended six o’clock with high line-of-sight rate
- You must be able to visualize reversing inside the bandit’s turn radius
If you are in doubt as to whether you should or should not reverse, what should you do?
Do not reverse
What is the reversal technique?
Unloaded roll placing lift vector slightly above bandit
Perform lift-limit pull
Trade airspeed for angles and altitude to transition to scissors maneuvering
Transition to 1C fight
Bleed airspeed to 1C numbers (140-180)
Keep repositioning lift vector to give the bandit as little turning room as possible
During the reversal, where must the lift vector be?
Needs to be on the bandit to slightly high
Force the 3/9 line overshoot
What does lift vector placement during a reversal do?
Prevent the bandit from having any turning room
The reversal transitions the fight from a rate fight to what kind of fight?
positional fight
What are the two goals to defeating a gun shot?
Present the bandit with as little surface area as possible by placing wingtip on the bandit
Maneuver out of plane in a timely manner to deny the bandit’s ability to solve for plane of motion
During guns defense, what happens if you apply guns defense too late?
You will fly through the pipper
During guns defense, what happens if you apply guns defense too early?
Intentions are broadcasted to the shooter allowing him to maneuver and solve for plane of motion
What are the three maneuvers to defeat an impending gun shot?
Near wingtip on, max perform to defeat impending gun shots
Near wingtip on, bunt
Far wingtip on, max performance pull nose-low
What is your goal when maneuvering in the flats?
work out of phase with the attacker
What should you do during the flats if the bandit does not have his lift vector oriented toward you?
Generate lateral separation
During the flats, when the bandit reverses and places his lift vector on you, what do you do?
place your lift vector on him
How can you time your reversals in the flats to work out of phase?
Reverse after the bandit crosses your extended 6 o’clock
Helps increase lateral separation
What should you do in the flats if you are in a defensive position that is up and forward?
Work to get out of phase with the bandit
Stack the flats to deny gun shots
What do you do when working up and forward in the flats and you sense that you are about to enter the bandit’s weapon envelope?
Redefine
Execute a guns defense
What should you do in the flats if you are in a defensive position that is down and forward?
Attempt to work below the bandit with a small amount of tail separation
Mask the bandit’s view of you as you work in phase
What do you do when working down and forward in the flats and the bandit has a good amount of nose-to-tail separation?
Redefine into a 2C fight
When should you get out of the flats scissors and redefine into a 2C fight
If you flush out so far forward that the bandit can take snap shots
If the bandit has worked in phase aft into your control zone for a possible tracking solution
How do you redefine out of the flats
Perform guns defense
Execute positional deck transition or a ditch
Do not level the wings
What constitutes as slightly defensive in the roller?
<30 degree bandit advantage
what should you do if you are slightly defensive and feel that staying in the roller or redefining into the flats is not prudent?
Bug
How do you bug out of the roller when you are slightly defensive?
Create vertical turning room
Exaggerate nose-high attitude to make the nose look loopy
Bug out of the top of the roller with bandit near the deck and nose coming up
Pull to generate a lot of angles, level across the horizon
Use vertical room above the bandit to bug toward his 6 o’clock, going 30 to 40 degrees nose low
What constitutes as being defensive in the roller?
> 30 degree bandit advantage
What are you in if you are defensive in the roller?
2C fight so defend as a 2C fight
During perch bfm, where will Lead initially check the flight?
Into the fighter (you)
What is the procedure for the setup for perch BFM?
Lead will check the flight 50 degrees into you
Initiate a 2-3G pull to the new heading and reverse
Keep airspeed and altitude and pull bandit to 40 degrees AOT
Bandit will instruct you to tighten or ease turn to maintain 40 degrees AOT until Fox-2
What does 40 degrees AOT look like?
transcribes a circle from the wing star to the bandit
Pullin harder during initial perch set up will do what to AOT?
pull him closer to the canopy (forward)
Loosening pull during initial perch setup will do what to AOT?
Pull the bandit aft of the canopy
During the perch set, what do you do once the bandit calls “Fox-2”?
MRT
Roll to place lift vector on to slightly below the bandit
Perform a lift or G limit pull
Assess bandit’s attack window entry
During the perch set, after “Fox-2” and during the defensive break turn, where should the bandit be on the horizon?
Bandit should consistently be on the same spot on the horizon during the turn
If bandit moves due to poor lift vector placement, do not correct back, just capture what you have
During the perch set, what is the visual cue that the bandit had an early attack window entry?
Decreasing target aspect
Bandit will appear nose-on
You will be able to hold the bandit stationary or pull him forward on the canopy