NOTES AGILE Flashcards

1
Q

The Gulf of evaluation occurs when, what one person ………………………..

A

The Gulf of evaluation occurs when, what one person described is often different from how another interpreted it.

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2
Q

………………………. will help to understand the customer’s level of ……………. They will classify the features based on their level of satisfaction such as the ……., …….., ……., and ………

A

Kano analysis will help to understand the customer’s level of satisfaction. They will classify the features based on their level of satisfaction such as the exciter’s, satisfiers, dissatisfiers, and indifferent.

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3
Q

MoSCow = ……….

A

must-have, should-have, could-have, and won’t-have,

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4
Q

……… ……………. : May use project ………… – Describes project goal in 140 Characters or less.

A

Agile Chartering : May use project Tweet – Describes project goal in 140 Characters or less.

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5
Q

Agile Modeling
> ම Use ……… diagrams
> ම Data ……….
> ම Screen ………
> ම Wire………..>

A

Agile Modeling
> ම Use case diagrams
> ම Data models
> ම Screen designs
> ම Wireframes>

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6
Q

Information radiators are:

………. ………………… displayed prominently in a team’s workspace to convey key information to all team members.

A

Information radiators are:

visual artifacts displayed prominently in a team’s workspace to convey key information to all team members.

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7
Q

Use methods such as …………………. to ensure no one dominates

A

Use methods such as Round-robin to ensure no one dominates

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8
Q

User story ………………. are where we write the user stories and keep stakeholders engage

A

User story workshops are where we write the user stories and keep stakeholders engage

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9
Q

Collaboration Games

  • ……………..the future
  • ……………the product tree
  • ………………(Sailboat)
A

Collaboration Games

  • Remember the future
  • Prune the product tree
  • Speedboat(Sailboat)
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10
Q

Levels of conflict(1-5):
ම Level 1: ……………………… – sharing info
ම Level 2: …………………. – Personal Protection
ම Level 3: ……………… – Must win
ම Level 4: …………………… – Protecting one’s group
ම Level 5: ………………… – Must destroy the other

A

Levels of conflict(1-5):
ම Level 1: Problem to solve – sharing info
ම Level 2: Disagreement – Personal Protection
ම Level 3: Contest – Must win
ම Level 4: Crusade – Protecting one’s group
ම Level 5: World War – Must destroy the other

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11
Q

Levels of conflict(1-5):
ම Level 1: Problem to solve – ……………………
ම Level 2: Disagreement – ……………………
ම Level 3: Contest – ………………….
ම Level 4: Crusade – ……………………….
ම Level 5: World War – ………………………………………………

A

Levels of conflict(1-5):
ම Level 1: Problem to solve – sharing info
ම Level 2: Disagreement – Personal Protection
ම Level 3: Contest – Must win
ම Level 4: Crusade – Protecting one’s group
ම Level 5: World War – Must destroy the other

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12
Q

Participatory Decision Models :
Simple …………….
Thumbs ……/…………/…………….
…………. of five

A

Participatory Decision Models :
Simple voting
Thumbs up/down/sideways
Fist of five

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13
Q

Concerns about agile often include the …………………………….. ………………………………. to agile methods.

A

Concerns about agile often include the project team being resistant to agile methods.

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14
Q

The ……. ………….. …………. COCOMO has the people factor score of …….. and a tools and processes score of ………….. It scores people 11 times more than tools and processes.

A

The cost constructive model COCOMO has the people factor score of 33 and a tools and processes score of 03. It scores people 11 times more than tools and processes.

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15
Q

Estimating : Never give an estimate without …………

A

Estimating : Never give an estimate without range

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16
Q

………… time : Refers to the time it would take to complete a given task assuming zero …………….. or ………….. problems

A

Ideal time : Refers to the time it would take to complete a given task assuming zero interruptions or unplanned problems

17
Q

User story : describes something that the user want, in a ………… forme

A

User story : describes something that the user want, in a narative forme

18
Q

Affinity Estimating

A
19
Q

T-shirt Estimating

A
20
Q

Wideband delphi : Prenevent ……….., ………..Decision Making, …………Think

A

Wideband delphi : Prenevent Bandwagon, HIPPO Decision Making, Group Think

21
Q
  • ………… …………:
  • Backlog of work caused by not doing regular ………………………..: If not done will lead the increase cost of development and make it harder to implement changes
  • ………………….is the solution
A
  • Technical debt :
  • Backlog of work caused by not doing regular cleanup : If not done will lead the increase cost of development and make it harder to implement changes
  • Refactoring is the solution
22
Q
  • Lead Time and Cycle Time
    • ………… time is how long something takes to go through the entire process.
    • …………. Time Closely related to work in progress (WIP) : Cycle Time = WIP /Throughput
A
  • Lead Time and Cycle Time
    • Lead time is how long something takes to go through the entire process.
    • Cycle Time Closely related to work in progress (WIP) : Cycle Time = WIP /Throughput
23
Q

Value Stream Maps

A
24
Q

PRE-MORTEMS

A
25
Q

Design the product box is an …………….

A

Design the product box is an agile method that would have stakeholders write the most valuable features on the front and the back of a product box.